Races Or Traits?

races or traits?


  • Total voters
    32

Herecy

Demon king & Founder of Wrath
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for a long time races made massive well, massive. your race was a big part of your roleplaying and pvp. alot of pvpers may agree with me that traits are glitched for some people. races would in mynopinion reawaken massivecraft. let me know what u think below.
 
Races did nothing rp-wise.
It was recommended that you roleplayed as the race you chose, not required. So you could have had the Undead thing while roleplaying as a Human.

PvP wise it was a bit... op? Having the Undead take 30% (Could have been 50%, don't even remember) and premium that reduced damage you took made you take 60% (or 80% if it was 50%) less damage. Sure, to a PvPer that's great and it was bad. It was op. Sure there's probably more exploits for traits I don't know about, but regardless Traits is better both for pvp and rp.

Rp-wise you can add more detail to your character, things that some might not have.
like an acrobat has jump1, or an old man has slow, or someone is partially blind and has blind... It adds more realism to roleplaying.

PvP wise it adds a ton of different things.
What buffs did races add?
Humans got the more wood/wheat.
Elves 15% more damage with a bow
Orcs did more damage with any weapon.
Undead took 30% less damage
Dakkar took damage in the rain but could feed and heal with lava.
Maiar could feed and heal with water/rain but starved in the land.
Naga could poison people and were poison immune? Or was that removed..
Vespids did more damage if there were more vespid around
and Yanar healed with poppies.
(That's all I can remember, if I missed any please tell me!)

So what's the big deal about that? You can literally recreate all of that and better since you don't have to take damage in the rain, or have to be in the water. Traits let you choose which downsides to have, Races didn't. Plus you can mix and match them. Sure maybe not all the race buffs are in traits, but the ones that are in are useful.
 
Races did nothing rp-wise.
It was recommended that you roleplayed as the race you chose, not required. So you could have had the Undead thing while roleplaying as a Human.

PvP wise it was a bit... op? Having the Undead take 30% (Could have been 50%, don't even remember) and premium that reduced damage you took made you take 60% (or 80% if it was 50%) less damage. Sure, to a PvPer that's great and it was bad. It was op. Sure there's probably more exploits for traits I don't know about, but regardless Traits is better both for pvp and rp.

Rp-wise you can add more detail to your character, things that some might not have.
like an acrobat has jump1, or an old man has slow, or someone is partially blind and has blind... It adds more realism to roleplaying.

PvP wise it adds a ton of different things.
What buffs did races add?
Humans got the more wood/wheat.
Elves 15% more damage with a bow
Orcs did more damage with any weapon.
Undead took 30% less damage
Dakkar took damage in the rain but could feed and heal with lava.
Maiar could feed and heal with water/rain but starved in the land.
Naga could poison people and were poison immune? Or was that removed..
Vespids did more damage if there were more vespid around
and Yanar healed with poppies.
(That's all I can remember, if I missed any please tell me!)

So what's the big deal about that? You can literally recreate all of that and better since you don't have to take damage in the rain, or have to be in the water. Traits let you choose which downsides to have, Races didn't. Plus you can mix and match them. Sure maybe not all the race buffs are in traits, but the ones that are in are useful.
Undead took 15% from what I remember, and premium had no damage reduction whatsoever.
Just act it out was the common explanation for when someone wanted to do x but didn't have the right materials to do it. You don't need a blindness trait to act out a blind character.
There are some things later on in the races development that they realized shouldn't have been added in the first place. This same situation is occurring with traits right now as they are adding abilities that are extremely detrimental to the PvP community. Not to say that traits don't have some benefits.
Races were, for the most part, balanced. If you wanted to be overpowered underwater, you'd be underpowered on land, and this applied for many of the other races. Though Maiars, Dakkars, Vespids, Vampires, and Yanars where the only ones I know of that were reasonably balanced in my opinion.
Traits however, all you have to do is wait 30 seconds and you have the best setup possible, with almost none of the balanced downsides from the race system. Sure, you have more potential for diversity in the system, but how often do people choose something other than the "best" trait setup?
 
Why not have both? I think finding a way for a person to pick their race and then have racial buffs would be cool, but then on top of that a person can pick from special traits to help develop a character or have a pvp edge. Then by doing this you can get rid of some of the traits (ie: waterbreathing, flywater, healfire) and making things a bit more balanced.

Plus then by doing this you can ensure that people stick with some racial standards, I mean I can't be the only one who is sick of seeing an Ailor fly through water before jumping into lava to heal. As for the PvP aspect to this I can't say for certain mainly because I suck at PvP and try to avoid it, I mostly RP on the server and for me nothing is more immersion breaking than a person just randomly walking by while taking damage from the sun...I mean come on...vampire. Also just a small note if you are gonna have the 'Holy' and 'Unholy' traits make them actually useful, I mean if you are gonna throw a bottle of holy water at a vampire or somebody who is possessed I would expect them to either take a good chunk of damage or burst into flames.

Sorry about the rant...but I would really like to see a middle ground with the Race or Trait thing.
 
Races were bland and boring. Traits are much more sophisticated and worthy of Massivecraft.
Traits are also bland and boring in a way, but that's just my opinion. Flywater doesn't seem so special now that everyone can have it.

Races had a deeper effect on the Massivecraft player base, but there's no point in trying to prove it now that it's gone.

I just wish people would stop treating the race system like it was the worst thing ever to come out of Massivecraft. Some people just can't seem to understand the positives that came from it. The happiness that it granted to certain players. You could also apply this to the people who dislike traits, but they only appeared recently.
 
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Races were fun but maybe make the cooldown for changing races less.
 
Traits are also bland and boring in a way, but that's just my opinion. Flywater doesn't seem so special now that everyone can have it.

Races had a deeper effect on the Massivecraft player base, but there's no point in trying to prove it now that it's gone.

I just wish people would stop treating the race system like it was the worst thing ever to come out of Massivecraft. Some people just can't seem to understand the positives that came from it. The happiness that it granted to certain players. You could also apply this to the people who dislike traits, but they only appeared recently.
I dont really understand your logic behind thinking that Traits are more bland and boring than races. The only thing races did was provide a small buff in PvP. No one even needed to be a race to roleplay as that race, and barely anyone actually rped the race they chose. Traits do not only give you additional powers in pvp, they also add in cool things that will improve your general game experience such as mining, building, etc. However I do not really agree with flywater used by everyone in PvP from the videos I have seen recently but I do not have enough knowledge about the current traits as I have been away from the server for quite a while.
 
Oh now that I think about it, they should bring back Vampire pvp with bloodlust. That was hilariously fun though a bit glitchy. Oh the good old days. Nostalgia is starting to strike.
 
Well, a deeper affect on the people who liked it or depended on it in a way. I don't know for sure how to explain it without getting pointlessly emotional. It's a dead topic anyway.
Someone else convinced me into believing races were better than traits, so I know I'm not the first one to have this opinion.
 
My vote is for a mix of traits and races. Personally, it's not the race plugin per se but the concept of choosing a race, and the fact that such a choice was an actual in-game mechanic, that I felt defined the roleplay server. It made the lore an actual part of the game itself. From an RP perspective, traits alone started feeling less like "This is the race I'm roleplaying" and more like "That's the race I'm choosing to pretend to roleplay."

Nobody played the race they chose anyway
I'm sure there were a significant number of people who followed what they chose, especially in certain factions that required specific races. Plus, I feel this is a moot point because unless it was required to be what you chose exactly, this problem is a constant. People say that nobody played their race, but isn't it the same for traits? Genuine question, how many roleplayers use the traits that fit their race, including the negative/annoying ones?
 
All they need to do to fix traits is add a damage cap. I don't think traits are necessarily glitched they just allow under certain circumstances to do insane damage. Last raid I saw my friend die in 1 hit. He was wearing God armor and wasn't using Unholy. I myself died 3 times to 3 hits each and that was with resistance to the weapon being used, Absorption 2, God armor, AND a resistance potion.

Armorpenstrike, and harmstrike should not be allowed both on the same build. The whole 5% chance of activating is total BS because it activates almost every time and all in just about 3 to 4 hits.

A damage cap would make things a lot less random and actually fair.
 
All they need to do to fix traits is add a damage cap. I don't think traits are necessarily glitched they just allow under certain circumstances to do insane damage. Last raid I saw my friend die in 1 hit. He was wearing God armor and wasn't using Unholy. I myself died 3 times to 3 hits each and that was with resistance to the weapon being used, Absorption 2, God armor, AND a resistance potion.

Armorpenstrike, and harmstrike should not be allowed both on the same build. The whole 5% chance of activating is total BS because it activates almost every time and all in just about 3 to 4 hits.

A damage cap would make things a lot less random and actually fair.