Summary & Thoughts
Some may argue that the /lore command is perfectly fine where it is... However, I disagree with every fibre of my being. With where the player lore plugin is currently at, we are minimizing its full potential and role within the very server of Massivecraft itself. Players can currently create lore that is meaningless and has no protection from being copied by other players within the server that have the premium feature that we are talking about.
Instead of laying back in my very posh computer chair and complaining about what i don't like about this plugin, I want to take my ideas to the very basis of the server itself. The player community!!!
Server trade and Economics with /lore:
As of now, items enchanted with player lore are not worth anymore than their original market value. We all know that any premium player can create lore on items just by the touch of a button and the flick of their fingers at a keyboard. with some minor changes i feel that items could be boosted in their value towards other players. I have seen it many times on this server where people open up roleplay shops with premium lore on their items. What is the point if they go through all this work just to coped by some other premium who can't respect the effort that other people put into their items?
Players and their RP shops that could benefit:
http://forums.massivecraft.com/threads/erebos'-lore-shop.27408/ @_Erebos_
http://forums.massivecraft.com/threads/♥-the-rusty-axe-♥.30449/ @Sephite
http://forums.massivecraft.com/threads/nis-apothecary-new-remedies-in-stock.30656/ @Eccetra
Sentimental Value:
All of older players on the server have had friends that have quit the server for one reason or another, and there is nothing to show authenticity that the items you have received from your friend is their item. As i have said earlier within the thread, player lore can be created by about just anyone with premium. I speak as a voice for those players who agree with me, We want authentic player lore in remembrance of our old memories!!
Changes that I Want & Support (To add player lore value):
The lore would come out as "This gold nugget is very shiny."
Ex. (How it Should be) /lore This gold nugget is very shiny.
The lore would come out as "This gold nugget is very shiny. Made By (Player who made the
lore's Ign)"
The lore would come out as "This gold nugget is very shiny."
Ex. (How it Should be) /lore rpchar (Roleplay characters name) This gold nugget is very shiny.
The lore would come out as "This gold nugget is very shiny. Made By (Roleplay characters name)"
Always taking in new ideas for this thread!!
Some may argue that the /lore command is perfectly fine where it is... However, I disagree with every fibre of my being. With where the player lore plugin is currently at, we are minimizing its full potential and role within the very server of Massivecraft itself. Players can currently create lore that is meaningless and has no protection from being copied by other players within the server that have the premium feature that we are talking about.
Instead of laying back in my very posh computer chair and complaining about what i don't like about this plugin, I want to take my ideas to the very basis of the server itself. The player community!!!
Server trade and Economics with /lore:
As of now, items enchanted with player lore are not worth anymore than their original market value. We all know that any premium player can create lore on items just by the touch of a button and the flick of their fingers at a keyboard. with some minor changes i feel that items could be boosted in their value towards other players. I have seen it many times on this server where people open up roleplay shops with premium lore on their items. What is the point if they go through all this work just to coped by some other premium who can't respect the effort that other people put into their items?
Players and their RP shops that could benefit:
http://forums.massivecraft.com/threads/erebos'-lore-shop.27408/ @_Erebos_
http://forums.massivecraft.com/threads/♥-the-rusty-axe-♥.30449/ @Sephite
http://forums.massivecraft.com/threads/nis-apothecary-new-remedies-in-stock.30656/ @Eccetra
Sentimental Value:
All of older players on the server have had friends that have quit the server for one reason or another, and there is nothing to show authenticity that the items you have received from your friend is their item. As i have said earlier within the thread, player lore can be created by about just anyone with premium. I speak as a voice for those players who agree with me, We want authentic player lore in remembrance of our old memories!!
Changes that I Want & Support (To add player lore value):
- When a player enters in the /lore command add their In-Game username to the end of it. Doing it this way could or could not charge the user regals (Staff decision)
The lore would come out as "This gold nugget is very shiny."
Ex. (How it Should be) /lore This gold nugget is very shiny.
The lore would come out as "This gold nugget is very shiny. Made By (Player who made the
lore's Ign)"
- I feel like a lot of other players would enjoy this suggestion. However it would be a lot harder to install this into the /lore pluggin. Allow players to do /rpchar (name). This will pend until Rp staff approval to acknowledge their approved RP char. Then they could do /lore rpchar (Character name) (player lore)
The lore would come out as "This gold nugget is very shiny."
Ex. (How it Should be) /lore rpchar (Roleplay characters name) This gold nugget is very shiny.
The lore would come out as "This gold nugget is very shiny. Made By (Roleplay characters name)"
Always taking in new ideas for this thread!!
Last edited: