Archived Progression And Questing

This suggestion has been archived / closed and can no longer be voted on.

Conflee

Me an the bois at 3 am lookin for BEANS!
Joined
May 17, 2016
Messages
1,513
Reaction score
3,018
Points
403
Age
26
Location
Regalia.
Website
conflee.tumblr.com
Hello! Like always, to hell with the intro, lets get into the meat. Ill open by saying I know this year hasnt been a great representation of how Progressions should work, because a lot of stuff came up to cripple the story, like Marty's paperwork woes and such. This stuff is partially addressing that but mostly focused on the general structure of the Yearly Event Progressions, and the options for Quests in the future.


Palate Cleansers:
First things first, I think a palate cleanser is due for Staff and Players alike once the Dragon Arc is wrapped up. For anyone who doesn't know, a Palate Cleanser is basically something new, fresh, no so exciting. (usually its a term used for food, a neutral flavor to eat between things so you can taste the flavor or the next without issues but for writings ill use it as a break in style and theme to 'reset' everyone so to speak). I think one of the AU settings would be fun to do this with, though it would need to be something different enough from the usual Alorian theme and setting that it stands out as something refreshing, and it would generally need to be a bit more light in tone I think. The idea for doing this, and having the AU take precedence over other Progression for a short time (maybe 2 months at the forefront) is that Staff will have a chance to write, build, and er- Progress, a world that's new and unique to the normal Medieval setting, and Players would be able to toy around in it in a looser environment, relax after everything, etc.


Overarching Antagonists:
There is a general idea in writing, that the best antagonists are the ones who reflect some aspect of the main character back at them, either in being the opposite or in sharing some traits. For a scenario like Massive, that's not quite feasible, but I think we are, close, to a good answer. In the past most antagonists seem to have had conflicting views with a large portion of the populace, though they delved into Generic Evil TM a lot too to make up for the lack of personal connection to most people. Lo literally ate people, etc. And I think this can be fine as long as the RP they drive is engaging enough. But there has always been this kind of, sense, for me and others I've asked, as to a real purpose for the endless series of events always hitting Regalia outside of the 'we are here' thing. Giving a sufficiently powerful antagonist(s) a hand in these events, while establishing why they target Regalia, would be a good bridger to connect some otherwise rather strung about plots. My recommendation would be the Midnight Court really: Its made of of the Arloran King, and some of his top men, who were previously in conflict with Regalia, and then were turned into some supernatural proto-Deathling things by Estel. They made Lo, so they already have a hand in that, just give them more to do in the future, leave little hints about their involvement around, and boom. We go from 'everything happens in Regalia because duh' to 'everything happens to Regalia because we pissed off some guys who happened to know a demon lady'. The reason im not saying make it Estel herself is because, if Arken are anything to base it on, if Estel really wanted us gone we would be gone, and suggesting we could ever beat her is a massive stretch and would undoubtedly lead to some deus ex being needed.


Structure and Forethought:
This one is a lot, but basically, End of the Year Progression needs to be formed into an idea and ready to be acted on by September, but not necessarily acted on right then. And that doesn't mean it has to stay as it is envisioned at this point, but preplanning, gathering ideas from Lore Staff and player feedback, mapping out some rough plot beats, etc, should be in a state that if you had to it could be made happen. From then on, until the decided time for it to actually begin, Staff would basically be free to examine what everyone came up with, poke holes in it, elaborate further, etc, and they would have more time to think about the best way to execute things. To pick into one thing that was a bit fun, but really disconnecting this year with the Dragon Arc: The Skyrim Parody. While it was fun, and kind of funny, to take the intro from Skyrim line by line and use it to introduce dragons, in practice it really just left everyone kind of, out of the scene entirely, and made the foreshadowing less foreshadowed and more telegraphed than anything. I think if more time had been given to think it over, it probably wouldn't have happened. Beyond the contents of events, there's also the effects to go along with it, which would also have more time to flesh out. Pre-building, plotting out events, etc would give more time that a few hours to throw together, say, another Fort Loyalty, etc. Fort Loyalty could have been introduced as a new Mercenary keep, before financial woes hit the construction company and it was left unfinished and abandoned- until it was suddenly needed by the Emperor and was rushed out the last bit in time for use. Instead of it magically popping up then vanishing.


Foreshadowing and Buildup:
Following up on the above, Foreshadowing. It is useful in a story because it lays ideas in people's heads and then when the thing happens, it doesn't seem so out of left field. It sets some precedent in people's mind that "this is a thing that could happen or might happen" then it happens. Preferably foreshadowing should be of things months down the line, so its not too obvious, but it would help with the buildup of events. Laying the foundation for whats going to come is important so it doesn't feel random and spontaneous, especially if its going to be a yearly thing. Using this progression again as an example: We had Progressions for months building up the Elven conflict and the Elven Empire's return- then a dragon showed up and was like 'lol sup'. While it might be more obvious, in the end I think having this year's event be something the Elves caused (not an occupation though), like say, some new strain of Undeadism or something, instead of a dragon casually sliding into frame, would have been a lot better and less random and jarring.


Documented Plans:
Basically, ill keep this one short: When ideas are finalized mostly, or even before they are solidly, they should be kept in documents with the information needed to make them happen, incase emergencies happen again like this time with Marty's paperwork issues. That way things don't stall out for months because someone is busy. Its not anyone's fault if issues do come up, IRL > Massive, but there should be some contingency in mind for this sort of thing.


Questing:
This final thing isn't as involved as the others, but its simple. Give Approved Charters the ability to organize Progression Reports like Nobles and Gangs and Military people can. One of the issues that felt heavy during the Dragon Arc this year was a major lack of investment or involvment from other players. People inside the Noble System, as either guards, house guards, or nobles, were involved in events ordinary uninvolved players had not even the faintest glimmer of an idea were a thing, such as the rescue on the mountaintop. Having other groups be able to try to get their hands dirty and into the muck would help a lot with this- and making it Approved Charters is basically just opening the doors for stuff. Right now most are lead by Nobles anyway but it means there's more of a chance for non-Nobility to be calling shots for something in the future if they put in the work.



That is, basically, it. A long post again, I know, im becoming a meme with this, but Ive been sitting on these ideas for almost a month now thinking them over and I think its at a point that its solid. The general idea is simply giving more time, and putting for forethought into now only what happens, but how and why, and bridging things better, and pacing things better.

Ill just leave it there I guess- any thoughts? TELL ME! lol


.
 
Last edited:
This suggestion has been closed. Votes are no longer accepted.
If you need an antagonist for Regalia that isnt some overpowered badass, my character Azelgio is a jacobist and could start a rebellion. Would take about 2-3 more months for connections but it could work out for 2/3 months of rebellion roleplay.

@Staff Roleplay
 
I'm only gonna address the foreshadowing and questing blurbs:

Foreshadowing
  • The dragon was foreshadowed a lot before it showed up. Anyone who read the Feathered Dragon page and Hinterlandic Raven page knew that a dragon was coming OOC. ICly, you has early winter, suicidal birds no longer suiciding and going Hitchcock on Regalia, until finally the dragon shows up as the lore dictated. I might even argue fort Loyalty triggered the last bit (a lot of magical entities in a confined space, but this is just my guess)
    • case in point, this progression arc was very well done in terms of preparing for it. It wasn't a Midnight Court ex Machina sort of thing, and was a good way to introduce a concept that players have been screaming about for years.
Questing
  • Most people that are involved in the dragon arc Arken slaying are not nobility. They are the unsung heroes that fill the ranks of the charter organizations. I will accept that these individuals do have some connections with nobility, but that access is available to any player at any time.
  • The concept of trickle down RP is currently the way for commoners to get major participation points for progressions. The only thing preventing anyone for getting what they want is their own willpower. If you want to go on a quest to do XYZ, find out which character has the resources to do XYZ. Need to research a Sereph ruin? I'm pretty sure the Scholar or Arcane Minister is the guy to talk to. Want to participate in the current war? Find one of the dozen commissioned officers. Or alternatively, try and get a commission from the War Minister. What I'm trying to get at is that all of these routes are very easy to get to. It just takes initiative.
  • On an aside, I am usually fairly open OOC in trying to help players out. I'd even be willing to help out ICly if a character conducts themselves in a way that isn't seen as downright degenerate to ta nobleman. I, as well as many other players, have a lot of connections to various groups, and it only takes a bargaining chip from a commoner to end up right in the middle of it all.
    • Example: A commoner wants to fight in the war, but knows that their combat is rather meh. They learn, from the public register, that a commander is a nobleman. So they decide to apply to the house guard. After writing a letter using the right etiquette, they get added into the house guard. After a few weeks of good service, they make a request to join the commander's army. If the commander says no, continue doing a good job and ask in two more weeks. Ask again, and if you've proven to be active with doing the guard duties, you'll probably become not only a soldier in the commander's army, but a retinue under his banner, a very prestigious thing. Mission accomplished. The only thing you did was join the house guard, and if you still continue to serve after the way, showing true loyalty, you might be able to get invited to more high profile events, and maybe ennobled in your own right, something you never even planned for.
To end this long post, everything is fine the way it is, and the only issue that I see is personal motivation to seize the day.
 
Foreshadowing
  • The dragon was foreshadowed a lot before it showed up. Anyone who read the Feathered Dragon page and Hinterlandic Raven page knew that a dragon was coming OOC. ICly, you has early winter, suicidal birds no longer suiciding and going Hitchcock on Regalia, until finally the dragon shows up as the lore dictated. I might even argue fort Loyalty triggered the last bit (a lot of magical entities in a confined space, but this is just my guess)
    • case in point, this progression arc was very well done in terms of preparing for it. It wasn't a Midnight Court ex Machina sort of thing, and was a good way to introduce a concept that players have been screaming about for years.
The foreshadowing with the ravens was cool, and pretty much everyone picked up on that one. What I was talking about was more the kind of, naming the city Helgen, etc. It was foreshadowed, just a bit clunkily.

The concept of trickle down RP is currently the way for commoners to get major participation points for progressions. The only thing preventing anyone for getting what they want is their own willpower. If you want to go on a quest to do XYZ, find out which character has the resources to do XYZ. Need to research a Sereph ruin? I'm pretty sure the Scholar or Arcane Minister is the guy to talk to. Want to participate in the current war? Find one of the dozen commissioned officers. Or alternatively, try and get a commission from the War Minister. What I'm trying to get at is that all of these routes are very easy to get to. It just takes initiative.
The flaw with the 'take initiative' stance is that literally nobody outside the involved noble groups knew about the Mountain Top battle. It came out and there were dozes of people from various other sides going "glad that was a thing we could do' and 'did i miss the signup post or something?'. And that stuff happens a lot unless your involved heavily with guards etc. Which in my opinion is a flaw that bad enough that it needs addressed.

Its been said in the past that the reason EotY events are so repetitive in effect (enemy comes, takes over regalia, we take back, rinse repeat) is because the events aren't meant so much for older players as they are to engage newer players. If only older players who are dug into the systems are able to even attempt to join these things, its failing to do its job. And if that's not its job anymore, then the other points I made about the plot being better paced and tied together are doubly important.
 
literally nobody outside the involved noble groups knew about the Mountain Top battle.
I was never involved in that progression whatsoever, and I was consul/proconsul at the time. I didn't put enough activity in to inquire with how the progression was faring, and as such I did not participate. The same extends to the Arken (minus the few times I accidentally ran into Eccetra's)

I may be an exception to this rule, but I don't think there is merit behind saying "only noble RPers get to do things," because that is just an excuse that has been proven time and time again to be wrong.

The phrase "Find out IC" is more times than not the way to get involved noble player or not. There's still one Arken out there and a dragon. Talk to people like the Lesser Vigils, the Guard Commander, or maybe take a shot at the Imperial Steward. I know that even if their characters are not willingly to talk to joe schmoe, one of their underlings might be able to pas the word on.
 
Your argument in progression limited to nobility is invalid.

I returned to the server under a different name. The first world progression I saw presented an opportunity. I took it, and my character was present in the second ever world progression posted after my return. You could argue Marty "knew" it was me or whatever but those who commissioned my character didn't, since they weren't even active on the server the time I was.

https://forums.massivecraft.com/threads/the-shuffle-of-military-order.60404/
 
Im sure a good Thanos like character could be retconned in, in some fashion..

On the idea of an AU rp...just, no.
Why do that with so many players deep in connection with this lore and world?

Could the progressions be more creative? Very much so..
The big bad taking the city thing is tiresome for me and Ive only been here for two of them, im sure its likewise with most others.

We'd best get brainstorming plot ideas, mmm? Or possible storyline suggestions to le lore staff?
 
A significantly powerful antagonist with a reason to be out to get Regalia?
Hmmm...

MrsBaver
 
"only noble RPers get to do things," because that is just an excuse that has been proven time and time again to be wrong.
Your argument in progression limited to nobility is invalid.
I dont think everything is limited to nobles, I used to when I first joined but I've learned better. That was, until this series of Progressions, where a few things really did seem restricted. Even if they werent actually, if they feel that way the issue is still the same because a new player wont give a crap if its technically not limited to nobles, as long as it feels like it is to them they wont try for it so it might as well be.

I think the reason it felt so flat was because some of those events that happened, like the Mountain Top blah blah etc were meant to be more limited in scope while the guard vs guard, cultist v normalist stuff happened, but due to IC actions, all conflict between Dragon Cultists and Regalians was made basically illegal and everything went back to normal overnight. Was super anticlimactic and killed the more impromptu player-driven half of things. Granted, cultists are reorganizing now with @ThirtyOneBravo and others making the group do shit. But for months it was still dead silence from the story excluding the restricted feeling stuff nobody knew was happening until it happened.
 
I dont think everything is limited to nobles, I used to when I first joined but I've learned better. That was, until this series of Progressions, where a few things really did seem restricted. Even if they werent actually, if they feel that way the issue is still the same because a new player wont give a crap if its technically not limited to nobles, as long as it feels like it is to them they wont try for it so it might as well be.

The issue is having new players and current players understand that WP is limited to activity and not nobility. Around 70% of the noble houses aren't involved in World Progression.

The most prominent thing I see here as a complaint is the mountain progression thing. I have to say, the sign-up for that happened between 2am and 7am my time so I missed it along with most of my crew. That is to say, I think the only real limitation and guideline that has to be put in place is to restrict major events / signups / progressions to happen between 10pm and 2am GMT.
 
Just going to offer a few brief points from personal perspective, not pertaining to the functioning of the progression or anything like that, just me talking since I get notifications for this thread.

First point is antagonism, which has been brought up countless times so I leave it firstly that antagonists come from character development. Then I leave a little fun twist in that I used this principal when playing my Arken. They were not an antagonist at all. Any damage done was because of fear and a side effect of powers that cannot be controlled by them IE things die when they touch him and he causes anything around him to die without him intending it to happen.

The mountain top quest has not been publically declared in role play so it isn't a fair example. What was available were four Arken that were meant to be killed. What that entails is planning with other people and then asking the players behind the Arken to carry out the plan. I was sent documents by people and worked with whoever had a solid idea to make it good enough to kill the Arken and get good role play out of it. There was a lot of potential to have IG meetings to discuss the Arken, discuss the weaknesses, the powers, etc. Whenever I was online during my run as an Arken I would tp to players and fly around to where I saw groups of characters, hoping to find these sorts of IG discussions. That being said, this progressions sign up was offered to all players who wanted to put in the effort to figure out a plan and fight the Arken. Those that did and presented their ideas were successful and featured in accompanying progressions.

The take away for this is that role play is not a spectator sport. This progression for the most part was entirely done IG. I understand that real life happens, I'm one of the most inactive people on the server, but this was occurring for months. Even if you can't get IG for meetings and prep rp, all it takes is a well written document to land into my PM to have been involved.
 
The mountaintop quest had the recruiters sit in the Black Tower for four hours to meet the 50 player max. That max was set by me because writing a progression about more than 50 players is unreasonable and too much. Allowing a 24 hour sign up would have resulted in all the "nobodies" and "noobs" that made it into this progression to be removed in favor of the "popular kids".

It should also come to no surprise that in events organized by the Imperial court, that characters who routinely call others of authority in the regalian state "brainless idiots" have no place to share in the glory of lawful citizens.
 
To be fully honest with you, being in a progression post is kind of underwhelming for a majority of the people anyways.

Its like, one line of text over your character that most likely doesn't even have any real addition to the story.

Everyone who signed on for the mountain thing played characters that made sense to be there anyways?
 
To be fully honest with you, being in a progression post is kind of underwhelming for a majority of the people anyways.

Its like, one line of text over your character that most likely doesn't even have any real addition to the story.

Everyone who signed on for the mountain thing played characters that made sense to be there anyways?
What happened with the mountaintop progression was staff recruited until there was a a certain number of people (50 as Marty has said) and once they reached that number the progresssion was written. It made sense because they asked for people who could fight or heal or otherwise be useful in a battle, not a knitter or painter or someone who, quite frankly, would have been useful. How much you were focused on was decided by rolls, as shown, it being under 30 an injury and over 90 a complete success (the people who made it to the mountaintop), hence some people being focused on more than others. Additionally, it would have been a waste of time to write three lines for everyone, it just doesn't make sense to do so.
 
To be fully honest with you, being in a progression post is kind of underwhelming for a majority of the people anyways.

Its like, one line of text over your character that most likely doesn't even have any real addition to the story.

Everyone who signed on for the mountain thing played characters that made sense to be there anyways?
I'm just going to poke my head in here and give my two cents to remidy this. First, sadly, I must admit I'm somewhat a hypocrite here as I've only done this a handful of times. However take the player-inclusive progresion posts as guidelines. It tells you the core structure of what your character did. However the specifics are up to you.

The best way to enhance your experiance is to write a little lore story, either in the progression thread itself or the lore story section, filling in the gaps. Just because your character didn't fight a major enemy didn't mean they didn't fight generic cultists. Hell, if you and other players did fight a major enemy get together and write an utterly badass story about the duel.

If you've ever played D&D think of it this way. The DM might say "Ok so you've made two attacks. You've rolled a 7 and a 16. The first one will miss and the second does 13 damage." But then a roleplaying player might embelish saying "Ok, so Perry the Archaeologist lunges his dagger for the cultist as Lerissa's arrow wizzes past. Yet the cultist catches the movement out of the corner of his eye and turns around, grabbing Perry's wrist. As they struggle for control of the blade Perry snarks out 'That belongs in a museum!" And drops his dagger. The weapon sliding from his hand he catches it in his off hand and rams it into the cultist's gut before kicking him back." Basically use the post as a guideline but embellish the details.

I'm fairly sure I've seen @EmperorMoose (Deadfoe) do this. As has @JarrettdaCarrot with several fights (although those were played out IC and then written up after the fact.)
 
The most prominent thing I see here as a complaint is the mountain progression thing. I have to say, the sign-up for that happened between 2am and 7am my time so I missed it along with most of my crew. That is to say, I think the only real limitation and guideline that has to be put in place is to restrict major events / signups / progressions to happen between 10pm and 2am GMT.
The mountain top quest has not been publically declared in role play so it isn't a fair example. What was available were four Arken that were meant to be killed. What that entails is planning with other people and then asking the players behind the Arken to carry out the plan. I was sent documents by people and worked with whoever had a solid idea to make it good enough to kill the Arken and get good role play out of it. There was a lot of potential to have IG meetings to discuss the Arken, discuss the weaknesses, the powers, etc. Whenever I was online during my run as an Arken I would tp to players and fly around to where I saw groups of characters, hoping to find these sorts of IG discussions. That being said, this progressions sign up was offered to all players who wanted to put in the effort to figure out a plan and fight the Arken. Those that did and presented their ideas were successful and featured in accompanying progressions.
The mountaintop quest had the recruiters sit in the Black Tower for four hours to meet the 50 player max. That max was set by me because writing a progression about more than 50 players is unreasonable and too much. Allowing a 24 hour sign up would have resulted in all the "nobodies" and "noobs" that made it into this progression to be removed in favor of the "popular kids".
I can understand that, the way things worked out just left the impression. Generally speaking I think progressions have done an alright job at being inclusive, and the Arken Generals were a fun twist to this years events. In general it as mainly a few events that happened to happen at a bad time or in an inconclusive way, both wit hOOC issues and IC situations, that lead to this years feeling slightly flat. The Fort Loyalty stuff feels like where it peaked, though the Arken battles came really close, I especially liked Eccetra's death scene, though Im biased since I actually managed to turn up for that one for once.


First point is antagonism, which has been brought up countless times so I leave it firstly that antagonists come from character development. Then I leave a little fun twist in that I used this principal when playing my Arken. They were not an antagonist at all. Any damage done was because of fear and a side effect of powers that cannot be controlled by them IE things die when they touch him and he causes anything around him to die without him intending it to happen.
I dont mean in-game played Antagonists, like Lo or Montagaarde etc. I meant more, some overarching source of at least a chunk of Regalia's issues that could theoretically be handled in an IC, non deus-ex way if the need ever came from a DM side. I feel like impromptu antagonists like Andhera (spelling im sorry i suck) have always been more fun, but there's a lot to be said for the occasional 'evil because evil' threat, if used properly and sparingly. The main reason I want one (or a group of ones) is mainly just to give some IC reasoning behind the OOC driven yearly SHTF scenarios Regalia goes through. Even a somewhat flimsy one is better than none.


The take away for this is that role play is not a spectator sport. This progression for the most part was entirely done IG. I understand that real life happens, I'm one of the most inactive people on the server, but this was occurring for months. Even if you can't get IG for meetings and prep rp, all it takes is a well written document to land into my PM to have been involved.
I also appreciated that with the Arken. I didn't have much luck myself OOCly due to just general bad luck, not being able to draw in any recruits. (making groups feels a bit hit and miss sadly but oh well) and when I started really solidifying my view of Jochund I realized he really didnt care about anything that was going on as long as it didnt bother him. So I kind of let Arken stuff slip by for me. I did make an attempt once, though I was shot down to avoid it being too op- wanted to try to turn an Arken against a rival gang, because Jochund is crazy enough to try that crap, though I 100% agree with why it was turned down, and even brought up the concern of it being a bit too much in the convo. Overall this progression series felt more inclusive, just less climactic and it fell a bit flat from my view due to stuff that was mostly out of people's control.



Kind of, to elaborate on my main point with this thread since I lost it a little bit: Story Structure and pacing in general needs work. It was fun, barring the month that stuff went dark because IRL happened, but it could have been better if it was preplanned a bit more, pacing and execution was more solidified, etc. Everything kind of Peaked with the opening act, being the Fort Loyalty attack, and from there it went down a lot, up slightly, down for a month, then its started to have little peaks again finally with Arken dying off.
 
I feel like impromptu antagonists like Andhera (spelling im sorry i suck) have always been more fun
This is what I'm referring to, he wasn't created to be an antagonist, it happened fluidly in role play. This was a regular character, like everyone else, that ended up becoming what was perceived as an antagonist because of what they had to do to survive. That being said, arguably player made antags are better than anything that could be dropped in with a progression.

wanted to try to turn an Arken against a rival gang
The simple one for this is that it was for personal advantage, not for the objective of killing the Arken. While it would make sense to a degree to try persuading someone powerful to aid you, these Arken were expressed as plot devices for the progression, so I can't fault you for that, but that was the reasoning. We wanted plans of killing, not extra details.
 
Why do common character have to involve themselves in the noble world to have any impact on things?

Why cant they just do their own thing and that have significance? Its not like they haven't expressed interest in doing just that.
 
Last edited:
Why do common character have to involve themselves in the noble world to have any impact on things?

Why cant they just do their own thing and that have significance? Its not like they haven't expressed interest in doing just that.
Because commoners have little in terms of resources. while it isn't unheard of for a commoner to try and make a difference finding more like minded individuals, using the nobility and government is a much easier time in terms of being out there sooner.

Proof of commoners doing things that make some impact is the gang system. Though for the average law abiding citizen, I would say it requires getting together with a group of players and working from there. Proof of that is House Haaven, which despite being Yanar have one of the most successful businesses in the city, one that has been grown over the span of years.
 
Why do common character have to involve themselves in the noble world to have any impact on things?

Why cant they just do their own thing and that have significance? Its not like they haven't expressed interest in doing just that.

Because anyone who has the OOC familiarity of involving themselves in stuff usually involves themselves with nobility too.

It's not that only nobles can influence the world. 70% of the nobility have absolutely no influence on progression.

It's that 90% of those who have influence on world progresison are also in nobility.

I provided an example prior to how a commoner can influence progression. But even in that case, the character was ennobled soon after.
 
Because commoners have little in terms of resources. while it isn't unheard of for a commoner to try and make a difference finding more like minded individuals, using the nobility and government is a much easier time in terms of being out there sooner.

Proof of commoners doing things that make some impact is the gang system. Though for the average law abiding citizen, I would say it requires getting together with a group of players and working from there. Proof of that is House Haaven, which despite being Yanar have one of the most successful businesses in the city, one that has been grown over the span of years.
ICly does it make sense for commoners to have less power? Yes, it makes alot of sense. But if we did everything based on IC standards it wouldnt be any fun.

If a guard charter has 5 members IG but 500 IC then a gang with 15 members IG should also have a higher number of members IC.

If these common groups are working hard to get power then just give it to them, larger IC plot holes have existed then commoners not having as many resources.

I provided an example prior to how a commoner can influence progression. But even in that case, the character was ennobled soon after.
But what if someone wants their character to not have to join the nobility to have an impact?
 
But what if someone wants their character to not have to join the nobility to have an impact?

Then do what I did with my character, and just don't apply for nobility. You can do it. Anyone can do it. But nobody does it. It's always the "Commoners have no influence" whereas no commoner actually makes effort. Nobles who don't make effort aren't involved either.
 
I mean, what world progression could you imagine gangs in?
Maybe have them try to infiltrate politics to gain power. Have them start operating outside of the slum. During an occupation they could join one side or the other. Could try to lay claim over the slums (Whilst gangs have done that having it be put into progressions would make it more meaningful). Stuff like that.
 
Maybe have them try to infiltrate politics to gain power.

Politics is handled IG. Gangs could try doing it IG as well. Actually, there's been two gang members implanted in noble houses as infiltrators, and there was a semi-leader in military who was gang leader at the same time.

Have them start operating outside of the slum.

Well, instigate something outside the slums. Apart from the Devout Few, no gang really did anything outside the slums IG. Why would they do in a progression?

During an occupation they could join one side or the other.

Can't they do that right now? In fact, as far as I was informed some may have taken sides just now ...

Could try to lay claim over the slums (Whilst gangs have done that having it be put into progressions would make it more meaningful).

Why would you put something like that in a progression? All it gives is some OOC prestige, though probably outdated in two days as much as I know the slums.

Honestly, if they wanted to, they could influence the world. It's just that they make no effort because they are fine in the slums with their own progression.