Archived New World: Vault.

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Xantam

King of Myr
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Good afternoon massive-craftians.

I come with an idea for a new world. One which requires almost 0 upkeep and is 100% player operated.

Spotted all over Massivecraft worlds I keep noticing vault factions. They sometimes take up desirable plots of land which are no longer claimable because someone wanted their vault there.

My suggestion is to create a brand new world, flat terrain, with some kind of city design. I am thinking perhaps like the vaults from harry potter - cave like and tunnels, with mine-carts or something.

Basically, you get to hire a vault. There would be infinite vaults so anyone can hire one any time. You would have small, medium and large. Large being able to hold almost your entire storage barring a few building mats, medium storage would contain just essentials and a few expensive mats, and small would be for just the valuable items such as diamond, beacons etc.

The idea being that you'd clean up the world, the vault would be ran by the same plugin you claim market shops with and you can rent it for months at a time.

When players burn out of minecraft, they force themselves to keep logging in to renew their storage locks. This burns them out more, just the dull ache of having to log in and keep their storage and faction. With the storage vaults, players can pay 5 months in advance and not have to worry about their items going to be looted and safe in the knowledge they can come back in a few months, refreshed and energised, ready to carry on.

It seems like a win/win.

A massivegate can even be created which when walked through, would TP you to your own storage.
//walk through>TP{owner.name} for example.

When the storage charge expires (I.E. you pay for 6 months, but return too late), the storage unit is fair game to looting I guess, or is deleted by the server.

This idea stems from myself. I know I have burnt out, again, but I know that massivecraft is my home minecraft server. I cannot play another server, this is where I play. but I know if I keep logging in to keep my claim and my chests, I'll take longer to want to come back. I want to be happy in the knowledge that my items will be safe for aslong as I paid for rent.

Thoughts?
 
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My only question is on how to deal with the fps drops from these vaults.

The market world had to be slip up into three zones to preserve some fps. The only problem with that is there's only 200 shops. And massive a lot more than 200 players, which should translate to more than 200 vaults (could be a 1 chest vault, but still a vault.)'

I just picture severe fps drops for mega factions housing most of their equipment.

Now, maybe said mega factions don't really need this world, since they use the land already. In that case I suppose this could work. An alternative for me would be utilize the shulker boxes (if/when they come out) and use /bp with them. Then you have smaller groups with mobile vaults.
 
I'd imagine a less resource-intensive way would be to have the build be purely aesthetical while the actual vaults themselves would be a multi-page inventory/menu screens much like /bp.
 
I'd imagine a less resource-intensive way would be to have the build be purely aesthetical while the actual vaults themselves would be a multi-page inventory/menu screens much like /bp.
That would require a lot more work from the tech department, though.
 
It'd be an empty world in effect. Make a city, the doorway is a massivegate which would teleport you to a random place in the world which has a vault. You'd keep the small ones together, mediums together and large together. So if you have a small vault, expect a lot less lag. As opposed to a large vault, you'd expect more lag due to FPS as you have more items to store.

Imagine a world the size of Hyarroc. In the centre you have the very small village or city with no inner decorations for the buildings (and hence, no lag there at all). Then you'd have small one bedroom houses, medium manors and then large mansions. Each representing the segmented vaults. Walk through one of the doors to teleport you to your vault. This will still require some tech work I guess for the massivegates to teleport a player to his or her individual storage but I think it's possible, Massivegates (not the 2-emerald block gate) is quite in depth, kudos to @Cayorion for that.

Keep in mind you have the space from bedrock to (max height) - essentially infinite area

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Chests are slightly lagging block and the problem is aggravated with particles from massive lock
One simple solution is to divide lag causing areas into several sections as done in the market. Then the server needs to send fewer data packages to each player and the player's computer needs to render fewer stuff.

If a vault would be made it would need to spread out the vaults to minimize lag.
I'd suggest having a flat world where 2x2 chunk plots are separated by 20 chunks. That way only one vault by player is rendered at any given time. That might look like a waste of resources but the size of the map (especially if it is empty) take very little memory and only chunks where a player is present take processing power.
 
I can kind of see this working is a simple solution can come up for the lag issue.

There is a plugin called Player Vaults where you can open vaults using /pv (number) or via a sign or something similar.

If a system could be set up where each vault just has a few of these signs to access each "vault" safe or whatever, and just forgo the chests entirely this would be handy. Heck you could even give people build perms on the larger ones to fancy them up a tad and just block the ability to place chests/itemframes/armorstands and other laggy blocks, and it would be golden.

Might cut down on the noobs trying to use the market regions as vaults as well.
 
Honestly don't know if I want to support this, as it further creates a divide between the survival and rp aspects of the server, but at the same time it does have a few upsides, most notably performance and less overclaiming for vault / alt factions.
 
It'd be an empty world in effect. Make a city, the doorway is a massivegate which would teleport you to a random place in the world which has a vault. You'd keep the small ones together, mediums together and large together. So if you have a small vault, expect a lot less lag. As opposed to a large vault, you'd expect more lag due to FPS as you have more items to store.

Imagine a world the size of Hyarroc. In the centre you have the very small village or city with no inner decorations for the buildings (and hence, no lag there at all). Then you'd have small one bedroom houses, medium manors and then large mansions. Each representing the segmented vaults. Walk through one of the doors to teleport you to your vault. This will still require some tech work I guess for the massivegates to teleport a player to his or her individual storage but I think it's possible, Massivegates (not the 2-emerald block gate) is quite in depth, kudos to @Cayorion for that.

Keep in mind you have the space from bedrock to (max height) - essentially infinite area


using /as would be easyer also you can just /as tp then
 
@Gethelp My question is would this make alt-faction vaults illegal, or is this just another way for people who don't have alts?
 
Chests are slightly lagging block and the problem is aggravated with particles from massive lock
One simple solution is to divide lag causing areas into several sections as done in the market. Then the server needs to send fewer data packages to each player and the player's computer needs to render fewer stuff.

If a vault would be made it would need to spread out the vaults to minimize lag.
I'd suggest having a flat world where 2x2 chunk plots are separated by 20 chunks. That way only one vault by player is rendered at any given time. That might look like a waste of resources but the size of the map (especially if it is empty) take very little memory and only chunks where a player is present take processing power.
There's a command to remove the particles.
 
I like the idea but I feel like this creates just another reason to not be in the factions world. Why even own a faction in the first place if you can just store your stuff in one of these vaults and be at regalia the rest of the time?
 
So i see where this is coming from. The want to have a private vault but without having to purchase an alt account to make it happen. Makes sense to me. However, what DOESNT make sense, is that it would enable people to never enter the survival worlds, which i think should happen if you would like a more expansive storage than your regalian home will allow.
 
I don't think that a player that only goes to the survival worlds to store items contributes much to survival.
In the best case the player would give a few regals to a faction that survives (at least partially) thanks to a player that is mostly inactive in survival worlds. In the worst case the player would claim a single chunk in prime land and make a large number of chunks around his vault unavailable to active factions.

Do you really want that kind of players in survival worlds?
 
I like the idea but I feel like this creates just another reason to not be in the factions world. Why even own a faction in the first place if you can just store your stuff in one of these vaults and be at regalia the rest of the time?

not realy as it would cost a LOT more then it would to just own a faction so a faction would be better still
 
I will say that this idea does take away a lot of looting, because if somebody runs out of rent on a property is different than if they lose their claim on a faction
 
I don't think that a player that only goes to the survival worlds to store items contributes much to survival.
In the best case the player would give a few regals to a faction that survives (at least partially) thanks to a player that is mostly inactive in survival worlds. In the worst case the player would claim a single chunk in prime land and make a large number of chunks around his vault unavailable to active factions.

Do you really want that kind of players in survival worlds?
Yes.
 
I honestly think that vault factions should be part of the original faction the owner is in. Vault factions should be outlawed, and a vault world is unnecessary. The ultimate goal is to revive the survival world, so we have people who need vaults participating in factions, factions charging for vaults (possibly?), vaults taking up materials on aesthetically purified faction land, and even inactives and rpers participating to some extent in the factions and survival worlds. Factions shouldn't just be one-man shacks in the middle of nowhere, alts or no. People should live in factions.
 
I honestly think that vault factions should be part of the original faction the owner is in. Vault factions should be outlawed, and a vault world is unnecessary. The ultimate goal is to revive the survival world, so we have people who need vaults participating in factions, factions charging for vaults (possibly?), vaults taking up materials on aesthetically purified faction land, and even inactives and rpers participating to some extent in the factions and survival worlds. Factions shouldn't just be one-man shacks in the middle of nowhere, alts or no. People should live in factions.
Your reply has two main points

1) We want to bring people to the survival worlds and by having a separate vault world, that does the exact opposite.
2) There shouldnt be alt factions taking up space in the survival worlds for just one player.

I agree with point 1. Point 2 however, i think we cross that bridge when we come to it. Because there isnt really a land shortage right now due to alt factions. lets have people participate in survival first, then lets get picky on how the land is used.
 
I feel like any sort of storage above and beyond /bp is an undermining of the factions system. Anyone can either join a fac or start one and set use /lock. I have an extensive item vault safely tucked away somewhere in my fac.