Traits are what make Massivecraft unique, so why not suggest more traits?
Suggest a trait such as:
Trait name:
Ability:
Trait cost or gain:
Amount of space trait takes:
Color:
My personal ideas
Positive traits
Trait name: Elemental blessing
Ability: increases combat abilities depending on the environment/element the player is in. For example being in water increases regeneration, Lava/fire increases damage, Being in leaves gives a slight invisibility that would make the player harder to spot (not completely invisible).
Trait cost or gain: +120
Amount of space trait takes: 1
Color: Green
Trait name: Intimidating Glance
Ability: decreases enemies speed (slow II) but increases foes resistance to damage by 10% if foe is harmed by whoever uses this trait.
Trait cost or gain: +75
Amount of space trait takes: 1
Color: Green
Trait name: Endocannibalism
Ability: Killing another player will grant the player that uses this trait to gain 10% of their health long with a 5% resistance to damage for 10 seconds.
Trait cost or gain: +50
Amount of space trait takes:1
Color: Green
Trait name: Repel
Ability: If player is damaged by a foe there will be a 10% to knock the player back (knockback I)
Trait cost or gain:+100
Amount of space trait takes: 1
Color: Green
Trait name: Necromancy
Ability: spawn a Wither Skeleton if the player that uses this trait kills a foe, The Wither Skeleton will of course be an ally (Wither skeleton's weapon of choice would be a knockback II sword) and has a lifespan of 30 seconds.
Trait cost or gain: +95
Amount of space trait takes: 1
Color: Green
Negative traits:
Trait name: Hazardous Blood
Ability: Player that uses this trait will recieve 30 seconds of decay if they were to take damage from anything (for example if they were to receive fall damage, player or mobs. will trigger Hazardous blood).
Trait cost or gain: -85
Amount of space trait takes: 1
Color: Red
Trait name: Combatant Inept
Ability: decreases damage of swords, axes, archery and unarmed by 30%
Trait cost or gain: -100
Amount of space taken: 1
Color: red
Trait name: Weakness
Ability: Player that uses this trait will have a permanent weakness II
Trait cost or gain:-100
Amount of space taken: 1
Color: red
Traits with both positive and negative buffs at the same time
(New idea would be Orange, does not affect trait power but instead of decreasing trait space by 1 it would effect trait space).
Trait name: Detrimental furry
Ability: Increases attack speed by a 2x multiplier but decrease in damage by 50% (Haste does not increase speed of hits on players btw)
Trait cost or gain: 0
Amount of space trait takes: 2 (Takes out 2 slots instead of 1 with no loss of trait power or gain)
Color: Orange
Feel free to discuss and suggest ideas, negative and positive feedback is encouraged (Do not confuse yourself with negative feedback and unfriendly criticism which is not welcomed)
Suggest a trait such as:
Trait name:
Ability:
Trait cost or gain:
Amount of space trait takes:
Color:
My personal ideas
Positive traits
Trait name: Elemental blessing
Ability: increases combat abilities depending on the environment/element the player is in. For example being in water increases regeneration, Lava/fire increases damage, Being in leaves gives a slight invisibility that would make the player harder to spot (not completely invisible).
Trait cost or gain: +120
Amount of space trait takes: 1
Color: Green
Trait name: Intimidating Glance
Ability: decreases enemies speed (slow II) but increases foes resistance to damage by 10% if foe is harmed by whoever uses this trait.
Trait cost or gain: +75
Amount of space trait takes: 1
Color: Green
Trait name: Endocannibalism
Ability: Killing another player will grant the player that uses this trait to gain 10% of their health long with a 5% resistance to damage for 10 seconds.
Trait cost or gain: +50
Amount of space trait takes:1
Color: Green
Trait name: Repel
Ability: If player is damaged by a foe there will be a 10% to knock the player back (knockback I)
Trait cost or gain:+100
Amount of space trait takes: 1
Color: Green
Trait name: Necromancy
Ability: spawn a Wither Skeleton if the player that uses this trait kills a foe, The Wither Skeleton will of course be an ally (Wither skeleton's weapon of choice would be a knockback II sword) and has a lifespan of 30 seconds.
Trait cost or gain: +95
Amount of space trait takes: 1
Color: Green
Negative traits:
Trait name: Hazardous Blood
Ability: Player that uses this trait will recieve 30 seconds of decay if they were to take damage from anything (for example if they were to receive fall damage, player or mobs. will trigger Hazardous blood).
Trait cost or gain: -85
Amount of space trait takes: 1
Color: Red
Trait name: Combatant Inept
Ability: decreases damage of swords, axes, archery and unarmed by 30%
Trait cost or gain: -100
Amount of space taken: 1
Color: red
Trait name: Weakness
Ability: Player that uses this trait will have a permanent weakness II
Trait cost or gain:-100
Amount of space taken: 1
Color: red
Traits with both positive and negative buffs at the same time
(New idea would be Orange, does not affect trait power but instead of decreasing trait space by 1 it would effect trait space).
Trait name: Detrimental furry
Ability: Increases attack speed by a 2x multiplier but decrease in damage by 50% (Haste does not increase speed of hits on players btw)
Trait cost or gain: 0
Amount of space trait takes: 2 (Takes out 2 slots instead of 1 with no loss of trait power or gain)
Color: Orange
Feel free to discuss and suggest ideas, negative and positive feedback is encouraged (Do not confuse yourself with negative feedback and unfriendly criticism which is not welcomed)
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