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Played Character Nelcotzin

This character is actively played.
Joined
Sep 3, 2024
Messages
9
Reaction score
3
Points
18
Character Information
  • Full Name: Nelcotzin
  • Heritage / Culture: Selvath Freefolk
  • Age: 25
  • Gender / Pronouns: He/him
  • Religion: ?
  • Occult: Yes
  • Character Occupation: Silver-smith/jeweler
Appearance Information
  • Eye Color: Green
  • Skin Color: Tan
  • Hair: Ginger
  • Height: 6'
  • Body Type: Lithe
  • Additional Features: Digitigrade Legs, spiral horns, deer-like ears and tail, blue face tattoos
Skill Information
  • Hobbies and Talents: Silver smithing, dance and song.
  • Mechanics:
  • Animal Masters: You can communicate with wild animals in your presence, but they cannot have plot-relevant information or information that would otherwise be metagaming or character-revealing. You can summon a plant and bark-matter mount from the forest anywhere, or call upon a Regalian deer to stride to you as a mount. Finally, you can turn wild beasts into temporary familiars. This may not work on Event Animals.
  • Forest Masters: You can (within reason), change how you are perceived, or how others perceive the forest around you while out of Combat. This can include producing animal sounds that imply the presence of predators, disappearing in the canopy as you jump from tree to tree, and generally making the forest a hostile place to be for unwelcome guests. Whatever is done, cannot confer combat benefit or pre-combat positioning.
  • Wood Singer: You can use song, music, or hand gestures to reshape wood and other plant-like materials in any shape you like, for example, jewelry or weapons. Other good applications for this are as furniture or decorations inside houses, or to address in-the-moment needs while in the forest, for example by creating wooden bowls, or chairs to sit on that sprout from the roots in the soil.
  • Capitalism Free: You cannot be Aristocratic or Nobility in Regalia, but you don't need to either. While Regalians need money to buy things, you can just get anything and everything from the forest for free. You never need to buy clothes or food, and even alchemical ingredients and medicine can be regularly sourced from the woods. Money has no meaning to you and you can extract value for yourself. You have defeated John Locke.
  • Beast Becoming: You can use a ritual/ consume/ sacrifice any part of an animal to adopt aspects of it, for example consuming the flesh of a jungle-cat and taking on their hind legs and tail, or sacrificing the pelt of a bear and transforming your arms into bear-claw hands. These changes are temporary (however long you want them to be), can change any body part but never the head, and cannot grant other mechanical uses such as flight.
  • Languages: Natl, Altalar, Common (not great at common), Sign, Droque
Backstory/Plothooks
(Yet to be improvised)

Combat Proficiencies and Abilities

Attack Stat: Str 17
Defense Stat: Con 15
[0/14 points spent]
Proficiency Points:
  • Strength: 7
    • Veteran Stance (free)
    • Veteran Sentinel
    • Veteran Antimagi
    • Veteran Banishment
    • Veteran Tri-Slash
    • Veteran Parry
    • Breakthrough
    • Heavy Throw
  • Constitution: 5
    • Rebound Pack
    • Fortitude
    • Rage Counter
    • Thick Hide
    • Iron Will
  • Intelligence: 0
    • [Ability Name]
  • Wisdom: 0
    • [Ability Name]
  • Dexterity: 0
    • [Ability Name]
  • Faith: 0
    • [Ability Name]
  • Magic: 2
    • Arcane Aura
    • Wardrobe Pack
  • Charisma:0
    • [Ability Name]
 
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