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This is not an official staff stance on the matter, but merely my personal opinion and exploration of the concept based on the work I've done. It's not necessarily something that should be enforced on others, or called out on, but just reflected on when one is looking at their own roleplay and how they go about things. It's also just my own 'take' on the matter, and isn't necessarily fact in spite of my hand in the project.
I tend to feel a lot of personal culpability and responsibility for the realization of the implementation of "Abilities" into RP. The project came about because when I was reading the vast pages of the wiki early into my presence on Massive, I noticed there were a lot of functional inconsistencies. Between something like the Sindhar and Altalar, their Racials (at the time) would utilize words varying from "Traits" to "Spells" to "natural ability." It should come as no surprise to anyone who keeps tabs on Special Permission documents that I like things to be internally consistent. With this consistency, however, comes the ground-work for more and more implementation of things. Because it's easy to start writing abilities via pulling the baseline from the Ability page, we can write more and more and they become more common in all aspects of RP. So when something goes bad in RP because of an Ability, or because of the mis-use of the ability, the wheels start to turn in my brain of what I can do to fix it. But the reason I am making this thread as me, personally, and not as a staff implementation is because I don't know how to fix this 'problem' or if it really is even a problem in of itself.
The problem is the idea of what I've dubbed "meta-speak." Meta-Speak, is in essence, not the act of downright metagaming, but the act of taking terms that are meant to be used in OOC and porting them into RP for use. This can be totally innocuous and have no effect on anyone, or lead to some advantage in combat RP or conflict RP. An example of meta-speak is: a vampire uses a mutation on your character that mentions it functions as a target curse. Your character, when talking to a friend, says "And then, that creature used a target curse on me." 'Target Curse' like nearly all of the ability classifications, is not meant to be an RP term. The term 'Ability' isn't even really meant to be an RP term. It should be magic, or occult powers, or mysterious hexes and powers. We see this come up a lot with Racial Abilities. These aren't considered unusual enough to be called out on. They're just things that a race can do and everyone universally accepts it as normal and not at all unnatural.
The disclaimer at the top of the "Abilities" page probably doesn't account well enough for discouraging this. It's not even limited to Abilities. I've seen it come up with the Aberrancy classifications, too. RPly using the term Primal Mage or Ordial Mage, or hyper-focusing on planar distinctions when it comes to Lingering Aberrant or Touched Aberrant. The reason why I think it is important to encourage vague-ness in RP, and coming up with your own terms and explanations is because not only is it just more fair for other people when it comes to trying to counter some ability they used (think of how much RP you get out of talking to many people about a mysterious ailment you've come down with, rather than putting out a call for anyone who can cure target curses), it draws a harsher line between things that are made for things to be fair OOCly and things that exist in RP. And 90% of the Ability distinctions are the former. They exist so it's easier for you to react in RP, not for them to supplant RP terms and theorycrafting.
This is the essence of my conundrum on the matter, as it's difficult to tell people "use this thing, but like this, not like that." There's plenty of reasons why each little example would work or wouldn't work, and I'm overall more concerned about the broader 'leak' of OOC information into RP. It comes up frequently with regards to Special Permission documents. In theory, something like a mage could do hundreds of different and unique things. But we have clear-cut documents with only 1-8 abilities because it's just fair OOCly. It doesn't mean the document should be taken into RP and parroted, but used as a guideline for how to Emote its use and how to Emote respond to it. It's why I frequently champion against writing down abilities in RP. Documents, wiki pages, all these things that explain abilities are not a Boss Guide in an MMO raid that need to be 'cracked' or 'solved' for how to defeat.
Anyone is welcome to respond, say their own thoughts or experiences on the matter, but I probably won't be responding. This moreso just to open-air the idea since it's been stewing in my brain for a while.
I tend to feel a lot of personal culpability and responsibility for the realization of the implementation of "Abilities" into RP. The project came about because when I was reading the vast pages of the wiki early into my presence on Massive, I noticed there were a lot of functional inconsistencies. Between something like the Sindhar and Altalar, their Racials (at the time) would utilize words varying from "Traits" to "Spells" to "natural ability." It should come as no surprise to anyone who keeps tabs on Special Permission documents that I like things to be internally consistent. With this consistency, however, comes the ground-work for more and more implementation of things. Because it's easy to start writing abilities via pulling the baseline from the Ability page, we can write more and more and they become more common in all aspects of RP. So when something goes bad in RP because of an Ability, or because of the mis-use of the ability, the wheels start to turn in my brain of what I can do to fix it. But the reason I am making this thread as me, personally, and not as a staff implementation is because I don't know how to fix this 'problem' or if it really is even a problem in of itself.
The problem is the idea of what I've dubbed "meta-speak." Meta-Speak, is in essence, not the act of downright metagaming, but the act of taking terms that are meant to be used in OOC and porting them into RP for use. This can be totally innocuous and have no effect on anyone, or lead to some advantage in combat RP or conflict RP. An example of meta-speak is: a vampire uses a mutation on your character that mentions it functions as a target curse. Your character, when talking to a friend, says "And then, that creature used a target curse on me." 'Target Curse' like nearly all of the ability classifications, is not meant to be an RP term. The term 'Ability' isn't even really meant to be an RP term. It should be magic, or occult powers, or mysterious hexes and powers. We see this come up a lot with Racial Abilities. These aren't considered unusual enough to be called out on. They're just things that a race can do and everyone universally accepts it as normal and not at all unnatural.
The disclaimer at the top of the "Abilities" page probably doesn't account well enough for discouraging this. It's not even limited to Abilities. I've seen it come up with the Aberrancy classifications, too. RPly using the term Primal Mage or Ordial Mage, or hyper-focusing on planar distinctions when it comes to Lingering Aberrant or Touched Aberrant. The reason why I think it is important to encourage vague-ness in RP, and coming up with your own terms and explanations is because not only is it just more fair for other people when it comes to trying to counter some ability they used (think of how much RP you get out of talking to many people about a mysterious ailment you've come down with, rather than putting out a call for anyone who can cure target curses), it draws a harsher line between things that are made for things to be fair OOCly and things that exist in RP. And 90% of the Ability distinctions are the former. They exist so it's easier for you to react in RP, not for them to supplant RP terms and theorycrafting.
This is the essence of my conundrum on the matter, as it's difficult to tell people "use this thing, but like this, not like that." There's plenty of reasons why each little example would work or wouldn't work, and I'm overall more concerned about the broader 'leak' of OOC information into RP. It comes up frequently with regards to Special Permission documents. In theory, something like a mage could do hundreds of different and unique things. But we have clear-cut documents with only 1-8 abilities because it's just fair OOCly. It doesn't mean the document should be taken into RP and parroted, but used as a guideline for how to Emote its use and how to Emote respond to it. It's why I frequently champion against writing down abilities in RP. Documents, wiki pages, all these things that explain abilities are not a Boss Guide in an MMO raid that need to be 'cracked' or 'solved' for how to defeat.
Anyone is welcome to respond, say their own thoughts or experiences on the matter, but I probably won't be responding. This moreso just to open-air the idea since it's been stewing in my brain for a while.