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Needs Help/Review Nikodemus Drakkenspyr

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TheSilverSpectre

No, I will not do that for a Klondike bar.
Joined
Dec 31, 2013
Messages
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434
Points
483
Age
24
Location
Not In the bushes by the 7 eleven on your corner
Character Information
Full Name: Nikodemus 'Nik' Drakkenspyr
Heritage / Culture: Anglian Dominant/Solvaan Recessive
Age: 19
Gender / Pronouns: Male He/Him
Religion: Scale Pact Draconism, favors Cinerius
Occult: Mundane
Character Occupation: Aelriggan Squire


Appearance Information
Eye Color: Sky blue
Skin Color: Peach
Hair: Hay Blonde
Height: 6'3''
Body Type: Muscular
Additional Features: A nose which has been noticeably broken and reset, perhaps more than once.


Skill Information
Hobbies and Talents: Nik is decently practiced in mundane medical techniques, mostly used for battlefield medicine applications. Being raised in and always seeking to further his faith, Nik has acquired a Cleric level of talent in draconic ritualism

  • Solvaan will not be attacked by wild and non-humanoid creatures, which may prevent them from drawing aggression from certain Event Creatures (discuss with Event Dm's).
  • Solvaan are able to sense the mind of wild animals, which allows them to determine if an animal is an animal, or a person disguised as one (for example Body Arkenborn).
  • Solvaan can see through low visibility conditions of any kind (sand storm, blizzard, fog, ash clouds, dust etc), but must still protect from choking hazards.
  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
  • Penn Archwilio Mechanic: Penn Archwilio Knights can have Wings (feathered only), allowing (Elytra) flight (+use of Rockets). Combat or Ability usage immediately disables flight.

Languages: Fluent in Common and Anglisch, with a passable understanding of Breizh from his time with the Aelriggans

  • Born in the forests of Verreland, the bastard son of a Solvaan mercenary and an Anglian hedge witch. She raised him during early adolescence and instilled the faith of Draconism in him, but sent him to the Aelriggan knights when he came of age, one of whom she was an old friend of and asked them to raise Nik to be a warrior of the Fae.
  • Training as a page, the half-elf struggled in comparison to his better educated peers, forcing him to work hard and to rely on others in some circumstances. Him and the other pages would often fight with sticks, often pretending the staves were some other kind of weapon.
  • Becoming a squire, Nicholas would embark on field missions with his mentor Aelriggan, a member of the Penn Archwilio chapter and begin gaining combat experience. He finds he has a penchant for larger weapons, predominantly wielding a broadaxe or greatsword after softening them up with his longbow. His skills as a paladin grow as he studies draconic clericism, becoming a more versatile force to be reckoned with.
  • With just months left before the end of his squireship, Nik's mentor would fall in battle whilst they were in the field. Wounded and forced to flee, young Nikdodemus travels to Regalia when he recuperates to share word of his mentor's demise and to continue his path to knighthood.

Combat Proficiencies and Abilities
Attack Stat: Faith (+7)
Defense Stat: Con (+5)
Proficiency Points: 15/15
  • Strength: 2
    • Heavy Throw
    • Breakthrough
  • Constitution: 5
    • Thick Hide
    • Iron will
    • Rebound
    • Shield Cover
    • Shield Phalanx
  • Intelligence: 0
    • N/A
  • Wisdom: 0
    • N/A
  • Dexterity: 0
    • N/A
  • Faith: 7 (Draconism)
    • Paladin Stance
    • Paladin Armaments
    • Paladin Repulse
    • Paladin Veilbane
    • Paladin Smite
    • Paladin Vengeance
    • Paladin Cleave
    • Blinding Prayer
  • Magic: 1
    • Wardrobe Pack
  • Charisma: 0
    • N/A
 
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