I've recently, gotten my "head" caught around this idea which sort of annoys me, and could be easily changed, as far as I know.
So for some time, we've been able to gather heads of players, and some of us have taken it upon ourselves to use this in Role-play, as though you killed a character and took their head as a souvenir.
But one of the few things that doesn't work with this is when ever a player changes their skin, this head changes with it. So if I were to have (In a role-play war) declared I had killed a character, and taken their head with me at the end of the war, their head would change when they get a new skin for their new character, and this bothers me.
What I'm proposing is to change this head plug-in so instead of heads changing when a player changes their skin, have it copy what the player's skin was at that given time.
Of course, this means people would have to gather another head if they wanted one of their new character, but so what?
What this achieves?
In my opinion it encourages role-play, and adds another link between PVP and Role-play.
For example, say my old character Floihem Khallard, a brutal uprising dwarf went to war with a man with the name of "John Smith", and at the end of the war, Floihem returned home to his people with the head of this man, then by standards, this player had killed another player's character, and they would have to make a new one.
This encourages Role-play wars where the surrender is marked by gathering the leader of the other faction's head, obviously "be-heading them".
That player could then create a new character, with a new skin, and return along their merry way without having to worry about some player walking around with his new character's head as well!
I hope you enjoy this small idea. Show me your support, or argue with me to your hearts content below, but I do request mature responds, or at least immature "Head plugin" puns, much like the tile ^.
So for some time, we've been able to gather heads of players, and some of us have taken it upon ourselves to use this in Role-play, as though you killed a character and took their head as a souvenir.
But one of the few things that doesn't work with this is when ever a player changes their skin, this head changes with it. So if I were to have (In a role-play war) declared I had killed a character, and taken their head with me at the end of the war, their head would change when they get a new skin for their new character, and this bothers me.
What I'm proposing is to change this head plug-in so instead of heads changing when a player changes their skin, have it copy what the player's skin was at that given time.
Of course, this means people would have to gather another head if they wanted one of their new character, but so what?
What this achieves?
In my opinion it encourages role-play, and adds another link between PVP and Role-play.
For example, say my old character Floihem Khallard, a brutal uprising dwarf went to war with a man with the name of "John Smith", and at the end of the war, Floihem returned home to his people with the head of this man, then by standards, this player had killed another player's character, and they would have to make a new one.
This encourages Role-play wars where the surrender is marked by gathering the leader of the other faction's head, obviously "be-heading them".
That player could then create a new character, with a new skin, and return along their merry way without having to worry about some player walking around with his new character's head as well!
I hope you enjoy this small idea. Show me your support, or argue with me to your hearts content below, but I do request mature responds, or at least immature "Head plugin" puns, much like the tile ^.