• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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[USER=15291]@SamuraiFox[/USER] Welcome to Massivecraft! All worlds share the same player stats and inventory, except for Creative, so the only difference between worlds is the terrain and the people who inhabit them. Currently there are three active Faction/Survival worlds: Teled Methen, Fendarfell, and New Ceardia. You can use the Dynmap to take a look at each of them (scroll to the right to open the sidebar and choose different worlds). There are a few more Faction/Survival worlds but they're slated for deletion soon.


All Faction/Survival worlds have MassiveRestore enabled, which is a plugin that automatically reverts unclaimed land every six months so you'll need to join or create your own faction to make sure your builds aren't removed. By default, you can only claim ten chunks away from other Factions unless they give you permission otherwise.


If you're looking for a faction to join, check out the Faction Recruitment section.


Also, you may want to use the /dynmap hide command in-game to avoid giving away your location on the Dynmap.