- Joined
- Jul 26, 2020
- Messages
- 163
- Reaction score
- 167
- Points
- 63
- Age
- 22
- Faction
- Deldrimor
- Kingdom
- The Dominion
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Name: Attilaiin Ganzorig Chono
Nicknames: Nomin, Sneaky Bastard
Titles: Second-Rate Mercenary
Race: Halfling ; Avanthar Dominant - Ailor Subservient
Culture: Avanthar with Szabadok Influence
️Age: 28 Years Old
Birthday: Born February 17th, 282 AC
️️Sex: Male
️Sexuality: Heterosexual
Martial Status: Unmarried
️️Eye Color: Steel Grey
Affliction: Vampirism (Blooded Vampire)
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Religion
'Nomin' follows no religion but is highly familiar with all known types of worship due to his years in a Szabadok community. He respects it out of the legends that have contributed to the religion and also due to his familial ties.
Character
'Nomin', as he'd like to refer himself as since it became his name in Regalia, is an archer for sale, pledging his skills in exchange for coin so that it may fund his ambitions for the future. He has his own set of morals and ethics, doing what he wants at that time and current mood as he prioritizes survival above most, if not all.
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Total
50 Age Points + 10 Hobby Points
Allocation (Has 13 Age Points Unused)
Core Group
️Light Ranged Combat: +12 Age Points
Light Ranged Combat covers the usage of light projectiles that can be fired while on the move and provide ample mobility, but leaves the user very weak to close-range attacks.
Special Training Group
Perception Training: +5 Age Points
Perception makes the person more situationally aware of what is happening around them, as well as what is being done at them.
Hobby Group
️Hunting Art: +5 Age Points
Hunting involves the creation of traps aimed at animals and what to look for in disturbed patches of nature to identify what person or animal has passed by, including the tracking, finding, and know-how of how to deal with such animals.
Husbandry Art: +15 (10 Hobby Points + 5 Racial Boost)
Animal Husbandry is the act of caring for animals, both in the sense of tending to their every day needs, but also acting as a veterinarian, and breeding animals.
Special Group
️Roguery: +9 Age Points
Roguery is the skill set of those who primarily engage in subterfuge, stealth, and other associated criminal or illicit activity.
Linguistics: +6 Age Points
Linguistics is the process and study of languages either domestic or foreign, and allows people to speak more languages in addition to their native tongue.
Body Shape
️Body Stat: 6 (6 Light Ranged Combat) ; Max Body Stat is 35
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Mount [Husbandry]
Domesticated Pets [Husbandry]
[None]
Avanthar Racial Abilities
Sanguinism
Hunter [Roguery]
'Nomin' is a light footed and careful individual, cautious enough to not to produce any extra noises with his footsteps and movements with his weapons in hand [Rogue Gift IV] but if caught, can hastily recover himself [Rogue Gift V] and can also ascend a tall wall or barricade with the assistance of another [Wall Climb III].
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Sintil (Taught by Qússrakón Elders)
The language of pastoral nomads tending to livestock or brutal horse lords stampeding across the plains of central Daen, infamous for being labelled bloodthirsty savage Ailor's corrupted into barbarity by the wild Avanthar and self-titled protectors of Daen's wilds against those who would intrude upon their plains.
Saan (Taught by Avanthar Elders)
The language of those who roams the forests and plains of Daendroc, specifically of the Cielothar, Avanthar, and Yanar. All encompassing the primary and original masters of the land before it was strife with warfare between the Altalar, Eronidas, and growing Ailor populace squeezing them further within.
Szabadok (Taught by Banat-nya Teachers)
The language of nomads, raiders, pillagers, and above all else, mercenaries. They value coin highly as a foreign yet semi-citizen, integrated into the Empire yet still very staunchly independent, and treated as outsiders by virtually everyone.
Common (Tutored)
The language that is spread amidst most, if not all civilizations in Aloria, this language is most prevalent in the continent of Corontium and other continents near it due to the expansive and powerful Regalian Empire.
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- 'Nomin' has no scars, mutations, or any signs of imperfection on his skin to boot, he is absolutely clear of anything as if born without any sort of physical defects.
- 'Nomin' stands at six foot one, a towering mercenary for most as his tanned skin shows his athletic physique but rather thin figure for someone his height. His style is almost always casual, he dresses plainly with few embellishments and is mainly in dark colors while maintaining a low maintenance appearance.
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- Ganzorig was born to a Qússrakón father and Avanthar mother in a life of a nomad and pure nature with no industrial cities in sight, learning under his elders on both his parents sides.
- During their childhood to late adolescence, they practiced and learned survival skills and folklore of his people, bonding and familiarizing himself on the Daendroc plains.
- During the next few years, he was enslaved and cared for by his Szabadok captors due to his lineage and skill as a descendant of both Qússrakón and Avanthar bloodlines before being forced into the Banat-nya School of Horses.
- He returned to his homeland and reminisced as he'd employ himself as a mercenary for hire, earning coin among the Ithanian and Daen states before moving onto the seas towards Silverwind. Eventually, he'd end up at the isle of Regalia under a different name and continued earning coin there.
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2 Warrior Talent ; 2 Forced
1 Rogue Talent
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Name: Attilaiin Ganzorig Chono
Nicknames: Nomin, Sneaky Bastard
Titles: Second-Rate Mercenary
Race: Halfling ; Avanthar Dominant - Ailor Subservient
Culture: Avanthar with Szabadok Influence
️Age: 28 Years Old
Birthday: Born February 17th, 282 AC
️️Sex: Male
️Sexuality: Heterosexual
Martial Status: Unmarried
️️Eye Color: Steel Grey
Affliction: Vampirism (Blooded Vampire)
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Religion
'Nomin' follows no religion but is highly familiar with all known types of worship due to his years in a Szabadok community. He respects it out of the legends that have contributed to the religion and also due to his familial ties.
Character
'Nomin', as he'd like to refer himself as since it became his name in Regalia, is an archer for sale, pledging his skills in exchange for coin so that it may fund his ambitions for the future. He has his own set of morals and ethics, doing what he wants at that time and current mood as he prioritizes survival above most, if not all.
╚╔⏤⏤⏤⏤⏤⏤⏤⏤◢ ◆ ◣⏤⏤⏤⏤⏤⏤⏤⏤╝╗❀╔╚⏤⏤⏤⏤⏤⏤⏤⏤◢ ◆ ◣⏤⏤⏤⏤⏤⏤⏤⏤╗╝
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Total
50 Age Points + 10 Hobby Points
Allocation (Has 13 Age Points Unused)
Core Group
️Light Ranged Combat: +12 Age Points
Light Ranged Combat covers the usage of light projectiles that can be fired while on the move and provide ample mobility, but leaves the user very weak to close-range attacks.
Special Training Group
Perception Training: +5 Age Points
Perception makes the person more situationally aware of what is happening around them, as well as what is being done at them.
Hobby Group
️Hunting Art: +5 Age Points
Hunting involves the creation of traps aimed at animals and what to look for in disturbed patches of nature to identify what person or animal has passed by, including the tracking, finding, and know-how of how to deal with such animals.
Husbandry Art: +15 (10 Hobby Points + 5 Racial Boost)
Animal Husbandry is the act of caring for animals, both in the sense of tending to their every day needs, but also acting as a veterinarian, and breeding animals.
Special Group
️Roguery: +9 Age Points
Roguery is the skill set of those who primarily engage in subterfuge, stealth, and other associated criminal or illicit activity.
Linguistics: +6 Age Points
Linguistics is the process and study of languages either domestic or foreign, and allows people to speak more languages in addition to their native tongue.
Body Shape
️Body Stat: 6 (6 Light Ranged Combat) ; Max Body Stat is 35
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Mount [Husbandry]
Ganzorig's mount is a Nerrin Alaan, a steed most known as the partner of the Avanthar and Qússrakón parties in Daendroc. It's most defining characteristic would be its near-mystical connection with its rider, even if just tamed and barely trained, it can act on par, if not better than a highly trained warhorse and rider. He has named it 'Kobalit' due to its cobalt hued scales located on its forehead, keeping it clean and devoid of dust.
Domesticated Pets [Husbandry]
[None]
Avanthar Racial Abilities
Genos Master I
When shifted, the character gains increased muscularity and body hair, with furred digitigrade legs with goat hooves while additionally gaining antlers or goat horns. While shifted in this form, the character becomes immune to any Mundane or Ability-based Tracking, and gains Super Self 2.
Mutation Manifest I
The character can naturally manifest any mutations and can shed them while sleeping, should they choose. Mutations manifested with this do not count as mutations for the purposes of determining aberrancy.
Mind Wall I
The character is immune to Target Illusion(s), and can perceive that one is being used on them ; they may turn on or off the illusion at will from their perception.
Skin Purge I
The character can remove any and all scars, skin mutations, tattoos or other blemishes that affect only their skin ; but scars may be caused to re-appear at will, and may also be removed again at will.
Body Morph I
The character can activate internal body processes to rapidly grow or reduce muscle-mass over the span of several seconds, allowing them to change their body shape at will, while also granting access to the "Musclegod" Body Shape.
Great Force I
If at any point within seven blocks of the user that heavy objects are falling (for example, a collapsing roof or beam, or a large boulder) the character can brace the falling objects and hold them up long enough for nearby others to escape or not be harmed, and also create an escape for themselves.
Keen Mind II
The character is immune to the Sleight of Hand Pack of Roguery, and will always notice when someone is attempting to pick-pocket them.
When shifted, the character gains increased muscularity and body hair, with furred digitigrade legs with goat hooves while additionally gaining antlers or goat horns. While shifted in this form, the character becomes immune to any Mundane or Ability-based Tracking, and gains Super Self 2.
Mutation Manifest I
The character can naturally manifest any mutations and can shed them while sleeping, should they choose. Mutations manifested with this do not count as mutations for the purposes of determining aberrancy.
Mind Wall I
The character is immune to Target Illusion(s), and can perceive that one is being used on them ; they may turn on or off the illusion at will from their perception.
Skin Purge I
The character can remove any and all scars, skin mutations, tattoos or other blemishes that affect only their skin ; but scars may be caused to re-appear at will, and may also be removed again at will.
Body Morph I
The character can activate internal body processes to rapidly grow or reduce muscle-mass over the span of several seconds, allowing them to change their body shape at will, while also granting access to the "Musclegod" Body Shape.
Great Force I
If at any point within seven blocks of the user that heavy objects are falling (for example, a collapsing roof or beam, or a large boulder) the character can brace the falling objects and hold them up long enough for nearby others to escape or not be harmed, and also create an escape for themselves.
Keen Mind II
The character is immune to the Sleight of Hand Pack of Roguery, and will always notice when someone is attempting to pick-pocket them.
Sanguinism
Subjugation Immune
The user is immune to any specials that would involve establishing mind control or command control over them.
Disrupt Channel
The user performs a loud vampiric shriek to disrupt any and all Channel Abilities in emote distance and forced them into a cooldown of five minutes regardless of their set parameters.
Home Advantage
While within the user's own Player Region / Noble Estate / Clandestine Base, they gain +5 Physical Stat or may re-roll a failed dice roll a second time. They may additional create non-intrusive illusions.
Omniaware
The user cannot be taken by surprise from any direction, even if they cannot see the direction from which an attack or ability is coming from ; this does not guarantee a dodge or counter.
Home Teleport
The user must have fed from another player character in the last ten seconds and not be chased for them to be able to teleport to their Player Region / Noble Estate / Clandestine Base instantly, turning into a red puff during so.
Weapon Summon
The user can summon any type of ranged or melee weapon made of blood that then hardens, which functions like a normal weapon. Any Mundane Techniques utilized from this weapon are classified as abilities of a magical nature and if destroyed, cannot be summoned for twelve IRL hours.
Armor Summon
The user can summon any type of armor on any part of their body with blood that hardens, its toughness equivalent to chainmail that also counts as ability armor but has the durability of mundane armor.
Snaring Immune
The user is immune to any ability and mundane snaring abilities.
Puretek Immune
The user is immune to any Puretek Technique besides the twenty-point investment, to which if any other techniques are used on them, their Snaring Immune is disabled for the duration of said technique.
Magic Healing
The user makes creates a crystal made of their own blood and can only be given to others that gradually heals all their wounds during the duration of ten minutes ; this can also be consumed in combat scenarios but may only take effect after said scenario is over.
Instant Leap
The user may instantly leap towards a target within emote distance, landing onto or next to the target in question ; the cooldown is one hour.
The user is immune to any specials that would involve establishing mind control or command control over them.
Disrupt Channel
The user performs a loud vampiric shriek to disrupt any and all Channel Abilities in emote distance and forced them into a cooldown of five minutes regardless of their set parameters.
Home Advantage
While within the user's own Player Region / Noble Estate / Clandestine Base, they gain +5 Physical Stat or may re-roll a failed dice roll a second time. They may additional create non-intrusive illusions.
Omniaware
The user cannot be taken by surprise from any direction, even if they cannot see the direction from which an attack or ability is coming from ; this does not guarantee a dodge or counter.
Home Teleport
The user must have fed from another player character in the last ten seconds and not be chased for them to be able to teleport to their Player Region / Noble Estate / Clandestine Base instantly, turning into a red puff during so.
Weapon Summon
The user can summon any type of ranged or melee weapon made of blood that then hardens, which functions like a normal weapon. Any Mundane Techniques utilized from this weapon are classified as abilities of a magical nature and if destroyed, cannot be summoned for twelve IRL hours.
Armor Summon
The user can summon any type of armor on any part of their body with blood that hardens, its toughness equivalent to chainmail that also counts as ability armor but has the durability of mundane armor.
Snaring Immune
The user is immune to any ability and mundane snaring abilities.
Puretek Immune
The user is immune to any Puretek Technique besides the twenty-point investment, to which if any other techniques are used on them, their Snaring Immune is disabled for the duration of said technique.
Magic Healing
The user makes creates a crystal made of their own blood and can only be given to others that gradually heals all their wounds during the duration of ten minutes ; this can also be consumed in combat scenarios but may only take effect after said scenario is over.
Instant Leap
The user may instantly leap towards a target within emote distance, landing onto or next to the target in question ; the cooldown is one hour.
Hunter [Roguery]
[Rogue Gift IV]
Equipment and stationary items used do not produce any sound when used by the character, and they no longer make noise when attempting to remain silent. Additionally, the character does not produce audible footsteps on any surface.
[Rogue Gift V]
The user may, if they are spotted by another character while attempting to hide, re-position to another place within Emote Distance, voiding the initial instance of spotting. This allows them to remain hidden, but can only be done once per roleplay scene.
[Wall Climb III]
The user is able to near-instantly scale a vertical surface at the top that is reasonably flat, thus allowing them to hop over walls and fortifications ; this ability can also be used to safely travel down a wall.
Equipment and stationary items used do not produce any sound when used by the character, and they no longer make noise when attempting to remain silent. Additionally, the character does not produce audible footsteps on any surface.
[Rogue Gift V]
The user may, if they are spotted by another character while attempting to hide, re-position to another place within Emote Distance, voiding the initial instance of spotting. This allows them to remain hidden, but can only be done once per roleplay scene.
[Wall Climb III]
The user is able to near-instantly scale a vertical surface at the top that is reasonably flat, thus allowing them to hop over walls and fortifications ; this ability can also be used to safely travel down a wall.
'Nomin' is a light footed and careful individual, cautious enough to not to produce any extra noises with his footsteps and movements with his weapons in hand [Rogue Gift IV] but if caught, can hastily recover himself [Rogue Gift V] and can also ascend a tall wall or barricade with the assistance of another [Wall Climb III].
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Sintil (Taught by Qússrakón Elders)
The language of pastoral nomads tending to livestock or brutal horse lords stampeding across the plains of central Daen, infamous for being labelled bloodthirsty savage Ailor's corrupted into barbarity by the wild Avanthar and self-titled protectors of Daen's wilds against those who would intrude upon their plains.
Saan (Taught by Avanthar Elders)
The language of those who roams the forests and plains of Daendroc, specifically of the Cielothar, Avanthar, and Yanar. All encompassing the primary and original masters of the land before it was strife with warfare between the Altalar, Eronidas, and growing Ailor populace squeezing them further within.
Szabadok (Taught by Banat-nya Teachers)
The language of nomads, raiders, pillagers, and above all else, mercenaries. They value coin highly as a foreign yet semi-citizen, integrated into the Empire yet still very staunchly independent, and treated as outsiders by virtually everyone.
Common (Tutored)
The language that is spread amidst most, if not all civilizations in Aloria, this language is most prevalent in the continent of Corontium and other continents near it due to the expansive and powerful Regalian Empire.
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- 'Nomin' has no scars, mutations, or any signs of imperfection on his skin to boot, he is absolutely clear of anything as if born without any sort of physical defects.
- 'Nomin' stands at six foot one, a towering mercenary for most as his tanned skin shows his athletic physique but rather thin figure for someone his height. His style is almost always casual, he dresses plainly with few embellishments and is mainly in dark colors while maintaining a low maintenance appearance.
'Nomin' has a Vampiric Form composing of elongated hair, from its roots, it was a deep crimson red that fades into vermilion red and then charcoal black that reaches down towards his eyes and barely covers it. Spanning from the back of his neck and down his spine, a webbed fin was visible but unusable ; additionally, his hands became webbed between his fingers. Finally, a tail extended from his tailbone, reaching nearly a meter in length that curled around his waist in most situations and his legs were digitigrade from [Genos Master I].
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- Ganzorig was born to a Qússrakón father and Avanthar mother in a life of a nomad and pure nature with no industrial cities in sight, learning under his elders on both his parents sides.
- During their childhood to late adolescence, they practiced and learned survival skills and folklore of his people, bonding and familiarizing himself on the Daendroc plains.
- During the next few years, he was enslaved and cared for by his Szabadok captors due to his lineage and skill as a descendant of both Qússrakón and Avanthar bloodlines before being forced into the Banat-nya School of Horses.
- He returned to his homeland and reminisced as he'd employ himself as a mercenary for hire, earning coin among the Ithanian and Daen states before moving onto the seas towards Silverwind. Eventually, he'd end up at the isle of Regalia under a different name and continued earning coin there.
February 17th, 282 AC - July 5th, 297 AC
Born on the fifth of July, 298 AC was Attilaiin Ganzorig, son of Attila and kin of Clan Chono. From a young age, he witnessed the life of a Qússrakón, the life of moving and setting up yurts, caring for their Nerrin Alaan partners. At the beginning of his fifth year of his days of entering the world, he'd transition from being raised and taught by his Qússrakón elders to being taught by his Avanthar elders, moving from learning of stories to learning survival skills.
For the next ten years, Ganzorig watched, observed, and learned, copying the actions of the elders as he'd eventually learn to effectively apply the lessons he learned in reality. Once he reached the age of ten, he began wandering without supervision between the yurt villages of the Clan Chono and the Nëgepien Tribe of the state Avanth Rokhaal, and he ended his curiosity at the field of grazing Nerrin Alaan and approached a foal, a colt. His first instinct was to pet its forehead, to touch its shiny reflecting scale on its forehead before his gaze retracted at the sight of a mare, swiftly approaching him before the caretakers lassoed the mare's neck and calmed it down while bringing Ganzorig away from the herd temporarily.
Ganzorig stuck by 'Kobalit', the Nerrin Alaan colt, during his free time and horse riding lessons, albeit for a small period of time due its less than practical size at the time, and continued bonding with his chosen mount. During this time however, in the current world politics in Daen, the landscape was wrought with profit as wood merchants entrenched onto the plains of Daendroc as it escalated into what would be known as the Ranger Crisis. During this time unfortunately, an attack of a Szabadok filled raiding stampede on his village began, Ganzorig's people were barely killed but caught and enslaved by the intimidating masked horse riders before they were forced out of their village under the cover of darkness and tugged westwards.
September 12th, 297 AC - Present Date
Ganzorig trained to be a warrior and he became such, after suffering from the grueling training and treatment, he showed promise due to his young age but already skilled demeanor as taught by his Qússrakón and Avanthar elders. His skills, like many other youths in the same clan as his, caught the eyes of many lords amongst the Szabadok and compared to their youths, if not, better or on par.
Amidst the calm of his village's enslavement, his clan practically proved themselves, enveloping into a series of raised statuses as their skill shone again and again through repeated wars and skirmishes of their captors, their sword-arm and ruthlessness expected of the Qússrakón were quite similar to the Szabadok.
A few years passed as this process repeated themselves, they kept their growing yurt village on the move, their wealth increased with both the new population and warrior force as they integrated with their captors and warrior brothers. Ganzorig, along with the other youths, no matter Qússrakón or Szabadok, completed their courses in the Banat-nya School of Horses as they grew older and more experienced with replacing their elders and injured.
Earning his freedom with coin gathered and raided from pillaging, he'd leave the confines of his clan and family as he'd return to Daen, reminiscing in the memories of young he had from when he was an adolescent and embarked on the path of a mercenary, carrying the skills of renowned horse archers and hunters in his veins and bearing. Ganzorig would journey north towards the cities of the Ithanian Sovereignty, south towards the cities of the Daen Viceroys, and finally west towards Silverwind, journeying the seas aboard both merchant vessels and pirate corsairs.
Ganzorig would have finally arrived on the central isle of Regalia under the name 'Nomin', as he'd remain curious and lax, utilizing his coin for rations and Kobalit as his means of travel until he arrived in the city of Regalia and began another chapter of his life. During just a few months of the city life, he'd return back to Daen as he'd see the emergence of Clan Chono once more, some were former slaves like him in Szabadok land while some were those who fled many years ago. After making sure they were settled with much of his coin being given, he'd return to his second home in Baldmark before then returning to Regalia.
Born on the fifth of July, 298 AC was Attilaiin Ganzorig, son of Attila and kin of Clan Chono. From a young age, he witnessed the life of a Qússrakón, the life of moving and setting up yurts, caring for their Nerrin Alaan partners. At the beginning of his fifth year of his days of entering the world, he'd transition from being raised and taught by his Qússrakón elders to being taught by his Avanthar elders, moving from learning of stories to learning survival skills.
For the next ten years, Ganzorig watched, observed, and learned, copying the actions of the elders as he'd eventually learn to effectively apply the lessons he learned in reality. Once he reached the age of ten, he began wandering without supervision between the yurt villages of the Clan Chono and the Nëgepien Tribe of the state Avanth Rokhaal, and he ended his curiosity at the field of grazing Nerrin Alaan and approached a foal, a colt. His first instinct was to pet its forehead, to touch its shiny reflecting scale on its forehead before his gaze retracted at the sight of a mare, swiftly approaching him before the caretakers lassoed the mare's neck and calmed it down while bringing Ganzorig away from the herd temporarily.
Ganzorig stuck by 'Kobalit', the Nerrin Alaan colt, during his free time and horse riding lessons, albeit for a small period of time due its less than practical size at the time, and continued bonding with his chosen mount. During this time however, in the current world politics in Daen, the landscape was wrought with profit as wood merchants entrenched onto the plains of Daendroc as it escalated into what would be known as the Ranger Crisis. During this time unfortunately, an attack of a Szabadok filled raiding stampede on his village began, Ganzorig's people were barely killed but caught and enslaved by the intimidating masked horse riders before they were forced out of their village under the cover of darkness and tugged westwards.
September 12th, 297 AC - Present Date
Ganzorig trained to be a warrior and he became such, after suffering from the grueling training and treatment, he showed promise due to his young age but already skilled demeanor as taught by his Qússrakón and Avanthar elders. His skills, like many other youths in the same clan as his, caught the eyes of many lords amongst the Szabadok and compared to their youths, if not, better or on par.
Amidst the calm of his village's enslavement, his clan practically proved themselves, enveloping into a series of raised statuses as their skill shone again and again through repeated wars and skirmishes of their captors, their sword-arm and ruthlessness expected of the Qússrakón were quite similar to the Szabadok.
A few years passed as this process repeated themselves, they kept their growing yurt village on the move, their wealth increased with both the new population and warrior force as they integrated with their captors and warrior brothers. Ganzorig, along with the other youths, no matter Qússrakón or Szabadok, completed their courses in the Banat-nya School of Horses as they grew older and more experienced with replacing their elders and injured.
Earning his freedom with coin gathered and raided from pillaging, he'd leave the confines of his clan and family as he'd return to Daen, reminiscing in the memories of young he had from when he was an adolescent and embarked on the path of a mercenary, carrying the skills of renowned horse archers and hunters in his veins and bearing. Ganzorig would journey north towards the cities of the Ithanian Sovereignty, south towards the cities of the Daen Viceroys, and finally west towards Silverwind, journeying the seas aboard both merchant vessels and pirate corsairs.
Ganzorig would have finally arrived on the central isle of Regalia under the name 'Nomin', as he'd remain curious and lax, utilizing his coin for rations and Kobalit as his means of travel until he arrived in the city of Regalia and began another chapter of his life. During just a few months of the city life, he'd return back to Daen as he'd see the emergence of Clan Chono once more, some were former slaves like him in Szabadok land while some were those who fled many years ago. After making sure they were settled with much of his coin being given, he'd return to his second home in Baldmark before then returning to Regalia.
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2 Warrior Talent ; 2 Forced
1 Rogue Talent
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