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Played Character Petrus Margaunt

This character is actively played.

Coratosh

father figura
Joined
Mar 11, 2018
Messages
11
Reaction score
41
Points
183
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by Zhahix

PETRUS MARGAUNT
THE ARCANIST ASCENDANT



Character Information

  • Full Name: Petrus Margaunt
  • True Name: ?
  • Heritage: Half-Maquixtl / Star of Detachment Lanlath
  • Age: 56
  • Gender: Male
  • Religion: Estelley
  • Occult: Caan Godborn, Exist-Aligned True Mage

Appearance Information

  • Eye Color: Lavender
  • Skin Color: Dark
  • Hair: Black, Naturally dark auburn
  • Height: 6'4" / 193cm
  • Weight: 230lbs / 100.2kg
  • Body Type: Muscular, Lean
  • Voice: TBD

Skill Information

  • Character Occupation: Mage, Aelrrigan Knight, Cursebreaker, Archivist, Psion
  • Hobbies and Talents: Magical Talent, Arcane Technique, Antique Handling, Book Binding, Spell Weaving, Catalyst Forging
  • Languages: Altalar (Native), Common, Pig Altalar, Calem, Nātl
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Character Brief

  • by Marty
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Plothooks

  • The Many Duties of a Knight
    Petrus is a Knight-Sergeant of the Aelrrigan Order. With it, comes a host of responsibility and reason for any one character to approach him with matters regarding magic, artifacts, or the Aelrrigan Order itself. While his demeanor is dry and somewhat cold, he seems welcoming of any inquiries to the order, through himself. He seems to enjoy duty, through and through.

    Hechiceros Temperance
    As a member of the Hechiceros Chapter, Petrus has devoted himself to the study of good and well-mannered arcane fundamentals. Additionally, he is versed in a technique taught among the Chapter which allows him to prevent another mage from Limit-Breaking. Those who have a fear of themselves or another reaching such a point may find Petrus helpful.
  • Disciplined Instruction
    Petrus is a mage who has devoted his arcane study to generalist magic and all-around technique. As such, he is well equipped to teach a novice mage of any spark and Discipline the fundamentals of casting, and proper technique as it regards to somatism, internalization, verbalization, or Sigil/Rune-Crafting. The lattermost holds some specialty to him, as Petrus considers Rune and Sigil Magic, especially as they relate to wards and abjurations, his second natural discipline of magic.

    (Refer to 'Erudite Mind' in the Custom Kit section for more information/Assurances that Petrus is able to perform this feat.)

    Spellbreaker
    Being as studied as he is, Petrus is also rather expert when it comes to undoing the spells of others-- Having freely and perhaps, distastefully, studied darker varieties of magic for the purpose of knowing how their spells are formed, and thusly undone. This knowledge, guided by a strict know-how of technique makes Petrus a rather proficient cursebreaker and exorcist. [14 Magic]

    Arcane Quartermaster
    Petrus is a proficient bookbinder, as well as an enchanter. He is able to make focuses for a mage, in most conceivable forms, as well as create objects with aesthetic enchantments. [Magical Wardrobe Pack]

    Emergent Psionicism
    Players may establish two types of consent with me in regards to Petrus.

    Mind Leak: At your will, whenever you'd like, you may share with Petrus a fragment of your character's psyche; A thought, or a particularly powerful memory. This is especially useful in cases where players would like to avoid 'Skeleton in the Closet' roleplay, and share with another character a secret their character holds that they can't necessarily justify outwardly telling someone. Mind leaks are involuntary, on Petrus's part, as his psionic mind will passively read the thoughts and experiences of those less disciplined in keeping their minds contained.

    Mind Seen: This is a permanent method of consent which allows Petrus to invade the mind of another player character to read emotions, thoughts, search for and view specific memories. This can be done without the recipient character's IC knowledge.

    Those interested in interacting with Petrus on this psychic level are encouraged to approach me (Coratosh) and let me know.

    (Refer to 'Receptive Mind' in the Custom Kit section for more information/Assurances that Petrus is able to perform this feat.)
  • Caanborn
    Petrus is immediately identifiable as a child of Caan, as a result of his eye-covering, and lucent purple arms. Other Caanborn may seek kinship in him, and those curious may feel free to pester him with questions regarding his Godborn status.

    Additionally, due to having the blood of Caan, Petrus is able to see through an arcane, lidar-like vision. Like other Caanborn, he is able to see through magic itself. Whether to divulge part of a character's aesthetic to him via a 'signature', apprise Petrus of the state of their own magic, or to identify their possession of an artifact to Petrus. The brightness of these signatures is relative to the 'power' of a mage. At a player's convenience, they may make curses or other self-cast spells known to Petrus, even if they are ICly unaware of them.

    Petrus is Caan's eldest child.

    Elven Prodigy
    Unlike other Caanborn, Petrus leans deeply into an Elven heritage. At first glance, he is obviously of fully-Nelfin blood. Maquixtl genes, adopted from his birth father are at the forefront. However, in terms of his demeanor, his Lathan upbringing shines through.


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Combat Proficiencies and Abilities

  • TOTAL POINT INVESTMENT: MAGIC 14
    TRUE MAGE
    ATTACK: MAGIC (+7, 1d17) - DEFENSE: MAGIC (+5, 1d15)
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    FREE HERITAGE PACK: STEADY BODY
    Source: Maquixtl
    Category: Training Point Buy
    Relevant Stat: STRENGTH (0)
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    FREE HERITAGE PACK:MAGIC SHOVE
    Source: Maquixtl
    Category: Magic Point Buy
    Relevant Stat: MAGIC (14)


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    ABILITY PACK: MAGIC ISOLATE
    Source: Proficiency Point
    Category: Magic Point Buy
    Relevant Stat: MAGIC (14)
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    ABILITY PACK: MAGIC SMOG
    Source: Proficiency Point
    Category: Magic Point Buy
    Relevant Stat: MAGIC (14)
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    ABILITY PACK: MAGIC BOLTS
    Source: Proficiency Point
    Category: Magic Point Buy
    Relevant Stat: MAGIC (14)
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    ABILITY PACK: MAGIC DISENGAGE
    Source: Proficiency Point
    Category: Magic Point Buy
    Relevant Stat: MAGIC (14)
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    ABILITY PACK: MAGIC WARP
    Source: Proficiency Point
    Category: Magic Point Buy
    Relevant Stat: MAGIC (14)
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    ABILITY PACK: MAGIC BARRIER
    Source: Proficiency Point
    Category: Magic Point Buy
    Relevant Stat: MAGIC (14)
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    ABILITY PACK: MAGIC SNARE
    Source: Proficiency Point
    Category: Magic Point Buy
    Relevant Stat: MAGIC (14)
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    ABILITY PACK: MAGIC CLEANSE
    Source: Proficiency Point
    Category: Magic Point Buy
    Relevant Stat: MAGIC (14)
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    ABILITY PACK: MAGIC RESIST
    Source: Proficiency Point
    Category: Magic Point Buy
    Relevant Stat: MAGIC (14)


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    RP MECHANIC: MAGICAL SAFEGUARD PACK
    Source: Proficiency Point
    Category: Adapt Point Buy
    Relevant Stat: MAGIC (14)
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    RP MECHANIC: MAGICAL OCEANIC PACK
    Source: Proficiency Point
    Category: Adapt Point Buy
    Relevant Stat: MAGIC (14)
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    RP MECHANIC: MAGICAL WARDROBE PACK
    Source: Proficiency Point
    Category: Adapt Point Buy
    Relevant Stat: MAGIC (14)
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    RP MECHANIC: MAGICAL SEALING PACKSource: Proficiency Point
    Category: Adapt Point Buy
    Relevant Stat: MAGIC (14)
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    RP MECHANIC: DUELIST INVOCATION
    Source: Proficiency Point
    Category: Invoke Point Buy
    Relevant Stat: MAGIC (14)
    Attack Stat: Magic
    Defense Stat: Magic
    Proficiency Points:
    • Strength:0
      • Steady Body (Free, Maquixtl)
    • Intelligence:0
      • Adapt Safeguard (Magic)
      • Adapt Oceanic (Magic)
      • Adapt Wardrobe (Magic)
      • Adapt Sealing (Magic)
    • Magic: 14
      • Magic Snare
      • Magic Resist
      • Magic Smog
      • Magic Isolate
      • Magic Disengage
      • Magic Warp
      • Magic Barrier
      • Magic Cleanse
      • Magic Shove (Free, Maquixtl)
      • Magic Bolts
      • Duelist Invocation
  • (Petrus' Custom Kit document is located here. If there is an inconsistency between what is represented here, and on the document, the official staff document takes precedence. I've likely just forgotten to update the passages here, with any tweaking Lore Staff wishes to do with the mechanics of this Custom Kit.)
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    Prized Roleplay Mechanic: Astral Mind
    Petrus's own mind is a capable Astral Plane of its own, like Lathan, but much smaller. Petrus can open a gateway into his own mind, absorbing himself and others he lets pass in, to enter Elevion in his mind (a pseudo Create instance Plot just for Coratosh). In this Astral Plane, Petrus's mind controls all factors of reality and all laws within this world, as the world is in his mind.
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    Prized Roleplay Mechanic: Erudite Mind
    Petrus is Regalia's foremost Magic erudite. While other Mage Characters are not forced to make their Characters less competent on all levels, Mage players should pick some Mage skills in which they are inferior, and learn things from Petrus when interacting. Additionally, Petrus can give permanent or temporary Magical Talent to mundane Characters, or disable this talent of Mages.
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    Mechanic: Receptive Mind
    Petrus is a mind-reader and can see whole thoughts, or memories. Coratosh can establish two types of consent. Mind Leaks are encouraged to (on their own volition) share fragments that Petrus receives involuntarily from being near them. Mind Seen give Coratosh indefinite consent and trust to read their Character's minds, thoughts, and memories, maybe without IC knowledge.
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    Mechanic: Disdained Mind
    Petrus is exceptionally highly attuned to the demeaning or dis daining thoughts of others. If Petrus is the target of a negative thought, emote, or statement made in any language, he is able to read this expression in his own mind, and understand the intent behind it. It is in essence impossible to insult-emote or commit emote thought crimes towards Petrus.
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    Mechanic: Cosmic Mind
    Petrus can attain a higher state of cosmic awareness to perceive events in the world. He cannot target it, he may become aware of random events, or related to ongoing Roleplay or things that Petrus is dealing with. This can also be used during events as Insight (Wiki to be written) in Magical events in an area's past. Outside of events, Coratosh will contact MonMarty/Ōka for input.

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    Mechanic: Psychokinetic Mind
    Petrus has psychic power over energies around him. This specifically allows him to manipulate, or destroy things that are either made of pure Magic or summoned using Magic. Additionally, because he is the oldest Caanborn, he acts like any Caanborn's stern oldest brother, who can dispel or shatter any Magic matter-creation other Caanborn make, no matter their magical strength.
  • HERITAGE MECHANIC: REVERIE
    Trappings/Flavor: Biological Function
    Source: Lanlath

    Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.

    HERITAGE MECHANIC: ULATHEN'S REMOTE EYE
    Source: Lanlath
    Trappings/Flavor: Scrying Spell

    Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.

    HERITAGE MECHANIC: EWYN'S LITERARY IDENTIFICATION
    Source: Maquixtl
    Trappings/Flavor: Identification Spell

    Maquixtl have extremely sharp eyesight, capable of detecting the author of any written work, if they have read the author's writing before.

    HERITAGE/AFFINITY MECHANIC: SIHN-MASYAS' MENTAL FORTRESS
    Source: Caanborn (Sihndar)
    Trappings/Flavor: Mental Abjuration/Warding Spell [Self-Enchantment]

    Sihndar are immune to mind control of any type, particularly Sinistral Mind Vex and all of its Mechanics to do with Thralling and Persuasion Dices, if used to convince them.

    AFFINITY MECHANIC: CAANSIGHT
    Source: Caanborn
    Trappings/Flavor: Caanborn Innate Magic

    Caan Godborn can use a form of Magic sonar that floods an area with tiny magical particles that create an outline that they can see despite their blindness or difficulty of seeing. Objects and people that are anti-Magic repel this effect and appear like a void, while incredibly powerful people or artifacts are almost intolerably bright.

    AFFINITY MECHANIC: SEARING GAZE
    Source: Caanborn
    Trappings/Flavor: Caanborn Innate Magic

    Caan Godborn can supercharge the glowing light in their eyes, removing any eye cover or goggles they were wearing to dampen its effect, and use the glow from their eyes as a (laser) weapon. This does not change any Combat Mechanics or Styles, it is purely for the aesthetic flair of Emotes. Additionally, Caan Godborn cannot be blindfolded or blinded by having their eyes covered, since they see through Magic.

    KNIGHTHOOD MECHANIC: IMPOSE TRANQUILITY
    Source: Aelrrigan Order, Hechiceros Chapter
    Trappings/Flavor: Anti-Magic and Anti-Sinistral Abjuration Spells

    Hechiceros Knights can, once per day, make use of the Magical Variant of the Sealing Pack from Adapt Point Buy. Point-Buying the Pack, or gaining it for free, disables this. They can also prevent Limit-Breaking.



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changelog: 6/24/24, removed magic shapeshift in favor of duelist invocation
changelog: 7/12/24, removed magic revenge in favor of oceanic pack, added Estelley as secondary religion after Ailor Update
changelog: 9/4/24, revamped formatting, added custom kit, changed religion to Estelley, Petrus is now an Exist Mage, age and heritages changed
changelog: 9/6/24, formatted proficiency spread, custom kit, and general mechanics\
changelog: 9/8/24, removed force toss from heritage pack, shifted 'Magic Shove' into its place to free a point. Adding new 'Sealing Pack'
 
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