My proposal is to create a system where player merchants can purchase dark blue lore items to sell and turn a profit. The preliminary steps are as follows:
With the shop created, the system can be utilized:
These are my personal reasons for why this system should be implemented:
- 3 players create a business to play in Regalia.
- Players rent a regalian region.
- Players pay the fee to convert the shop into a business.
- Players decorate the store to look like a shop.
- Players make a forum thread to signal the opening of the business.
With the shop created, the system can be utilized:
- Players go to a forum thread to apply for lore item(s) creation.
- Players link to their region and business thread to verify legitimacy.
- Players then write down the item name, enchants, and lore.
- Staff will review the application and approve or deny the lore item(s)
- Players pay a purchasing fee of 100 regals for 9 lore items (with a single chest costing 300r)
- Staff deliver the created lore items, leaving the players to do with them as they wish.
These are my personal reasons for why this system should be implemented:
- Merchant RP is dead. I remember players going to shops, purchasing something, and obtaining an actual lore item from them. The Golden Willow even allowed player bartenders to sell lore items via quest signs, and I enjoyed that.
- It creates money sinks and incentives. Merchants have a large investment to make before they can start turning a profit. Money sinks are always good, even right now when the economy is fairly stable. But, the economy is also stagnant, and spending money to buy new lore items only to sell them back for a markup is an incentive to keep at it. You will make money from the lore items that can be re-invested for more lore items.
- Staff have the final say. Adding on to the previous point, Staff are able to control the amount of lore items entering the economy. They might put a cap of 27 items per month, or decide that the lore items in question are too bland and lacking in lore. Ultimately, they will be able to tell which businesses are genuine about creating a thriving business, and which ones just want to pay for lore to give to their buddies.