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So lately, debuffs have been making a "comeback," specifically used by a few people. However, the way it currently stands, the vanilla debuffs are, well just overpowered. Currently, the most used debuffs are slowness and poison. An extended splash slowness potion lasts a total of 3 minutes, if hit properly. An extended splash poison potion lasts 1 minute and 30 seconds. This is really just way too long. Slowness alone is enough to screw you over, as you can't run particularly effectively, and also makes it harder significantly harder to strafe. However, combined with 1:30 of poison, it just gets pretty much impossible to fight in general. Sure, you can use milk buckets, but honestly carrying 4 buckets of milk on you to pvp gets kinda ridiculous. And sure, you can use debuffs as well, but honestly debuffed pvp is quite a bit less fun. It's like fighting with harmwater during the rain while also using only a speed 1 potion.
A lot of other servers (particularly HCF servers) have debuffs nerfed or disabled completely, and most people like it this way. I think Massive should take a step in this direction, by at least nerfing them to 30-45 seconds each.
A lot of other servers (particularly HCF servers) have debuffs nerfed or disabled completely, and most people like it this way. I think Massive should take a step in this direction, by at least nerfing them to 30-45 seconds each.