- Joined
- Oct 1, 2014
- Messages
- 538
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- Age
- 25
What the issue is...
PvPers are way too tanky in fights and finishing kills outside of traps is extremely difficult. If you don't PvP you may just assume I'm writing this post because I'm salty because I haven't been getting as many kills recently but that is not why. Months ago I was complaining about not ever getting raided, and now I get raided daily but I have almost no motivation to actually defend. PvP is boring when everyone is practically immune from dying when they've got space to run.
Why players are so tanky...
- Thorns armor causing players chasing their enemies to be knocked back on most hits
This has been complained about probably the most because chasing a player on the run has become increasingly difficult if they have their thorns armor knocking you back every few hits.
- Speed 2 and Feedalways almost always used for PvP now allowing players to continue running forever
You can literally run forever without stopping. There is no point in chasing someone with this because they will eventually reach a safe zone or somewhere you cannot follow. Your only hope is that they run out of pearls faster than you do. Players used to have to eat food and apply speed 2 potions during fights making your inventory management more of a challenge.
- God Apples and being spammed
God apples apply 5 minutes of a Resistance effect, 2 minutes of Regeneration, 1 minute of Speed and 8 minutes of Fire Res to the user. The only effect that makes a severe difference to combat is the Resistance. With the removal of traits like Axe resistance and health boost, it may be a good thing to keep. God apples could certainly use some tweaking though.
What can be done to fix it... (In my opinion of course, feel free to argue)
- Thorns Armor
Remove the knockback from thorns procs, and have it just do damage so it will still matter in PvP
I've just found out this is not actually possible currently so disregard and poll options involving removing thorns knock back
- Speed 2 and Feedalways
I suggested that these, along with all other traits, be deactivated when a player becomes PvP Active. Unfortunately this would require time and coding so I brought up the idea of temporarily removing speed 2 and feed always until this could be set up
- God Apples
I have proposed the idea of an increased cool down on god apples up to half an hour or an hour. This will take away the ability to eat them every single fight, and will force you to eat them strategically.
PvPers are way too tanky in fights and finishing kills outside of traps is extremely difficult. If you don't PvP you may just assume I'm writing this post because I'm salty because I haven't been getting as many kills recently but that is not why. Months ago I was complaining about not ever getting raided, and now I get raided daily but I have almost no motivation to actually defend. PvP is boring when everyone is practically immune from dying when they've got space to run.
Why players are so tanky...
- Thorns armor causing players chasing their enemies to be knocked back on most hits
This has been complained about probably the most because chasing a player on the run has become increasingly difficult if they have their thorns armor knocking you back every few hits.
- Speed 2 and Feedalways almost always used for PvP now allowing players to continue running forever
You can literally run forever without stopping. There is no point in chasing someone with this because they will eventually reach a safe zone or somewhere you cannot follow. Your only hope is that they run out of pearls faster than you do. Players used to have to eat food and apply speed 2 potions during fights making your inventory management more of a challenge.
- God Apples and being spammed
God apples apply 5 minutes of a Resistance effect, 2 minutes of Regeneration, 1 minute of Speed and 8 minutes of Fire Res to the user. The only effect that makes a severe difference to combat is the Resistance. With the removal of traits like Axe resistance and health boost, it may be a good thing to keep. God apples could certainly use some tweaking though.
What can be done to fix it... (In my opinion of course, feel free to argue)
- Thorns Armor
Remove the knockback from thorns procs, and have it just do damage so it will still matter in PvP
I've just found out this is not actually possible currently so disregard and poll options involving removing thorns knock back
- Speed 2 and Feedalways
I suggested that these, along with all other traits, be deactivated when a player becomes PvP Active. Unfortunately this would require time and coding so I brought up the idea of temporarily removing speed 2 and feed always until this could be set up
- God Apples
I have proposed the idea of an increased cool down on god apples up to half an hour or an hour. This will take away the ability to eat them every single fight, and will force you to eat them strategically.
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