- Joined
- Jul 12, 2014
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- 25
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I have noticed an issue recently pertaining to locked chests in the wilderness. As I understand chests only unlock if the player is inactive for 20 days, regardless of how long it has been since they accessed a chest. Now, the problem here is chunks with locked chests cannot be claimed. With the already known issue of crowding due to many small barely active factions it is difficult enough to find a good spot for a new faction. But when you factor in all the locations of old factions where players loot and leave locked chests...it shrinks the maps that much more. I propose that a new rule be implemented where mods can unlock wilderness chests if they havent been accessed in 20 days. I think this would encourage people to transport the loot they find back to their base rather than just lock it up thus holding that chunk "hostage" indefinitely. It would also enable players to create new factions on top of ruins and restore/rebuild them.