As the Title suggests, I want to expand the types of drops you can get from killing a player. Currently the only thing you get from a player is their inventory and a 10% chance for their head drop... But seeing as how I and many other players have doublechests of god gear. Those types of items are not as appealing as they used to be.
Here Is my suggestion.
Non-Premium drops
Soul Shard - 15% Drop chance
Bottled Soul - 5% Drop chance
Premium Drops
Player Head - 30% Chance Drop
Soul In a bottle - 5% Drop
Please ket me know what you think about the suggestions below, and if you have any additional ideas please share. Also The Soul in a bottle Premium drop would most likely have to keep the same effects as a bottled soul drop.
Non-Premium drops
Soul Shard - 15% Drop chance
Bottled Soul - 5% Drop chance
Premium Drops
Player Head - 30% Chance Drop
Soul In a bottle - 5% Drop
Please ket me know what you think about the suggestions below, and if you have any additional ideas please share. Also The Soul in a bottle Premium drop would most likely have to keep the same effects as a bottled soul drop.