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Credit goes to Rooseus for coming up with the foundation of this idea.
Okay, the current system of sieges is a bit like this.
Enemy goes to opponent's castle.
Enemy kills 2 workers.
Enemy sits outside opponents castle for 30 minutes taunting the opponents and waiting for them to come out.
Enemy gets bored.
Opponents get bored and send out suicide peasants to try to kill enemies.
Eventually a) The enemies ragequit or b) the opponents in the castle ragequit.
The problem here that I see is that the raiders have no real objective. Sure they can make demands, but at the end of the day they're just sitting there, waiting.... In my suggestion, I propose that the raiders get advantages as the opponent's faction power drops. No, I'm not saying that you should enable warclaiming, that's a horrible idea, but I would like it if something like this was implemented.
Enemy fac has 4x your power level- They can use levers in your territory
Enemy fac has 4x your power level AND you have 3/5 or lower of your max power level- enemies can use wooden doors in your territory.
Enemy Fac has 5x your power level and you have 1/2 or lower of your max power level- enemies can open all doors and use buttons and levers.
Enemy Fac has 5x your power level and you have less than 1/3 of your max power level- You become a Vassal State of the enemy fac.
Now you may ask, what is a Vassal State? A Vassal State is basically a subfaction of the other enemy fac. When you become a Vassal State to a enemy faction, for example lets just say Algaron, you'll automatically become their ally and inherit all of their allies and enemies. Algaron will get certain benefits from a Vassal State, but the Vassal State itself will get a few benefits as well. Here's a list of benefits for Algaron and the Vassal State.
Algaron benefits-
-Vassal States is forced to enemy everyone you enemy and ally everyone you ally.
-You have access to the Vassal State's faction bank
-You can set a tax % on all goods sold inside the Vassal State's territory.
-You can open all doors as well as use buttons and levers in the Vassal State's territory.
-You can break blocks in the vassal state's territory, however you will lose health by doing so and grief is still bannable on their territory. It could also be made so they could only break certain blocks.
Vassal State Benefits-
-If anyone enemies you they automatically enemy Algaron too.
-You can open wooden doors as well as use buttons and levers in Algaron territory.
-When Algaron annexed you, your faction power merged with Algaron's, so when your members die a portion of Algaron's power is lost too, so Algaron is forced to provide some sort of military protection. However, Algaron will only lose power if your members die in pvp, so don't do mass suicides to try to drag Algaron down.
Mutual Benefit-
-Both factions will get the standard 30% defense bonus on either one of their territories, so the Vassal State gets the defense bonus on Algaron land and vise versa.
Revolt-
A Vassal State can revolt and try to break free of Algaron's control. Doing so requires at least 1/3 of your members to agree to revolt and at least 1 officer. Starting a revolt immediately enemies Algaron, but there are some interesting complications. The Vassal State's goal in a revolt is to get its power level to half of that of Algaron. You can do this by killing Algaron members and getting Algaron members to kill "innocent" civilians. Algaron's goal is to get the Vassal State's power to half of what it was when it started the revolt. They can do this by killing revolutionaries.
Innocent "civilians"- Notice how I said that only 1/3 of the Vassal State needs to revolt. This means that there can be up to 2/3 of the Vassal state's members who are not participating in this revolution. If you kill these innocent civilians the Vassal state will actually gain power. This means that Algaron soldiers need to be careful of who they kill, so they can't just mindlessly massacre members of the Vassal State.
This is it for now, tell me if you want any modifications of additions to this idea!
Okay, the current system of sieges is a bit like this.
Enemy goes to opponent's castle.
Enemy kills 2 workers.
Enemy sits outside opponents castle for 30 minutes taunting the opponents and waiting for them to come out.
Enemy gets bored.
Opponents get bored and send out suicide peasants to try to kill enemies.
Eventually a) The enemies ragequit or b) the opponents in the castle ragequit.
The problem here that I see is that the raiders have no real objective. Sure they can make demands, but at the end of the day they're just sitting there, waiting.... In my suggestion, I propose that the raiders get advantages as the opponent's faction power drops. No, I'm not saying that you should enable warclaiming, that's a horrible idea, but I would like it if something like this was implemented.
Enemy fac has 4x your power level- They can use levers in your territory
Enemy fac has 4x your power level AND you have 3/5 or lower of your max power level- enemies can use wooden doors in your territory.
Enemy Fac has 5x your power level and you have 1/2 or lower of your max power level- enemies can open all doors and use buttons and levers.
Enemy Fac has 5x your power level and you have less than 1/3 of your max power level- You become a Vassal State of the enemy fac.
Now you may ask, what is a Vassal State? A Vassal State is basically a subfaction of the other enemy fac. When you become a Vassal State to a enemy faction, for example lets just say Algaron, you'll automatically become their ally and inherit all of their allies and enemies. Algaron will get certain benefits from a Vassal State, but the Vassal State itself will get a few benefits as well. Here's a list of benefits for Algaron and the Vassal State.
Algaron benefits-
-Vassal States is forced to enemy everyone you enemy and ally everyone you ally.
-You have access to the Vassal State's faction bank
-You can set a tax % on all goods sold inside the Vassal State's territory.
-You can open all doors as well as use buttons and levers in the Vassal State's territory.
-You can break blocks in the vassal state's territory, however you will lose health by doing so and grief is still bannable on their territory. It could also be made so they could only break certain blocks.
Vassal State Benefits-
-If anyone enemies you they automatically enemy Algaron too.
-You can open wooden doors as well as use buttons and levers in Algaron territory.
-When Algaron annexed you, your faction power merged with Algaron's, so when your members die a portion of Algaron's power is lost too, so Algaron is forced to provide some sort of military protection. However, Algaron will only lose power if your members die in pvp, so don't do mass suicides to try to drag Algaron down.
Mutual Benefit-
-Both factions will get the standard 30% defense bonus on either one of their territories, so the Vassal State gets the defense bonus on Algaron land and vise versa.
Revolt-
A Vassal State can revolt and try to break free of Algaron's control. Doing so requires at least 1/3 of your members to agree to revolt and at least 1 officer. Starting a revolt immediately enemies Algaron, but there are some interesting complications. The Vassal State's goal in a revolt is to get its power level to half of that of Algaron. You can do this by killing Algaron members and getting Algaron members to kill "innocent" civilians. Algaron's goal is to get the Vassal State's power to half of what it was when it started the revolt. They can do this by killing revolutionaries.
Innocent "civilians"- Notice how I said that only 1/3 of the Vassal State needs to revolt. This means that there can be up to 2/3 of the Vassal state's members who are not participating in this revolution. If you kill these innocent civilians the Vassal state will actually gain power. This means that Algaron soldiers need to be careful of who they kill, so they can't just mindlessly massacre members of the Vassal State.
This is it for now, tell me if you want any modifications of additions to this idea!