- Joined
- Jul 17, 2024
- Messages
- 16
- Reaction score
- 12
- Points
- 23
Character Information
Appearance Information:
Skill Information:
Plot Hooks & Backstory:
Combat Proficiencies and Abilities
Attack Stat: Dexterity
Defense Stat: Magic
[14/14 points spent]
Proficiency Points:
Dexterity: 7 — Ranger Stance
- Full Name: Neferttia/Nefert-tia/"Tia"
- Heritage / Culture: Lanlath-Asha
- Age: 27
- Gender / Pronouns: Female, She/Her
- Religion: Syncretism - Draconism (Dominant) Khama (sub-dominant)
- Occult: Vortex -Matter & Enchant/ Archon - Shroud
- Character Occupation: Entertainer
Appearance Information:
- Eye Color: Lavender
- Skin Color: Dark Brown
- Hair: Dark Purple
- Height: 5'8
- Body Type: Lean
- Additional Features: Feathers below her eyes on her cheeks, gold eyeliner, golden wings
Skill Information:
- Hobbies and Talents: Musician, Singer, Dancer, Artist, Bodyguard, Executioner
- Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
- Lanlath are supremely difficult to inebriate with traditional alcohol, requiring a stupendous amount of liquor before they even begin to feel a mild buzz.
- Savent Asha can control a special substance called Living Metal, which is a solid metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
- Savent Asha can manifest (or have) Wings (of any design: Furred, Feathered), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.
- Savent Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel-like sparks that light up.
- Languages: d'Ithanie, Altalar, Ibeth
Plot Hooks & Backstory:
- Divided: Neferttia has lived life divided in what she should be and ultimately decided to not decide at all. Her parents, a Lanlath Elf, Lücus, and a Savant Asha, Sat-Pah, were both warriors and fought bravely for Draconism. Though they were equally ridiculed by their own faith and their kin for the paths they chose forward, their talent and bravery on the battlefield didn't go unnoticed. They raised their daughter to be as such despite the war being over. They wished for her to carry on the archon torch and eventually become a Dragon Champion. However, they passed away in battle.
- Archon: For most of her life, she dutifully pressed to serve as an archon. However, not as a frontliner, instead as the silent and deadly executioner. As Shroud Archon, she tried to be as effective and efficient as possible while learning as much as she could about the people she killed. She has a duality where she can be bright and cherry, but in combat, she becomes quiet and focused. However, through the years, she started to take on less duties before vanishing all together.
- Entertainer: While to the rest of the world she had disappeared, she had found a passion for something new in another. An Ailor whose family was corrupted and killed by Neferttia, the two grew an unlikely bond and in a way became like a grandmother to her as she showed the other art, dancing, music. She loved it, performing where she could, and now had a split dream. She wished to perform in front of an endless sea of people. Yet, part of her still tried to hold onto her parents dream too, to become a Dragon Champion.
- A Path Forward: Now, she travels to perform where she can. She is still devout to Draconism specifically with Felicula despite previously being loyal to Umbra, yet the places she went, also made her build a connection to the Khama faith through Pahtia. She's still deciding what goal she should strive for more. Being an entertainer/artist or taking up the warrior's life and eventually becoming a Dragon Champion.
Combat Proficiencies and Abilities
Attack Stat: Dexterity
Defense Stat: Magic
[14/14 points spent]
Proficiency Points:
Dexterity: 7 — Ranger Stance
- Ranger Tag
- Ranger Wallop
- Ranger Trap
- Ranger Splash
- Hook Shot
- Sharp Reflexes
- Escape Artist
- (Free) Magic Warp
- (Free) Magic Cleanse
- Magic Smog
- Magic Shove
- Magic Snare
- Magic Isolate
- Magic Disengage
- Magic Resist
- Wardrobe Pack (Magical Variant)