Preserved Sheet Nomin

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Yui_Drax

Loong Worshiper and Sihai Enthusiast
Joined
Jul 26, 2020
Messages
163
Reaction score
167
Points
63
Age
22
Faction
Deldrimor
Kingdom
The Dominion
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Name: Attilaiin Ganzorig Chono
Nicknames:
Nomin, Sneaky Bastard
Titles: Second-Rate Mercenary

Race: Halfling ; Avanthar Dominant - Ailor Subservient
Culture: Avanthar with Szabadok Influence

️Age: 28 Years Old
Birthday:
Born February 17th, 282 AC

Sex: Male
️Sexuality:
Heterosexual
Martial Status: Unmarried

Eye Color: Steel Grey
Affliction:
Vampirism (Blooded Vampire)

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Religion
'Nomin' follows no religion but is highly familiar with all known types of worship due to his years in a Szabadok community. He respects it out of the legends that have contributed to the religion and also due to his familial ties.

Character
'Nomin', as he'd like to refer himself as since it became his name in Regalia, is an archer for sale, pledging his skills in exchange for coin so that it may fund his ambitions for the future. He has his own set of morals and ethics, doing what he wants at that time and current mood as he prioritizes survival above most, if not all.

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Total
50 Age Points + 10 Hobby Points

Allocation (Has 13 Age Points Unused)

Core Group

Light Ranged Combat: +12 Age Points
Light Ranged Combat covers the usage of light projectiles that can be fired while on the move and provide ample mobility, but leaves the user very weak to close-range attacks.

Special Training Group

Perception Training:
+5 Age Points
Perception makes the person more situationally aware of what is happening around them, as well as what is being done at them.

Hobby Group

Hunting Art: +5 Age Points
Hunting involves the creation of traps aimed at animals and what to look for in disturbed patches of nature to identify what person or animal has passed by, including the tracking, finding, and know-how of how to deal with such animals.

Husbandry Art: +15 (10 Hobby Points + 5 Racial Boost)
Animal Husbandry is the act of caring for animals, both in the sense of tending to their every day needs, but also acting as a veterinarian, and breeding animals.

Special Group

Roguery: +9 Age Points
Roguery is the skill set of those who primarily engage in subterfuge, stealth, and other associated criminal or illicit activity.

Linguistics: +6 Age Points
Linguistics is the process and study of languages either domestic or foreign, and allows people to speak more languages in addition to their native tongue.


Body Shape

️Body Stat: 6 (6 Light Ranged Combat) ; Max Body Stat is 35

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Mount [Husbandry]

Ganzorig's mount is a Nerrin Alaan, a steed most known as the partner of the Avanthar and Qússrakón parties in Daendroc. It's most defining characteristic would be its near-mystical connection with its rider, even if just tamed and barely trained, it can act on par, if not better than a highly trained warhorse and rider. He has named it 'Kobalit' due to its cobalt hued scales located on its forehead, keeping it clean and devoid of dust.

Domesticated Pets [Husbandry]

[None]

Avanthar Racial Abilities

Genos Master I
When shifted, the character gains increased muscularity and body hair, with furred digitigrade legs with goat hooves while additionally gaining antlers or goat horns. While shifted in this form, the character becomes immune to any Mundane or Ability-based Tracking, and gains Super Self 2.

Mutation Manifest I
The character can naturally manifest any mutations and can shed them while sleeping, should they choose. Mutations manifested with this do not count as mutations for the purposes of determining aberrancy.

Mind Wall I
The character is immune to Target Illusion(s), and can perceive that one is being used on them ; they may turn on or off the illusion at will from their perception.

Skin Purge I
The character can remove any and all scars, skin mutations, tattoos or other blemishes that affect only their skin ; but scars may be caused to re-appear at will, and may also be removed again at will.

Body Morph I
The character can activate internal body processes to rapidly grow or reduce muscle-mass over the span of several seconds, allowing them to change their body shape at will, while also granting access to the "Musclegod" Body Shape.

Great Force I
If at any point within seven blocks of the user that heavy objects are falling (for example, a collapsing roof or beam, or a large boulder) the character can brace the falling objects and hold them up long enough for nearby others to escape or not be harmed, and also create an escape for themselves.

Keen Mind II
The character is immune to the Sleight of Hand Pack of Roguery, and will always notice when someone is attempting to pick-pocket them.

Sanguinism

Subjugation Immune
The user is immune to any specials that would involve establishing mind control or command control over them.

Disrupt Channel
The user performs a loud vampiric shriek to disrupt any and all Channel Abilities in emote distance and forced them into a cooldown of five minutes regardless of their set parameters.

Home Advantage
While within the user's own Player Region / Noble Estate / Clandestine Base, they gain +5 Physical Stat or may re-roll a failed dice roll a second time. They may additional create non-intrusive illusions.

Omniaware
The user cannot be taken by surprise from any direction, even if they cannot see the direction from which an attack or ability is coming from ; this does not guarantee a dodge or counter.

Home Teleport
The user must have fed from another player character in the last ten seconds and not be chased for them to be able to teleport to their Player Region / Noble Estate / Clandestine Base instantly, turning into a red puff during so.

Weapon Summon
The user can summon any type of ranged or melee weapon made of blood that then hardens, which functions like a normal weapon. Any Mundane Techniques utilized from this weapon are classified as abilities of a magical nature and if destroyed, cannot be summoned for twelve IRL hours.

Armor Summon
The user can summon any type of armor on any part of their body with blood that hardens, its toughness equivalent to chainmail that also counts as ability armor but has the durability of mundane armor.

Snaring Immune
The user is immune to any ability and mundane snaring abilities.

Puretek Immune
The user is immune to any Puretek Technique besides the twenty-point investment, to which if any other techniques are used on them, their Snaring Immune is disabled for the duration of said technique.

Magic Healing
The user makes creates a crystal made of their own blood and can only be given to others that gradually heals all their wounds during the duration of ten minutes ; this can also be consumed in combat scenarios but may only take effect after said scenario is over.

Instant Leap
The user may instantly leap towards a target within emote distance, landing onto or next to the target in question ; the cooldown is one hour.

Hunter [Roguery]

[Rogue Gift IV]
Equipment and stationary items used do not produce any sound when used by the character, and they no longer make noise when attempting to remain silent. Additionally, the character does not produce audible footsteps on any surface.

[Rogue Gift V]
The user may, if they are spotted by another character while attempting to hide, re-position to another place within Emote Distance, voiding the initial instance of spotting. This allows them to remain hidden, but can only be done once per roleplay scene.

[Wall Climb III]
The user is able to near-instantly scale a vertical surface at the top that is reasonably flat, thus allowing them to hop over walls and fortifications ; this ability can also be used to safely travel down a wall.

'Nomin' is a light footed and careful individual, cautious enough to not to produce any extra noises with his footsteps and movements with his weapons in hand [Rogue Gift IV] but if caught, can hastily recover himself [Rogue Gift V] and can also ascend a tall wall or barricade with the assistance of another [Wall Climb III].

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Sintil (Taught by Qússrakón Elders)
The language of pastoral nomads tending to livestock or brutal horse lords stampeding across the plains of central Daen, infamous for being labelled bloodthirsty savage Ailor's corrupted into barbarity by the wild Avanthar and self-titled protectors of Daen's wilds against those who would intrude upon their plains.

Saan
(Taught by Avanthar Elders)
The language of those who roams the forests and plains of Daendroc, specifically of the Cielothar, Avanthar, and Yanar. All encompassing the primary and original masters of the land before it was strife with warfare between the Altalar, Eronidas, and growing Ailor populace squeezing them further within.

Szabadok (Taught by Banat-nya Teachers)
The language of nomads, raiders, pillagers, and above all else, mercenaries. They value coin highly as a foreign yet semi-citizen, integrated into the Empire yet still very staunchly independent, and treated as outsiders by virtually everyone.

Common
(Tutored)
The language that is spread amidst most, if not all civilizations in Aloria, this language is most prevalent in the continent of Corontium and other continents near it due to the expansive and powerful Regalian Empire.

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- 'Nomin' has no scars, mutations, or any signs of imperfection on his skin to boot, he is absolutely clear of anything as if born without any sort of physical defects.

- 'Nomin' stands at six foot one, a towering mercenary for most as his tanned skin shows his athletic physique but rather thin figure for someone his height. His style is almost always casual, he dresses plainly with few embellishments and is mainly in dark colors while maintaining a low maintenance appearance.

'Nomin' has a Vampiric Form composing of elongated hair, from its roots, it was a deep crimson red that fades into vermilion red and then charcoal black that reaches down towards his eyes and barely covers it. Spanning from the back of his neck and down his spine, a webbed fin was visible but unusable ; additionally, his hands became webbed between his fingers. Finally, a tail extended from his tailbone, reaching nearly a meter in length that curled around his waist in most situations and his legs were digitigrade from [Genos Master I].

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- Ganzorig was born to a Qússrakón father and Avanthar mother in a life of a nomad and pure nature with no industrial cities in sight, learning under his elders on both his parents sides.
- During their childhood to late adolescence, they practiced and learned survival skills and folklore of his people, bonding and familiarizing himself on the Daendroc plains.
- During the next few years, he was enslaved and cared for by his Szabadok captors due to his lineage and skill as a descendant of both Qússrakón and Avanthar bloodlines before being forced into the Banat-nya School of Horses.
- He returned to his homeland and reminisced as he'd employ himself as a mercenary for hire, earning coin among the Ithanian and Daen states before moving onto the seas towards Silverwind. Eventually, he'd end up at the isle of Regalia under a different name and continued earning coin there.


February 17th, 282 AC - July 5th, 297 AC

Born on the fifth of July, 298 AC was Attilaiin Ganzorig, son of Attila and kin of Clan Chono. From a young age, he witnessed the life of a Qússrakón, the life of moving and setting up yurts, caring for their Nerrin Alaan partners. At the beginning of his fifth year of his days of entering the world, he'd transition from being raised and taught by his Qússrakón elders to being taught by his Avanthar elders, moving from learning of stories to learning survival skills.

For the next ten years, Ganzorig watched, observed, and learned, copying the actions of the elders as he'd eventually learn to effectively apply the lessons he learned in reality. Once he reached the age of ten, he began wandering without supervision between the yurt villages of the Clan Chono and the Nëgepien Tribe of the state Avanth Rokhaal, and he ended his curiosity at the field of grazing Nerrin Alaan and approached a foal, a colt. His first instinct was to pet its forehead, to touch its shiny reflecting scale on its forehead before his gaze retracted at the sight of a mare, swiftly approaching him before the caretakers lassoed the mare's neck and calmed it down while bringing Ganzorig away from the herd temporarily.

Ganzorig stuck by 'Kobalit', the Nerrin Alaan colt, during his free time and horse riding lessons, albeit for a small period of time due its less than practical size at the time, and continued bonding with his chosen mount. During this time however, in the current world politics in Daen, the landscape was wrought with profit as wood merchants entrenched onto the plains of Daendroc as it escalated into what would be known as the Ranger Crisis. During this time unfortunately, an attack of a Szabadok filled raiding stampede on his village began, Ganzorig's people were barely killed but caught and enslaved by the intimidating masked horse riders before they were forced out of their village under the cover of darkness and tugged westwards.

September 12th, 297 AC - Present Date

Ganzorig trained to be a warrior and he became such, after suffering from the grueling training and treatment, he showed promise due to his young age but already skilled demeanor as taught by his Qússrakón and Avanthar elders. His skills, like many other youths in the same clan as his, caught the eyes of many lords amongst the Szabadok and compared to their youths, if not, better or on par.

Amidst the calm of his village's enslavement, his clan practically proved themselves, enveloping into a series of raised statuses as their skill shone again and again through repeated wars and skirmishes of their captors, their sword-arm and ruthlessness expected of the Qússrakón were quite similar to the Szabadok.

A few years passed as this process repeated themselves, they kept their growing yurt village on the move, their wealth increased with both the new population and warrior force as they integrated with their captors and warrior brothers. Ganzorig, along with the other youths, no matter Qússrakón or Szabadok, completed their courses in the Banat-nya School of Horses as they grew older and more experienced with replacing their elders and injured.

Earning his freedom with coin gathered and raided from pillaging, he'd leave the confines of his clan and family as he'd return to Daen, reminiscing in the memories of young he had from when he was an adolescent and embarked on the path of a mercenary, carrying the skills of renowned horse archers and hunters in his veins and bearing. Ganzorig would journey north towards the cities of the Ithanian Sovereignty, south towards the cities of the Daen Viceroys, and finally west towards Silverwind, journeying the seas aboard both merchant vessels and pirate corsairs.

Ganzorig would have finally arrived on the central isle of Regalia under the name 'Nomin', as he'd remain curious and lax, utilizing his coin for rations and Kobalit as his means of travel until he arrived in the city of Regalia and began another chapter of his life. During just a few months of the city life, he'd return back to Daen as he'd see the emergence of Clan Chono once more, some were former slaves like him in Szabadok land while some were those who fled many years ago. After making sure they were settled with much of his coin being given, he'd return to his second home in Baldmark before then returning to Regalia.

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2 Warrior Talent ; 2 Forced
1 Rogue Talent


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Last edited:
Claimed for review.​
 
Hello! First things first, I changed Mehmet's middle name to 'Ahmet' to give and show Mehmet's father being a pure blooded Qadir while his mother is still a Güneyliler Ailor. Due to the recent changes to the Woaden Lineage, I changed the racial boost from Light Bow Combat to Pathfinding Art. Had to remove the racial boost from Light Bow due to the reasoning I previously mentioned and added the three Age Points I saved for a rainy day and also took three from Medical Science into Light Bow Combat to a total of 16 points invested. Next, I changed the weird investments I made initially into the Hobby Group to not give other people a stroke, from the complicated calculations to simpler ones. Lowered Hunting Art from it's initial four points to three, one age point is in the reserves for now. Also lowered Horticulture Art to two points, investing the two Hobby Points from Horticulture Art and the one Age Point into Pathfinding Art, as well as the racial boost from the Woaden Lineage to bring Pathfinding Art to a total of 10 points. With the increase of Light Bow Combat and Pathfinding Art, his Body Stat came from the initial.. 18 I believe into a new total of 22. Also added a new Language, Common, which is free but he's currently in the elementary / intermediate stages I would estimate. Added the Special Traits / Spells section in the application with information on 'Racial Passives' with the respective traits of Güneyliler and Farah'deen Ailor (Also, I don't know if this would work? I feel like it's too power-gamey but I would like your opinion on the matter, I don't particularly care much if I can't get it, I'll just delete it if it is.). Also changed one word in the second sentence of the first paragraph for the Life Story, it's pretty much what I wrote in the first sentence, just showing Mehmet's father being a Qadir. This.. is.. so.. much.. sorry! And ultimately, thank you! Edits in Blue! @fantuinn
 
Child of Güneyliler [Racial Passive]
-
The bloodline of Ailors, Qadir, and Farah'deen Ailor in the Güneyliler Empire are immune to mundane diseases.

Child of Qadir [Racial Passive]
- The bloodline of Qadir, albeit not a pure Qadir, he's at least ambidextrous though unable to have the enhanced vision like those of a pure blooded Qadir.
These are not allowed. If you want to have a mix between the racial traits of an Ailor and a Qadir, you can apply for a Mixed Race Permission. Please remove these traits.
 
These are not allowed. If you want to have a mix between the racial traits of an Ailor and a Qadir, you can apply for a Mixed Race Permission. Please remove these traits.
Fixed! Kept the trait from being a Farah'deen Ailor! :D
 
Child of Qadir [Racial Passive]
- The bloodline of Qadir, albeit not a pure Qadir, he's at least ambidextrous though unable to have the enhanced vision like those of a pure blooded Qadir.
Half-races do not get any racial abilities at all, unless approved for Mixed-Race Configuration. Please remove this as well.
 
I will be picking up this application for Aspirant Review!
 
  • Horticulture Art and Pathfinding Art only grant 0.5 Physical Stat per Proficiency Point, readjust this accordingly.
Make changes in Green and tag me when finished.
 
  • Horticulture Art and Pathfinding Art only grant 0.5 Physical Stat per Proficiency Point, readjust this accordingly.
Make changes in Green and tag me when finished.
It was calculated already, I didn't show the calculation though. I halved the points and showed what added to the Body Stat, accordingly.
 
Basic Information
- Added two sub-categories under Name which are Nicknames and Titles
- Aged Mehmet to 28 from the original 19 because I didn't want to roleplay as a teen but rather an adult
- Added a sub-category under Age which is Birthday

Inventory Information

- Added one item
- Changed the amount of regals he carried to twenty-five from the original ten

Skill Information
- Removed Medical Science and kept it in the bank
- Removed Needlework Art and replaced the initial Age Points in Hunting Art to Hobby Points, storing the Age Points in the bank
- Also removed Cooking Art and replaced the Age Points in Pathfinding Art with Hobby Points

Body Shape
- Updated Body Stat accordingly due to the changes made to Ranged Combat that halved Light Bow Combat

Personality
- Changed a few words due to the new presence of another family member being created, still a loner though

Life Story
- Wrote some sentences that said they are in one of few vegetated jungles due to the new environment from the Güneyliler update
- Completely changed the details of his Life Story for better details and for a more visual experience but overall is the same story
- Spoiled some paragraphs due to the new Life Story being over 9oo words, added some involvement with schools however

Alrighty, that is all, thanks for looking over this! Edits will be in Blue! @KrakenLord01
 
Basic Information
- Changed Race from being a Farah'deen Ailor to Güneyliler Ailor, becoming a pure Ailor with the lineage being Woaden
- Changed the Racial Boosts as Mehmet is now a pure Ailor and got rid of the extra boost from previously being a halfling

Inventory Information
- Added two more spoilers to better organize his belongings while for the the first spoiler, it includes an outfit that he uses
- Adding onto that, Mehmet obtained a Gold Ingot ICly from the event hosted by Mollymock that entailed stealing from a Noble House

Skill Information
- Edited the Allocation by lowering it by five and the explanations are below
- Stealth Rogue points are the same but the type of points changed from Talent Points to Age Points
- Perception Training points are the same but due to the previous Racial Boost coming from Mehmet's previous halfling status, I had add all Talent Points to Perception Training and fixed Stealth Rogue accordingly above

Special Traits / Abilities
- Added this new section due to the rework of Ailor Lineages i.e. the abilities
- Added all three racial abilities of the Woaden Lineage

Alrighty, that is all, thanks for looking over this! Edits in Blue! @KrakenLord01

Also! Will Mehmet also have the immunity to most diseases due to being a pure Güneyliler Ailor now? If I do, I may edit it after your reply.​
 
Re-approved! Also yes, both Guneyliler Ailor and Mevoriim Ailor have immunity to most mundane diseases.
 
Basic Information
- Changed his name from 'Mehmet Halefi' to 'Nomin Attilaiin' with a nickname
- Added the name in apostrophes into Nicknames
- Added the appropriate Titles from roleplay
- Changed his Race from the now removed Guneyliler to Qússrakón

Inventory Information
- Added items and flavor text for the items that 'Nomin' would have from the previous roleplay with 'Mehmet'

Skill Information
- Changed the Total amount of points available to comply with the new proficiency system and removed Talent Points
- Added Sword Combat and invested four Age Points into it
- Added Dagger Combat and invested three Age Points into it
- Added four more Age Points into Light Bow Combat and maxed out
- Removed Stealth Rogue due to the new proficiency system and took its former five Age Points away
- Invested ten Age Points into Perception Training due to Talent Points being removed
- Invested five Age Points into the existing Hunting Art to bring it up to ten Age Points and added the Racial Boost to it, bringing it up to fifteen total points
- Removed the previous Hobby Points that had been invested in Pathfinding Art into Husbandry Art to fit into the aesthetics of Qússrakón
- Used three Age Points to purchase a pack on Roguery

Body Shape

- Recalculated the Body Stat due to the addition of Sword Combat, Dagger Combat, and extra points in Light Bow Combat, and as well as the subtraction of Pathfinding Art

Languages
- Changed Guneyce to Sintil due to Guneyliler going poof and Qússrakón seemed interesting

Special Traits / Abilities
- Added the counters for possessing Perception Training
- Added the mount for being a Qússrakón and also having ten Hobby Points in Husbandry Art
- Left the Domesticated Pet alone for future roleplay due to having more than five points in Husbandry Art
- Added the flavor text for investing in Roguery

Visual Information

- Changed the Clothing to include a Winter Fur Coat

Personality
- Changed everything since it's like an entirely new person

Life Story
- Changed everything since it's like an entirely new person

Alrighty, that is all, which is.. just everything, thanks for looking at this! Edits in Blue! @KrakenLord01
 
Basic Information
- Shortened one of Nomin's title from 'Mercenary of (Company)' to just 'Mercenary'

Skill Information
- Removed Dagger Combat entirely and re-invested the three Age Points into Roguery
- Said Age Points will be specifically going into the Burglary Pack

Body Shape
- Re-calculated Body Stat accordingly with the removal of Dagger Combat

Special Traits / Abilities

- Added Burglary Pack onto the Roguery portion in this section with the appropriate flavor text

Personality
- Changed the format and went with the second Personality portion due to a lack of big activity on Nomin and might change should activity go up, I just wanted it simple for now
- Wrote in what I think he would be like, personally, and what his previous Personality was like but condensed

Alrighty, that is all, just a few changes. Edits in Blue! Thanks for looking at this @KrakenLord01
 
Hello! I will be taking this application for review going forward, please tag me regarding changes or edits. @Yui_Drax

Upon review, I will be marking this as approved!
 
Hallo! With the amount of characters I have on hand, I would like to shelve this character, please reject this application, thank you!
@Antimreoir
 
Brought back the character from its shelved status, nearly everything changed about him, didn't involve the previous IC interactions since it wasn't important or it was just a need-to-know basis, he was a semi-active character as well, so not much on him even when I did play him. Other than that, I just need a new reviewer since my last one is no longer one.​
 
Allocation (Has 8 Age Points Unused)
  • You don't have to state how many points you have or haven't used, but just as a heads up, it looks like you've only invested 37 Core Points into your proficiency spread. So, you actually have 13 Points left to spend.
Hunter [Roguery]
'Nomin' is a light footed and careful individual, cautious enough to not to produce any extra noises with his footsteps and movements with his weapons in hand [Rogue Gift IV] but if caught, can hastily recover himself [Rogue Gift V] and can also ascend a tall wall or barricade with the assistance of another [Wall Climb III].
  • Feel free to put a description below, but above that should just be a clear bullet-point list of what Roguery abilities you've invested into.
Tag me once you've made the appropriate edits, thanks. @Yui_Drax
 
Alrighty! Made the appropriate changes, left the allocation thing since it's constant through my other applications and it makes it better for me to keep track. As for the Roguery thing, I listed the abilities I bought and spoiled it as I did with my other abilities. Thank ya for looking at this! o> @microwavemmm
 
Nomin's a vampire now, updated the application as needed by stating his affliction and adding his abilities. Edits in Green! Thank ya for looking at this, gamer. @microwavemmm
 
Just add a brief description of your character's Vampiric Form in the Appearance section & then we're good to go. :) @Yui_Drax