Rejected New Locking Feature

Discussion in 'Feature & Idea Discussion - Archive' started by Buckwheat2003, Mar 5, 2017.

  1. Buckwheat2003

    Buckwheat2003 Plotting Somthing Sinister

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    I was just siting around thinking about massive when I had the idea to add a slightly interesting feature to massive lock. Keys. This may sound dump but keys could be a craftable item that only the player who made the lock can craft.If they have the lock equipped and make the key than it fits the lock. Instead of adding people to locks this just gives the people with the keys the ability to open them. Possible interesting feature for roleplay and factions I thought.
     
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  2. Zacatero

    Zacatero give a quack to wingback
    1. *✴︎ Cadun ✴︎*

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  3. AlysaPotato

    AlysaPotato Daensquad

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    I really like this idea!
     
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  4. Beetletoes

    Beetletoes Regalian Emperor

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  5. Madus

    Madus Robot

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    I was summoned.
    This sounds interesting and is possible. However the tech department is currently focusing on factions so this will not be at our attention currently. We might however revisit this at some point in the future and implement it. No promises though, this will most likely not be added in the near future.
     
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  6. Conflee

    Conflee Me an the bois at 3 am lookin for BEANS!
    1. The Beggars

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    This would be a really cool addition to Roleplay I feel. If you can change the name of the Key Item like you do Books, like /key rename (name) and have the actual tags that make it work be in the Lore especially.
     
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  7. falconhand

    falconhand Aieralynian Kingdom

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  8. Mooffins

    Mooffins ghost of christmas past Supremium

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    Hey! Thank you for your interest in new features of the server? After some consultation with Madus it was decided this would not be pursued, and is rejected due to simply not being needed at the moment.
     

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