- Joined
- Jul 28, 2012
- Messages
- 7
- Reaction score
- 4
- Points
- 0
- Age
- 29
Hello all, Asomira here, and today I have an interesting topic of discussion "Faction Power Loss on Death". To me this feature seems to be archaic and outdated and serving no real purpose. The basic concept of it is that you retain so much power for you faction, and if you die, you lose a little bit of that stored power you have stored up and it replenishes over time. Now the reason that I think this should be removed is that it can only slow the growth of newer factions and serves no purpose for the feature of factions called conquering. Some of the opposing reasons for this is that slowing new faction growth is a good thing, because it prevents hundreds of little One chunk factions from appearing over night. But that is already the case. a possible way to fix that problem is one of my earlier discussions:
https://forums.massivecraft.com/threads/the-economic-stability-of-massive-craft.37291/
over the economy of MassiveCraft.
Let me know what you guys think, I encourage constructive argumentation over subjects that we as players could influence.
https://forums.massivecraft.com/threads/the-economic-stability-of-massive-craft.37291/
over the economy of MassiveCraft.
Let me know what you guys think, I encourage constructive argumentation over subjects that we as players could influence.