Pvp Vs Rp?

enderdragon

Consistently Inconsistent
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From my few years on MassiveCraft I have learned that there are 2 distinct and totally different categories. There is RolePlaying and then there is PvP. Many people have their...Strong opinion of the other group, and sort of talk bad about each other. In my opinion Roleplaying has grown tremendously in the past few years, and PvP has sort of....lessened? I am not saying that it has gone extinct, but it has notably become a little less popular.

The past few months I have bounced back and forth from Roleplaying and Factions. One day I really want Roleplaying to succeed, while another day I really want to do factions. In truth I want both groups to grow and do very well! I believe that both groups can do well on the server without clashing with each other.

I love Roleplaying but I only started in March of 2015. Factions I have been part of since day 1 (2 years 8 months ago). I have seen PvP become slowly more unpopular while Roleplaying (in my opinion) spiked when lore started to become more structured.

So...In your opinion do you think one group is better than the other? If so then which and why! :)
Or do you think that they can both exist without one becoming smaller/bigger than the other?
 
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I see this thread as an invitation to flame. So, all of you below, don't even think about it.

Personally, I see rp as being better, though they could easily coexist, seeing as the worlds don't even touch. Mainly because it seems more complex than clicking someone as fast as you can, and hoping you have the upper hand through traits, gear, or McMMO.
 
While I'm much more of an RPer, I do some PVP now and again on other servers and what I often find is that PVP is extremely hard to get into. Unless you've got a server sugar daddy or you're rich by some other means, you're gonna have to work forever to get the necessary equipment to even stand a chance in PVP while with RP, the only difficulty there is getting yourself into the community.
 
While I'm much more of an RPer, I do some PVP now and again on other servers and what I often find is that PVP is extremely hard to get into. Unless you've got a server sugar daddy or you're rich by some other means, you're gonna have to work forever to get the necessary equipment to even stand a chance in PVP while with RP, the only difficulty there is getting yourself into the community.
I remember your Maiar Rapier. Sorry I made you lose it to Barjuk back in my noob days in Inkana.
 
I see this thread as an invitation to flame. So, all of you below, don't even think about it.

Personally, I see rp as being better, though they could easily coexist, seeing as the worlds don't even touch. Mainly because it seems more complex than clicking someone as fast as you can, and hoping you have the upper hand through traits, gear, or McMMO.
This thread is supposed to be an informative poll and statistics sorta thing. While everyone is entitled to their own opinion there will be NO bashing or insulting someone else's opinion.
 
I don't even see how the two can be compared. They demand two very different styles of gameplay, ways of action, and types of people.

People:
PvP - The people need to be more aggressive, and they need to be good at using a keyboard for hotkeys and fastkeys. They need to be able to dedicate them to a mindless task (darkrooming/pot making/ext) and they need to be able to mass produce loads of stuff. They need to be better at strategy and tactics and they need to be able to compete with others in a very serious manner.

RP - The people need to be peaceful and able to work in groups (roleplay cannot be alone), they need to be good at speed typing and have large amounts of creativity and imagination. They don't need to mass produce lots of stuff, but rather need to produce one or two important items (lored stuff usually) to fill out a character in game. They need to be good at thinking up stories.

Builder - The people need to be able to produce a large amount of resources on a fairly regular basis, which demands mindlessly mining or logging large quantities of stone and wood. They need to be able to have the strategy to design a city but the creativity to make it unique. They can work alone, but do better in groups, allowing for cohesion without need.

Supplies:
PvP - Massive amounts of supplies are needed in order to enter PvP. Potions, armor, weapons, enderpearls, and other materials depending on player and the type of pvp (raid, defensive, duel, ext).

RP - Food, a few lore items. Not much in the way of supplies are needed for a roleplayer.

Builder - Massive quantities of wood, stone, sandstone, wool, any building supply really. Some items need to be rationed, like bookshelves, others can be blithely burned away in roadways or filler to prevent mobs, like cobble.

Gameplay:
PvP - Large quantaties of time are needed to reach a high enough mcmmo to pvp effectively, and one must pvp regularly to maintain skill and instinct in combat.

RP - Time is needed to design and write out a character, and time is needed for the actual roleplay, but overall a small amount of time is used in preparation.

Builder - Vast quantities of time are demanded in order to gather and organize supplies. Even more time is needed for design and layout. Then they get spend another chunk of time building.

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My conclusion? Roleplayers are friendly, creative bastards. PvPers are dedicated, droning bastards. Builders are creative, dedicated, and amazing in every way shape and form.

BUILDER MASTER RACE! BUILDER MASTER RACE!
 
I don't even see how the two can be compared. They demand two very different styles of gameplay, ways of action, and types of people.

People:
PvP - The people need to be more aggressive, and they need to be good at using a keyboard for hotkeys and fastkeys. They need to be able to dedicate them to a mindless task (darkrooming/pot making/ext) and they need to be able to mass produce loads of stuff. They need to be better at strategy and tactics and they need to be able to compete with others in a very serious manner.

RP - The people need to be peaceful and able to work in groups (roleplay cannot be alone), they need to be good at speed typing and have large amounts of creativity and imagination. They don't need to mass produce lots of stuff, but rather need to produce one or two important items (lored stuff usually) to fill out a character in game. They need to be good at thinking up stories.

Builder - The people need to be able to produce a large amount of resources on a fairly regular basis, which demands mindlessly mining or logging large quantities of stone and wood. They need to be able to have the strategy to design a city but the creativity to make it unique. They can work alone, but do better in groups, allowing for cohesion without need.

Supplies:
PvP - Massive amounts of supplies are needed in order to enter PvP. Potions, armor, weapons, enderpearls, and other materials depending on player and the type of pvp (raid, defensive, duel, ext).

RP - Food, a few lore items. Not much in the way of supplies are needed for a roleplayer.

Builder - Massive quantities of wood, stone, sandstone, wool, any building supply really. Some items need to be rationed, like bookshelves, others can be blithely burned away in roadways or filler to prevent mobs, like cobble.

Gameplay:
PvP - Large quantaties of time are needed to reach a high enough mcmmo to pvp effectively, and one must pvp regularly to maintain skill and instinct in combat.

RP - Time is needed to design and write out a character, and time is needed for the actual roleplay, but overall a small amount of time is used in preparation.

Builder - Vast quantities of time are demanded in order to gather and organize supplies. Even more time is needed for design and layout. Then they get spend another chunk of time building.

---------------------------------------------------------------------------------------------------------------------------------------------------------
My conclusion? Roleplayers are friendly, creative bastards. PvPers are dedicated, droning bastards. Builders are creative, dedicated, and amazing in every way shape and form.

BUILDER MASTER RACE! BUILDER MASTER RACE!
While I agree with you on most parts, I have to say that roleplay requires a fair amount of strategy, depending on what you do. For example, maybe court ball players need strategy. I know vampire groups do, especially if they're Kleinfolk against humans.
 
@enderdragon

Well i know when i first joined i started in factions. But after a few weeks i started only roleplaying. I barley even go to my faction now.
So i'd say factions is better for a new comer to Massivecraft to start. But then you can transition into roleplaying. In my opinion i love rolepalying more, i'm not a good pvper.
 
@Mecharic

Wait. Just a hunch. Are you a builder? o-O

Building is my favorite thing about MassiveCraft, but I also PvP in friendly duels or at kit (sometimes) and at Siege. I also roleplay (technically have 5 characters, only 1 has been approved) when I feel like it. I'm also a survivalist and a faction manager.
 
I personally prefer roleplay. I also find that most of the PVPers that I have personally met are a bit... 'confident' you could say. Because of this I'm not quite fond of PVP.
 
As it stands, I am one for roleplay over PVP any day. To further explain, I've never been one to master the quick pressing and moving of keys and a mouse, let alone get my sights right on a PVP opponent. I prefer the peaceful, unique style of roleplay. It provides multiple scenarios that can be either good, bad, odd or suspenseful, to name a few traits. I've spent the last few years - nearly seven years, by now - building up a passion for writing. So naturally, roleplay is a good way for me to construct and create varied characters. This also helps expose me to other various types of personalities/characters. Overall, PVP is a bit too complicated and fast-paced for me; roleplay is more enjoyable and holds more opportunities for me, personally.
 
When I started playing, I didnt even know about rp. I was all factions back then, and stayed that way for months, I forget how I actually discovered rp, but it was around when they built the new regalia. And btw, I had been doing factions since before they changed the market. Anyway, ever since I started rping, that has been mostly what I do. I still am sure to keep the faction I run saffe from tax though! And I absolutely HATE pvp! Factions are fun, but being the underdog in Quality armor constantly being raided by pro premiums in god armor is not what I call fun.
 
I think I should make a correction to myself. MassiveCraft is not limited to Rp and Pvp. There are builders, as @Mecharic has said. But there are also merchants, exploring, and other things that are not as popular as Rp and Pvp.
 
Let's not forget the artists and writers! Everyone falls into AT LEAST one category. The groups I can think of are and are not limited to,
Pvp
Rp
Builders
Merchants
Factions
Explorers
Artists
Writers
Farmers
Alchemists
I myself like to RP, build, write, and art.
 
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Let's not forget the artists and writers! Everyone falls into AT LEAST one category. The groups I can think of are and are not limited to,
Pvp
Rp
Builders
Merchants
Factions
Explorers
Artists
Writers
I myself like to RP, build, write, and art.
Don't forget Farmers and Alchemists
 
I prefer RP over PvP by a lot. I RP often, but I occasionally grind outside my faction's base to get the lore items you can get from them. But that's more PvE, even though sometimes find myself running from people camping outside my faction's base.
 
I'm not sure whether you can say if one aspect is truly better or worse then another. Its akin to comparing apples to oranges, yes you can compare them but in the end its all a bit meaningless. But if we're comparing apples and oranges, i'm going to have to side with the builders and merchants.
 
I'm not sure whether you can say if one aspect is truly better or worse then another. Its akin to comparing apples to oranges, yes you can compare them but in the end its all a bit meaningless. But if we're comparing apples and oranges, i'm going to have to side with the builders and merchants.
Peaches are better than apples and oranges. <3 @TheFinitePeach
 
Honestly if you look at it RP and PvP are both pretty stupid. RP is pretending to be someone or something you never will, and PvP is fighting with a point and click pixelated blue sword. So you cant really discriminate about which is better, I mean it's a video game. We do stupid shit on here that we know isn't possible in real life, and that's what makes it fun.
 
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Honestly if you look at it RP and PvP are both pretty stupid. RP is pretending to be someone or something you never will, and PvP is fighting with a point and click pixelated blue sword. So you cant really discriminate about which is better, I mean it's a video game. We do stupid shit on here that we know isn't possible in real life, and that's what makes it fun.

Here's some screenshots of the stupid shit Spoonly mentioned. Because we all know, deep down, that this is what Minecraft was meant to be...

Idiots wearing pumpkins and bouncing in a fountain:
2015-02-03_21.39.05.png
Fighting impossible creatures wearing impossible armor: 2015-04-03_18.06.11.png
Somehow not killing each other long enough to do whatever this was: 2015-06-04_21.35.28.png
Fighting Cthulhu! 2015-08-23_20.29.41.png
And finding out the Cacti-Palms are totally a thing: 2015-09-22_17.26.03.png

Yes, we truly are the epitome of skill, talent, knowledge, and realism here on Massive!
 
Here's some screenshots of the stupid shit Spoonly mentioned. Because we all know, deep down, that this is what Minecraft was meant to be...

Idiots wearing pumpkins and bouncing in a fountain:
View attachment 68851
Fighting impossible creatures wearing impossible armor:View attachment 68852
Somehow not killing each other long enough to do whatever this was:View attachment 68853
Fighting Cthulhu! View attachment 68854
And finding out the Cacti-Palms are totally a thing: View attachment 68855

Yes, we truly are the epitome of skill, talent, knowledge, and realism here on Massive!
You know the deal
 
See...here's the main issue with most of the responses to this thread and to the main idea presented within the thread itself:

You're/We're trying to separate people into groups that if we're not a part of, we don't fully understand. Pvp isn't all about the click-a-holics, don't forget us archers who actually have to aim our bows(I mean the good ones that don't just arrow spam and give the rest of us a bad rep). So when the dedicated RP'ers look at the Pvp'ers as JUST the guys who have fast clicking and movement down, some of us(if not most) get offended. Though on the other hand, when Pvp'ers look at Rp'ers as those people who just sit around and talk...well, I can't say they're very wrong about that, cause let's face it: we don't actually kill one another(unless the guards canon you to death[seen it done before]) or do a lot of meaningful actions with ourselves. I don't mean to bash us for it either, Rp takes just as much skill as Pvp does: I won't say "more" because there is too much skill involved with bow accuracy and precision(if you're not bow spamming). Of course, let's not forget our builders, our oh so wonderful builders who spend their days building the environments that some of Rp and Pvp within; they have to spend their time getting resources and figuring out how to use those resources to create their masterpieces. But let's also not forget about the Alchemists, the Farmers, the Hunters, the Merchants, the Explorers, the Writers, and everyone else who slaves away to do what they do best.

But this isn't my point at all, you're trying to ask whether or not all of these groups can and will continue to coexist, yet you separate us into groups with generalized ideas of what each of the groups do without truly understanding each and everyone of them. The only way we can coexist properly is to forget the groupings and remember that we're all just players on the server. Through that thought a few things might have to change, though if we want to actually coexist then we should just deal with the changes and move past them. Those of us who still think through all of us belonging to different groups of players, will spite the coexistence, for: what changes are not hated at first? If they feel they no longer belong, most of them will give up: but that's not what they need to be doing. We need to be completely open minded for one another's beliefs and playing style, but that might be asking the "impossible" for those who think their way of thinking is the right way.

I think I've ranted enough for most of you by now, some of you will of course disagree with my thoughts and how I've chosen to present them: so be it. But @spoonly did present the best point within this thread, thus far:
Honestly if you look at it RP and PvP are both pretty stupid. RP is pretending to be someone or something you never will, and PvP is fighting with a point and click pixelated blue sword. So you cant really discriminate about which is better, I mean it's a video game. We do stupid shit on here that we know isn't possible in real life, and that's what makes it fun.
We really can't say which group is better than the others because the lines that define the groups are too vague. Those of us who cross the blurred lines, of these groups, know that fact best. There is no way to definitely group the players of this server, and trying to do so only helps create conflict between those who believe that the blurred lines, separating them from the rest of us, are clear. Being a jack of all trades, I can confidently say all of this, even though I know some of you will disagree and maybe even spite for me for how I've presented the ideas expressed within these many lines of text.