• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I understand your sentiments, but they are unnecessary. This should have been posted in the General section from the beginning because the General section on average gets twice if not four times the amount of page tabs than the Faction announcement section. In terms of making an impact and leaving a legacy, you have a better opportunity for it in the general section than in a section that is 80% used by COK, which is also why I moved it here. Essentially if a Faction Announcement cannot have some form of product action or response in-game either by COK or non COK factions, it does not belong in the faction announcements, you cannot respond to a goodbye faction announcement. It doesn't start or solve wars or progress politics between factions, it just is.


If it makes you feel any better I am amending the rules on the section now to clarify this stance.