• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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From my survival department document:


Invisibility Potions

Currently, and for as long as I can remember, invisibility potions have been disabled on Massive. What I would like to propose is the enabling of invisibility potions, with a combat tag which would remove the invisibility effect as soon as one is hit. This allows for raiders to move relatively undetected within a faction, allowing them to follow residents through doors into buildings which would normally be impossible for a raider to access. This however comes at a great cost; in order to be properly invisible, one has to remove all armor, meaning you can be killed in two or three hits upon detection. Furthermore, the invisibility effect gives off particles, meaning that it is impossible to be fully undetectable. This could allow for "forcing pvp" on factions at a very limited scale, due to the difficulty of actually getting through a door undetected while being invisible, and the ease of killing someone invisible.