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Played Character Nerore Mithriltoe

This character is actively played.

qlizzyHQ

Refugee
Joined
Jul 18, 2024
Messages
3
Reaction score
1
Points
13
Roleplay Guilds
Bonfire Guild
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CHARACTER INFORMATION

Name
☾⋆。 °✩ Nerore Mithriltoe ☾⋆。 °✩

Race/Heritage - Dwarf

Gender / Pronouns - She/her

Age - 29

Religion - Fornoss (Eili Pantheon)

Occult - N/A

Languages:
Common
Barrudh (Dwarven)

Character Occupation - Blacksmith, Inventor, Bonfire Lodge Guild Member

DOB: May 17th, 283 AC.




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☾⋆。 °✩ CORE CONCEPT ☾⋆。 °✩

★ A Snarky and Straightforward lass, tasked with the internal determination to not lose herself within acts of desperation, but to earn her honor through internal trial.
The world of technology and invention is always expanding. Regardless of that fact, she works to create something worth recognizing in that world.
From combat gear to support items, she is always in a constant state of inventing.

In a more deeper evaluation of just how heavy her determination is, She's quite adamant on carving the Dwarven name into the mind's of all who shall bear witness to it's greatness. But this ambition comes with the consequence of constant high standards and self over-work. ★

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INTP - Logician
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APPEARANCE INFORMATION
A Stoutly Muscular young dwarf. She is normally dressed in upper body armor, and suspenders connected to a waistline utility belt, followed by jagged trousers and boot-like leg warmers. Her right arm is accessorized by a long compression sleeve. ( Which happens to be a built in mechanical device of her own creation.) While her hands are sheathed by black-leather fingerless gloves.

★ Her eyes are a grimy sage green.

★Her skin is a coppery tanned brown, calloused and scarred from her work.

★Her hair is a dark slated gray, curly and lush.
( including her tamed facial hair that frames the edges of her face.)

★ In height, She stands at a firm 4'9.



♫♪ ᴺᴼᵂ ᴾᴸᴬᵞᴵᴺᴳ ♫♪





★​

BACKSTORY

★ Nerore's years in Ellador has taught her much about the art of Dwarven smithing and craftsmanship. Under the wing of her sister, Nofrani Mithriltoe, Nerore gained a passion for invention and craftsmanship, an ambition that she could one day carve into the world. Nofrani however, was more prone to the art of battle and combat, securing jobs of mercenary work and extra buff for traveling parties.
Nerore, learning much from her homeplace, was still lacking in originality when it came to inventing, as you can only learn so much from one place. Nofrani, who travels frequently, had suggested Nerore begin travelling the continents, as foreign cultures offer much to be learned from.
At first, Nerore was skeptical of foreign travel. But after an unwavering promise made to her sister, Nerore began her culture study, moving to Regalia and traveling across the continents in search of inspiration and knowledge about what forms of technology the world had to offer. ★


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MINI STORY

★ In deeper perspective of An Unwavering Promise.

Nerore's promise was brought upon by the death of her sister, one's dying wish.
Nofrani had joined a travelling party visiting Ellador, in search of touring the Ancient Dwarven tunnels. Nofrani, amongst her time away, had become unnaturally obssessed by the notion of honor, influencing her behavior and her frequency in work. She agreed to the party request, regardless of the common knowledge amongst Dwarves of what lies within those tunnels. Nerore, at this time joined Nofrani for many travel jobs around Ellador, typically for scavenging metals amongst ruins, however she was wary of this job, as all Dwarves are away of the lingering Dakkar. But, Nofrani's unwavering behavior filtered her sense of reason, to which Nerore accompanied only to intervene for her sister's sake.
Upon their decent into the ruins, Nofrani's behavior became more erratic and urgent, to which Nerore suggested they turn back, but just as the party had stopped, The dakkar had arrived. Nofrani, who came to do her job, had prepared for battle, while a Mage amongst the party, studied the ruins while under attack, binding Nofrani to her role.
Corruption? possession?
Some form of magic had suppressed Nofrani into fufilling her intended job, while erasing her ability to reason. Nerore had become aware of the situation once confiding with the Dark Mage, and attempted to remove her sister from the the fight. But, she was too late
Upon the fall of her sister, the party had fled, leaving Nerore to drag her alone from the enraged Dakkar.
In the midst of such traumatic events, Nofrani had came to, her mangled body unable to defend against the approaching Dakkar. With stakes as unlucky as theirs, she entrusted Nerore with her Viking Hammer, matching Nerore's own.
Approaching her death, she implored Nerore one last request.
An Unwavering Promise.★

★​

PLOTHOOKS
A resident within Regalia, currently working at the Bonfire Lodge Guild. She is experienced in guild work and request jobs.

A Connoisseur and fanatic towards Technological Inventions, and Smithwork, conducting many studies on foreign materials and technology and always on the search for new knowledge to implement within her inventions.

Currently studying the art of combat and bladework, looking to learn from those experienced in various forms of trained battle.

Follower of Fornoss, specifically the Eili Pantheon. Directly devoted to the Craftsman God, Dauw.

EXTRA TIDBITS:
★ She's currently visiting Amontaar in search of new metals and material research. A scavenging expedition.

★ Nerore has a deep unresolved paranoia towards the art and usage of magics, but not to the point where she's entirely against it, mostly just skeptical. This is due to the events that take place in overall Dwarven history involving magic, aswell as the incident resulting in the death of her sister, Nofrani.

★ The Technology Branches she specializes in is Vaulttech, and Kloktech.

★ In combat situations, she equips herself with her own self-made sleeve muscle compressors to compact around her arms as a safety precaution while wielding her Viking hammer as her default weapon.

★ A project she has in the works is the construction of multi-purpose tech heavy gauntlets, which can optionally be connected to the sleeve compressors for more stabilization when in use. The current flaws of this invention is it's directional flexibility and usage durability, to which she hopes to aqquire a metal versatile and flexible enough to match it's function.



HOBBIES & TALENTS:
Smithing, Craftsmanship, and Inventing are her most passionate hobbies and talents.
She's also an unbeatable drinker! ¬‿¬
(Comes with the territory of being a dwarf )



MECHANICS

  • Dwarves gain +1 Main Defense Stat while another Dwarf is within a 5 block range, which can break Cap up to 11. This mechanic can stack up to a +2 bonus.
  • Dwarves are barely affected by Alcohol that gets other people drunk, needing insanely high proof, and always being able to keep their drinks down.
  • Dwarves have perfect vision (night vision) underground and in dark surroundings, needing no light.
  • Dwarves are masters of the forge, able to perform feats of metallurgy in half the time of other craftsmen. Additionally, any metal item that a Dwarf produces is considered master class when compared to others.
  • Due to their vast understanding of architecture and metallurgy, Dwarves may gain additional insight from event items that may not be obvious to others (inquire with DM/Event Hoster for opportunities).


COMBAT PROFICIENCIES AND ABILITIES

Attack Stat: Strength
Defense Stat: Intelligence

Strength:
(Physical)

  • Bruiser Slam Pack
  • Bruiser Agony Pack
  • Bruiser Tackle Pack
  • Force Toss Pack
  • Technique Parry Pack
  • Tangle Strike Pack
  • Concussive Blow Pack

+ Weapon Throw (Free)
+ Bruise Stance Included/Free
+ Steady Body Pack (Free)


Intelligence:
(Technology Assist)

  • Tech Exchange Pack (Free)
  • Tech Charge Pack
  • Tech Auto Pack
  • Tech Assimilate Pack
  • Tech Exhaust Pack
Constitution:


Wisdom: 0

Dexterity: 0

Magic: 0

Faith: 0



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