A few months ago, the cost to create a faction was raised from 100r to 500r. This is not enough. I personally believe that the cost to create a faction should be 4-5k. As of now, a new player can join the server, and in less than two days, have a faction of their own. This causes larger factions to have difficulty recruiting these players, since everyone has their own little faction.
It stunts PvP as well, since everyone wants their own faction, it winds up in a lot of tiny conflicts, instead of a grand impressive war, with multiple sides fighting, etc. I realize that players could train as well, and that should be encouraged, but few veteran PvPers are willing to train new players to fight.
It stunts larger factions and their expansion, as I said before, because new players have no incentive to join a large, established faction, if they can create their own, and lead it instead. I don't want new players to feel like they are restricted, but I want a faction to feel like a goal to work towards. I personally wasn't around at the time, but I have heard stores, a good example is from @Genecide65 about how he started Insani, and it took him quite some time to save up the coins to do it. He spoke of the sense of accomplishment and the feeling of elation as he finally typed in the /f create command. Now days, thats much more limited, since its extremely easy to create a faction.
Increasing costs would also create higher-quality factions. When someone has invested more into the creation of a faction, I would think (and this is just speculation) they would tend to treat it better. Look at older factions like Insani and Tyberia. They paid more to create their faction, and they take pride in how it runs and operates. I have gone around on alts to some of the newer factions, and joined just to see how they run, and its honestly kinda sad. There is an attitude of "fend for yourself" in a lot of instances. I don't mean to sound accusatory, but I feel like only the people that really want a faction should be leading a faction, and increasing costs would help this significantly.
Another benefit of increasing faction costs would be a less cluttered world. This would take some time to pan out, but eventually inactive factions would die out, and because of the decreased amount of new ones, there would be space for larger facs to grow and expand instead of 800 (yes there are 800+ factions on this server) small factions cluttering the worlds.
I also feel like having a higher creation cost would help faction RP and faction markets, since with a larger community in your faction, there are many types of people, and they can share what they enjoy and teach other players the ropes of PvP, RP, show them how to build, etc.
Now for the downsides.
Darkrooms: This would drastically increase the cost of creating a darkroom. Simple as that. However, every faction doesnt need their own DR, since there are numerous public ones avaliable.
Vaults & Alt factions: Honestly, if you are rich enough to have too many items to store in your faction house or whatever, you can probably save up enough to create a vault faction fairly easily.
Please discuss, I will update this thread with other benefits and downsides to this change that are given in the discussion.
It stunts PvP as well, since everyone wants their own faction, it winds up in a lot of tiny conflicts, instead of a grand impressive war, with multiple sides fighting, etc. I realize that players could train as well, and that should be encouraged, but few veteran PvPers are willing to train new players to fight.
It stunts larger factions and their expansion, as I said before, because new players have no incentive to join a large, established faction, if they can create their own, and lead it instead. I don't want new players to feel like they are restricted, but I want a faction to feel like a goal to work towards. I personally wasn't around at the time, but I have heard stores, a good example is from @Genecide65 about how he started Insani, and it took him quite some time to save up the coins to do it. He spoke of the sense of accomplishment and the feeling of elation as he finally typed in the /f create command. Now days, thats much more limited, since its extremely easy to create a faction.
Increasing costs would also create higher-quality factions. When someone has invested more into the creation of a faction, I would think (and this is just speculation) they would tend to treat it better. Look at older factions like Insani and Tyberia. They paid more to create their faction, and they take pride in how it runs and operates. I have gone around on alts to some of the newer factions, and joined just to see how they run, and its honestly kinda sad. There is an attitude of "fend for yourself" in a lot of instances. I don't mean to sound accusatory, but I feel like only the people that really want a faction should be leading a faction, and increasing costs would help this significantly.
Another benefit of increasing faction costs would be a less cluttered world. This would take some time to pan out, but eventually inactive factions would die out, and because of the decreased amount of new ones, there would be space for larger facs to grow and expand instead of 800 (yes there are 800+ factions on this server) small factions cluttering the worlds.
I also feel like having a higher creation cost would help faction RP and faction markets, since with a larger community in your faction, there are many types of people, and they can share what they enjoy and teach other players the ropes of PvP, RP, show them how to build, etc.
Now for the downsides.
Darkrooms: This would drastically increase the cost of creating a darkroom. Simple as that. However, every faction doesnt need their own DR, since there are numerous public ones avaliable.
Vaults & Alt factions: Honestly, if you are rich enough to have too many items to store in your faction house or whatever, you can probably save up enough to create a vault faction fairly easily.
Please discuss, I will update this thread with other benefits and downsides to this change that are given in the discussion.