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- Feb 12, 2014
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Undead took 15% from what I remember, and premium had no damage reduction whatsoever.Races did nothing rp-wise.
It was recommended that you roleplayed as the race you chose, not required. So you could have had the Undead thing while roleplaying as a Human.
PvP wise it was a bit... op? Having the Undead take 30% (Could have been 50%, don't even remember) and premium that reduced damage you took made you take 60% (or 80% if it was 50%) less damage. Sure, to a PvPer that's great and it was bad. It was op. Sure there's probably more exploits for traits I don't know about, but regardless Traits is better both for pvp and rp.
Rp-wise you can add more detail to your character, things that some might not have.
like an acrobat has jump1, or an old man has slow, or someone is partially blind and has blind... It adds more realism to roleplaying.
PvP wise it adds a ton of different things.
What buffs did races add?
Humans got the more wood/wheat.
Elves 15% more damage with a bow
Orcs did more damage with any weapon.
Undead took 30% less damage
Dakkar took damage in the rain but could feed and heal with lava.
Maiar could feed and heal with water/rain but starved in the land.
Naga could poison people and were poison immune? Or was that removed..
Vespids did more damage if there were more vespid around
and Yanar healed with poppies.
(That's all I can remember, if I missed any please tell me!)
So what's the big deal about that? You can literally recreate all of that and better since you don't have to take damage in the rain, or have to be in the water. Traits let you choose which downsides to have, Races didn't. Plus you can mix and match them. Sure maybe not all the race buffs are in traits, but the ones that are in are useful.
Traits are also bland and boring in a way, but that's just my opinion. Flywater doesn't seem so special now that everyone can have it.Races were bland and boring. Traits are much more sophisticated and worthy of Massivecraft.
Traits also seem to be a bit bugged and need to be fixed.Races were bland and boring. Traits are much more sophisticated and worthy of Massivecraft.
Oh, that I would not know because, well I am pretty sure you know why
I dont really understand your logic behind thinking that Traits are more bland and boring than races. The only thing races did was provide a small buff in PvP. No one even needed to be a race to roleplay as that race, and barely anyone actually rped the race they chose. Traits do not only give you additional powers in pvp, they also add in cool things that will improve your general game experience such as mining, building, etc. However I do not really agree with flywater used by everyone in PvP from the videos I have seen recently but I do not have enough knowledge about the current traits as I have been away from the server for quite a while.Traits are also bland and boring in a way, but that's just my opinion. Flywater doesn't seem so special now that everyone can have it.
Races had a deeper effect on the Massivecraft player base, but there's no point in trying to prove it now that it's gone.
I just wish people would stop treating the race system like it was the worst thing ever to come out of Massivecraft. Some people just can't seem to understand the positives that came from it. The happiness that it granted to certain players. You could also apply this to the people who dislike traits, but they only appeared recently.
Well, a deeper affect on the people who liked it or depended on it in a way. I don't know for sure how to explain it without getting pointlessly emotional. It's a dead topic anyway.
I'm sure there were a significant number of people who followed what they chose, especially in certain factions that required specific races. Plus, I feel this is a moot point because unless it was required to be what you chose exactly, this problem is a constant. People say that nobody played their race, but isn't it the same for traits? Genuine question, how many roleplayers use the traits that fit their race, including the negative/annoying ones?
come back ;-;Oh now that I think about it, they should bring back Vampire pvp with bloodlust. That was hilariously fun though a bit glitchy. Oh the good old days. Nostalgia is starting to strike.