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Played Character Qaanamee Volun

This character is actively played.

Yuyine

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Joined
Jul 1, 2024
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Character Information

  • Full Name: Qaanamee Volun (Kah-ana-mee)
    • Nickname: Qani (Phonetic: Kahnee) / Qanna (Phonetic: Kannah)
  • Heritage / Culture: Roamer Maraya
  • Age: (Minimum 17): 62
  • Gender / Pronouns: She/Her They/Them
  • Religion: Unionism
  • Affinity: Amandaros Godborn, God Mage
  • Character Occupation: Archivist & Artist
Appearance Information:
  • Eye Color: Magenta glowing eyes
  • Skin Color: Pale violett
  • Hair: Pastel lilac, sleek tail bone length
  • Height: 1,90m
  • Body Type: Lithe, slightly muscular, average curves
  • Additional Features: In her normal state, she adorns her body with light symbols and patterns. (Shapeshifting)
  • Succor Kindred: [Coming soon]
  • WIP Character Art: (by me) ((Rushed, not finished and as uncleanly coloured as possible))
    upload_2024-7-3_12-21-41.webp
Skill Information:
  • Hobbies and Talents:
    • Magical Talent
    • Parkour
    • Artistry (Drawing & Marayan Music)
    • Gathering information about… anything and everything
  • Mechanics:
    • Mechanic 1
      • Amandaros Godborn gain the Adapt Point Buy Shapeshift Pack Mundane version for free. They can acquire the Magical version by re-buying the Pack with their regular Proficiencies. However, even with just the Mundane version, they can manifest a variety of Void-Spirit-inspired traits like horns, tails, and other hellish aesthetic traits. If they become Void or Exist Planar Aligned, they can still use God-Magic.
    • Mechanic 2
      • Amandaros Godborn gain a Transformation called the Succor Kindred, which is an Incubus/Succubus inspired version of themselves. This does not count as a Monstrous Transformation, nor does it count as a Disguise. This Transformation should be sufficiently inspired by the concept of a love-God, and not be mistakeable for the appearance of any other Heritage or Transformation.
    • Mechanic 3
      • Amandaros Godborn can (with OOC Consent) read the Emotions of others, and also suppress their own from being read by anyone else who may have this capacity. Furthermore, they can bottle Emotions they feel themselves in small vials, which when smelled like a perfume, cause the person (either the Godborn, or others) to experience this emotion in full. Vials are reusable.
    • Maraya Mechanics
      • Maraya have small Ichor glands on their hands, which are capable of producing Chrysalis that they can shape into Crystals of any shape or size.
      • Maraya can also make music with these Chrysalis Crystals, as they can resonate based on tunes, and produce music autonomously.
      • Maraya come from an Ancient world. They can read certain Event hints that may not be obvious to other Races (inquire with DM/Event Hoster for opportunities).
      • Maraya can (out of combat) remotely hijack Tech (including Automata) to follow their commands and instructions instead, due to their historical superiority.
      • Maraya can (if they can reach melee distance safely) hack into Dragon Sites/Entities and alter their routines to unlock additional functions (consult Event Dm's)
  • Languages: Shalota, Sign, Pidato
Backstory/Plothooks:
  • Little knowledge of the world outside of Tohsmaaq Venheer
    • Grew up among Tohn & Vaulter Maraya
  • Godborn of a Unionist God & an Ex-Roamer Maraya who returned to her people in Qani's early childhood
  • Returns to her "Roamer"-roots by setting out on finding new horizons, learning more about the religion she was born into and exploring, what the "modern" world has to offer besides underdeveloped technology
Combat Proficiencies and Abilities

Attack Stat: Magic (7)
Defense Stat: Intelligence (5)
[14/14 points spent]

Proficiency Points:
  • Strength: 0
  • Constitution: 0
  • Intelligence: 5
    [Technology Branches: Crystaltech & Arctech]
    • Tech [Hook Shot] (Heritage)
    • Tech [Tech Exchange]
    • Tech Ghost (Free)
      • Adapt Point Buy: Oceanic Pack
      • Adapt Point Buy: Wardrope (Magical)
      • Adapt Point Buy: Shapeshifting (Magical)
      • Adapt Point Buy: Mimicry (Mundane)
  • Wisdom: 0
    • Chem [Chem Bang] (Heritage)
    • Chem Feeding (Free)
  • Dexterity: 0
  • Faith: 0
  • Magic: 9
    • Adapt Point Buy: Mind Control (Magical)
    • [Persuasion Guidance]
    • [Persuasion Bonus]
    • [Persuasion Thralling]
      • Invoke Point Buy: Monster Invocation
      • Magic Point Buy:
        • Magic Bolts
        • Magic Summon
        • Magic Revive
        • Magic Barrier
        • Magic Warp
        • Magic Shove
        • Magic Bolster
 
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