- Joined
- Dec 29, 2015
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- 548
- Reaction score
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- Age
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Basic Information
- Full Name: Nal Roh
- Nicknames: Tiny
- Age: 48
- Gender: Male
- Race: Dakkar
- Main Ambition: To find his own way into Gana-Eeshtar.
- Special Permission: NA
Basic Information (Expansion)
- Nal Roh left to Regalia after his separation with the Hadar clan of Dakkar, no longer satisfied with the thought of him being subservient to another race without any hope of power. He now spends most of his time in the sewers, wrestling with the responsibility of being a leader in the New Sun.
- Born in the caves beneath Ellador, he later lived in the Essa Empire.
- Secondary ambitions: Attain a citizenship
Skill Information
Weapon: Fists
Level: Novice
Source: Arlora clan/Sa-Allar mentor
Visual Information
- Eye Color: Black on yellow
- Skin Color: Orange
- Clothing: Brown pants, blue cloth around his waist.
- Armor: What he has grown, as well as wide iron bands on his biceps, and studded-iron reverse leather apron (for better words) that protects the backs of his legs.
- Height: 7 feet
- Body size: Strongman
- Body Build: Endomorphic
- Weapon of Choice: His fists serve him well for all situations.
Nal Roh Art
Art by the wonderful @Ghirko
Visual Information (Expansion)
- Nal Roh stands at a towering 7 feet, with muscle generously strewn across his body. He clocks in at about 600lb overall.
- His hide varies from orange to red, covered in rock-like protrusions and more than a few scratches and nicks. On his back, the bone plate has been carved into, giving him the Dakkar version of a Tattoo. The Carving is one of the sun, with rays stretching up to his shoulders, and down to his waist. The plate on his chest is cracked on the left side, running down at a diagonal angle towards his left elbow for about five inches. Despite his crack, his plate suffers no weak points or exploitable openings, if someone wanted to stab him through his plate, he'd need to be immobile and on his back, in which case one could just stab his neck and be done with it.
- Like the rest of his race, he has thick, large bones that do well to support his intensely muscular frame.
- As is typical of his race, Nal Roh is a top-heavy creature, most of his muscle graces his upper-half, with his back and legs nearly weak when compared to the rest of his body. One thing to note is that while he does not leave his body-build, Nal Roh's size is monstrous, even for a Dakkar.
- His fat accumulates more in the middle of his frame, although he has some everywhere, such as his arms and legs.
- Much of his skin is laced in scars. Thin lines dotting across his lower neck and upper arms.
- Nal Roh clothes himself simply. Wearing no true clothing bar some worn, brown pants with a blue sash that acts as a belt. Occasionally, on his chest, he wears a harness-Esq piece of equipment that has a two lock-hooks set apart from each other. He uses this to carry his Maul horizontally across his lower back, just so he can use his hands for other important tasks such as eating, lifting, or knuckle-walking.
- His maul is more of a monster than he could ever hope to find, or need to. Given to him by House Heart, it is built to take hits, and deal bigger ones. The shaft itself is five feet long and utilizes an iron rod to prevent it from snapping under its own weight. The head is enormous, clearly not made with the intention to drop anything smaller than a Troll, it's 90lb iron head holds the power to break through steel plate, the bones it protects, and the horse that it all balances upon.
Personality and Abilities
First Paragraph: First impressions with Nal Roh often showcase his rather violent tendencies overlaid in subtle tones of mild idiocracy. When not in a brawl, Nal Roh is highly social, and while nearly impossible to visually read by any member of the Humanium bar in times of anger, it is clear that he is rather honest and does his best to emote his feelings to those around him. A surprisingly simple task despite a heavy and consistent syntax impediment. Most, if not all of those who meet him will take note of his utter fearlessness and devotion to loved ones.
Second Paragraph: Nal Roh was not always as driven as he is today. His time amongst the Al-Allar was enlightening, but his arrival to Regalia brought him back to his roots. He treats his loved ones the same way he would treat himself and believes in himself fully and completely. Because if he is unwilling to have confidence in himself, then who can be expected to trust in him as well? The secret to his fearlessness is that it stems from a crippling fear of shame, especially from those within his circle of trust. When faced with terrible odds, Nal Roh will not once think to turn tail and run because the thought of him returning home and needing to say that he failed to even try is more painful than whatever lies ahead of him.
One of the reasons that Nal Roh is so predisposed towards violence is not fully due to his short temper, or even a love for violence. Nal Roh is drawn towards violence because of the rush. As a hardcore adrenaline junkie, Nal Roh is quick to fling himself head-first into any and every violent interaction that he can, be it the easily-found fight in the sewers, or the pre-planned excursion outside of Regalia.
Third Paragraph: When it comes to family or friends, Nal Roh hits an odd spot between tough love and overprotectiveness. His passive stance is one that preaches violence and mild suffering to build character and prove worth, and as such he is more than willing to pummel a loved-one in order for them to 'toughen up' or prove him wrong. In his mind, he is protecting them from future interactions that he cannot be present in. Otherwise, Nal Roh is largely a rather malleable creature to those that he loves, allowing them to get away with things that would appall others. He strives to make himself as helpful as he can while refraining from meddling in the affairs of his loved-ones, which is likely for the best. When his family or friends are threatened, Nal Roh will stop at absolutely nothing to protect them, even at the risk of life, limb, or mental health on his own part. He could never live with himself if he did otherwise.
Fourth Paragraph: While he certainly isn't good, few could call him evil. He constantly tosses himself into fights with the will to harm, but generally, intends on protecting an ally by doing so. He isn't a thief, pirate, or murderer, just a brawler, instead working hard on his mundane jobs with an almost obsessive intensity. While he preaches violence, he preaches it as a solution to resolve or avoid greater or less desirable violence. As such, Nal Roh falls firmly in the center of the moral spectrum, desperately waiting for someone to tip him to one side so that he can toss himself into battle. For the most part, Nal Roh views violence as condonable, and thusly measures the morality of the situation by the fairness of each interaction. An Ailor (or anyone else for that matter) cruelly toying with someone less intelligent or physically capability can easily find themselves as the next victim of his violent nature, where two fighters in willing combat will rarely see him intervene. Truthfully, his system isn't there because he is a good person, but because it allows him to revel in as much wanton violence as he pleases without fearing any repercussions from bystanders.
Fifth Paragraph: When it comes to Nal Roh's worldview, he leans towards a liberal mindset. Judging on race, gender, appearance, and many other similar concepts seem inefficient to him. If someone can do something, then them doing so can only benefit others. His willingness to accept and adapt is stronger in him than it is in some of his kind, but it's hardly anything miraculous. His religious beliefs are substantially more surprising, as he accepts most deities beyond Hael. A direct result of his time amongst the Al-Allar, the monotheistic faith in Hael has evolved into a polytheistic faith in which Hael is one among many. As such, Nal Roh see's Hael as the god of war, combat, and Gana-Eeshtar. The Emperor can be seen as a god of righteousness and bipedal pink Races, and that Estel and Beheasal are gods in their own right. Although he does believe that all of the gods hold power, he has unsurprisingly devoted himself to Hael.
Personality Traits
Positive
Neutral
Negative
Positive
- Fearless: With the philosophy that only cowards run, and the size to back his philosophy with muscle, Nal Roh fears absolutely nothing. In a world of great beasts and logic-breaking magics, he makes himself known through being absolutely willing to fight anything, anytime, regardless of risk, consequence, or already sustained injury. He would rather knowingly fight a superior foe and lose his life than to return to his home and say that he ran without ever trying.
- Loyal: A believer that loyalty is a principle worth upholding, Nal Roh enjoys making himself useful to the ones he cares for. He is willing to do anything at any time for anyone close to him, from carrying loads, to taking hits for others in the midst of battle. On the rare occasion that he does break someone's trust in him, be it intentional or accidental, he sets his sights down on some form of appeasement.
- Confident: Once upon a time, Nal Roh was self-doubting, maybe even timid. No longer is this the case. His choices are made with full confidence his both his abilities and the abilities (or lack thereof) of those around him. As a less-than-brilliant fighter, this trait has brought him far, and it still has proved itself to be invaluable in everything that he does.
Neutral
- Tolerant: Having an Allar influence on his life at an early age, Nal Roh is rather accepting of most ideas, races, and even religions when compared to others of his race. His general liberal mindedness allows him to accept the usage of weapons amongst Dakkar and extends slightly into magic usage. As free-minded as he thinks he is, he still fails to react kindly to Dwarves in most scenarios, as well as often finding himself easily manipulated in many situations.
Negative
- Adrenaline junkie: For Nal Roh, a fight is hardly just a test of strength or a show of devotion. The thrill of combat and the adrenaline that accompanies with it is the absolute driving factor in combat. His addiction extends beyond combat, and a slightly stunning amount of coin is spent thrill-seeking both inside and away from Regalia. From Ogre hunting to spelunking in Dwarven Holds, the scent of danger fails to escape from this nose-blind Dakkar.
- Short tempered: A common trait amongst the people of his race, his temper is about as short as it gets. Unironically hot-headed, Nal Roh quickly becomes pointless in any sort of verbal argument and usually resorts to violence in times of stress. He is the first to throw a punch, and the last one to regret it.
- Scatterbrained: Hardly a great mind, Nal Roh finds himself constantly draining his already limited pool of attention on insignificant tasks and such, or actions totally unrelated to his current task. His processing abilities are less than desirable, and his passion for intense thought is sub-par at best. Just another reason that he defaults to violence in times of stress.
Strengths
- Monstrous: Be it seen as a blessing from Hael, or a simple stroke of good luck, Nal Roh's immense strength cannot be denied. From a young age, even Nal Roh could see that he would never become truly skillful in anything, and so he traded any concept of skill for brute strength. His tradeoff treated him kindly, as even by Dakkar standards, Nal Roh is a monster among great beasts. His immense strength exceeds the heightened Dakkar standard in great leaps and bounds while his endurance is less exceptional. As such, Nal Roh is a fantastic brawler, but quickly wears out during drawn out battles.
- Experienced: In terms of skill, Nal Roh is lacking, but even he has a style that he devotes himself to. His history of violence, as well as his utter fearlessness, has taught him that the wisest strategy is to largely forgo defense, allowing his own body to keep himself safe. When standing, his has an increased tendency to block with his forearms but is most notable for his sweeping backhands, a move which usually forces his opponent to retreat under the threat of taking heavy damage. He remains largely immobile when fighting on two feet, usually letting the enemy come to him in an attempt to conserve energy for later attacks. In tougher scenarios, he is apt to try and grab hold of an enemy, and use them as a club of sorts, or as a throwable object to varying degrees of success. When on his knuckles, he leans towards grappling, charges, and tackles, the question of defense long having fled from his mind as his plates are in the perfect position to defend him in that form, his unarmored legs protected by his iron upper-half. Because of this experience, Nal Roh is not known to devolve into fits of raging fury in the middle of combat and will take considerable damage before that instinct ever kicks in. Of course, it occasionally does break free, to which Nal Roh loses all semblance of his style, and fights as nothing more than a feral animal that feels no pain, as if he had been spit out of the void, which is never ideal, seeing as he can no longer tell friend from foe and quickly drains himself.
- Determined: When tasking himself to do something, Nal Roh will go to the ends of the earth to do it, regardless of personal cost. His obsessive drive applies to everything from achieving his goals regardless of how things are set against him, following orders from those he has placed himself under, and even combat, where poor odds or great injury only calls for more drastic and violent measures. Of course, Nal Roh prides himself in his determination and considers it to simply be ethic. In reality, it is two parts commitment, one part ego, and one part fear that prods him into motion. Regardless of his reasons, his determination truly shows in anything and everything he commits himself to.
Weaknesses
- Nearsighted: Another reason that he chose to avoid any vocations that required skill over strength is his dismal vision. As a hatchling, he had hardly noticed that he could hardly see some of the objects or people that those around him could describe in clear detail, but as he grew, his vision grew worse. At this point in his life, he cannot see clearly half an inch beyond his own snout, forcing him to bring objects that he truly wishes to see directly before his eye. At three feet, details like eye-whites are invisible to him. At five, the face is nothing but a blot of color standing upon a bipedal something. At ten feet, colors truly start to blur, making thirteen feet the limit at where even guessing most races via shape is out of the question. He has learned to recognize people and places through color instead of shape, which is only about half as useful as it sounds.
- Thalassophobia: Due to some unpleasant experiences earlier on in his life, he has developed a rather strong fear of large bodies of water. A lack of land and an inability to even begin to see what lurks beneath the sea gives him crippling anxiety when on ships of any kind, even airships, although to a slightly dampened extent. Knowing himself to be useless on a vessel, he usually locks himself away into the lowest part of the ship, loath to emerge for any reason, and hopelessly seasick even if he does.
- Right Eye: The outcome of a particularly unfortunate fight in the eastern sewers, Nal Roh no longer able to see out of his right eye in any way, shape, or form. When combined with his already poor vision and natural blind spots, this makes for a crippling visual combination that leaves anyone who is even vaguely on the right side of his body completely invisible to him.
- Aggressive: At the drop of a hat, Nal Roh is more than ready to throw down, even if the situation dictates that such a decision is less than wise. Multiple enemies are seen as a challenge, not a threat. Skilled opponents are seen as competition to be fought. In most cases, Nal is wrong about both. His lack of calm judgment makes him ill-suited for tense interaction or anything of the sort, and it usually ends up getting him injured right alongside those he cares for.
- Cocky: There is a fine line between brave and dumb when in a fight. Nal Roh crossed this line long, long ago. His natural armor and crushing strength have him convinced that he can't lose against anyone, from the sharpest marksman to the agilest Turall. Frankly, he is wrong. His over-confidence in his abilities constantly comes back to bite him when the timing couldn't be worse, and it is always his fault. In a fight, he is known to allow the enemy to pick their own position without resistance, hand out free hits, and disregard the existence of any fighter who is weaponless or bearing a dagger. Ironically, it is the daggered fighters that deal the most crippling blows and has nearly lost his life twice to lackluster knife-wielders that he underestimated. He continues to do so at his own peril.
- Katagelophobia: On Aloria, the only thing that can claim to truly inspire fear in Nal Roh is the fear of shame and ridicule. Every action he takes, every fight he picks, and every victory he celebrates or loss that impacts him is driven by the fear that if he fails to commit, that he will return to loved ones who no longer respect him. While this does drive him to whole new levels of commitment, it is absolutely detrimental. His dedication to success has and will cause him injury consistently, regardless of the task. This is why he is more willing to risk his life in a fight when retreat is an option that he can easily take. Failure is acceptable, but in that case, he needs to have tried twice as hard, taken twice as many hits, and done twice the damage as the runner-up, which is not a reasonable goal. In cases where Nal Roh is forced to return from an interaction in which he was soundly beaten, he falls into a pride-crushing depression in which his only goal is to prove himself to himself by taking on the least reasonable, most negatively biased challenge he can get his hands on and use that challenge to prove his worth again.
Personality and Abilities
- Although he does own a Maul, he rarely finds himself using it. In most cases, Nal Roh fights bare-handed, using his own rocky armor as a weapon against his less-defended opponents. He does infrequently carry a mace at his side, although it hasn't seen use in months.
- Nal Roh is no healer, but he does understand the basics of simple and beneficial alchemical brews. Ruby Paste is usually beyond him, but a brew with Ruby Flower mixed in can occasionally be found on his person.
- As a thrill seeker, Nal Roh loves anything that screams of danger. His addiction to the rush of adrenaline he feels when in hazardous places fills near every decision he makes.
- Nal Roh has a fascination with fire. Spending much his downtime poking a flame with a stick, or fooling around with embers.
- Magic is not a great love of his. While is Allar-influenced beliefs keep him from hating the concept of Magic, he does find it irksome at best.
- Dwarves are a bit of a trigger for him. Rare is the encounter that fails to end in violence when Dwarves are involved.
Relationships
Rokh'Pokka: Their relationship started off as something typical to Nal Roh, with the small cat-man being nothing more than someone to fight when larger foes were nowhere to be found. But as time went on, their relationship grew a hundredfold. Today, Po' is his dearest friend and partner in crime, their combined strengths making them energetic speakers, and an obscenely strong tag-team in combat. Pokka's fights are Nal's fights, and he is more than willing to risk anything for the little guy.
Eventually, Nal Roh intends to teach Rokh'Pokka how to understand Tekree.
Tyrok Ulfurtoon: These two northerners met each other when they were part of the Violet Resistance, an extremist rebellion group that aimed to take Freya Lo down and eradicate the Deathling menace. They trained together for a short while, sometimes in groups following Nal's orders, other times in groups following Tyrok's orders. Most of these training sessions ended in injury or outside attack. Nal loved every bit of that.
Nal Roh still hopes to see some of that Northern Furry.
Life story
- Hatched in Gana-Eeshtar, 257 AC.
- Largely raised in a sack carried in a sack around his mother's neck until 261 AC.
- Joined the Dakkar horde to fight against the dwarves in 265 AC. Two years before most Dakkar grow to full size.
- Was ambushed by a dwarven unit in 268, and was routed to the surface along with his group. His size failed him in the new and open landscape against the dwarves. He and other survivors escape and are later captured by Ailor. They are sold.
- After many transactions, the 16-year-old Nal Roh is sold to Ssizo Dosso in 269 AC, an Al-Allar alchemist who lives with the one-armed Sa-Allar Joss Dosso.
- He learns to understand a good portion of Zasta from Ssizo, and the basics of combat from Joss until 286 AC, the start of the Chrysant war.
- Nal Roh escapes from Hadar in 288 AC, taking a ship to Arlora where he joins a clan of Sulptron Dakkar.
- Displeased with the Sulptron, Nal Roh leaves to the Regalian Empire in 294 AC, where he lives nomadically, doing simple jobs for little-to-no pay.
- Eventually wandering to Regalia, Nal Roh takes to the sewers to rekindle his sense of adventure. He stops visiting the surface in 298 AC, wandering deep into the sewers, far from most people.
- The flood of 204 AC drives Nal Roh to the surface, desperate to get away from the cold and wet remains, as well as a need for food. He joins the New Sun.
- Present Day: 205 AC has been good to Nal Roh. He has gathered enough coin to start taking the Sun on trips to other lands. Although he has told no one, he intends to make the initiation ritual for joining the Clan something similar to fighting Trolls or Ogres and surviving.
Nal Roh was hatched in Gana-Eeshtar in 257 AC, spending the vast majority of his early years strapped to his mother's neck in a sack. By 261 AC he had grown large enough to be allowed out into his rocky home without being suspended above the ground, no longer at risk of injury when falling. The early years of his life were spent as a skittish orange toddler who was little different from the others his age.
By the time it became 265 AC, Nal Roh was full sized and fighting against the dwarves in the ongoing Dakkar-Dwarf war. He followed more experienced Dakkar around and participated in the fights they had against their pink-skinned foes, doing little more than wildly crashing forward into hard objects or getting himself hit with the metal weapons deployed against him. Needless to say, despite his size he was nothing more than a hinderance.
In 268 AC, Nal Roh had participated in a good number of battles against the short-folk, scars gracing his upper arms and the backs of his legs in great numbers. Unfortunately, scars don't protect from ambushes. Late into the year, his group his ambushed and takes many losses, running up in the direction the dwarves came from. After days of playing cat and mouse, they are pushed onto the surface where they could be picked off with greater ease. Nal Roh fought, but it hardly made an impact, the stunning sight of the new world combined with the disadvantage of fighting in an open space where the enemy can easily outmanoeuvre you killed most of the group he was in. The few that did survive only did so because they fled, getting lost in the great and unexpected expanse of Ellador's landscape. Eventually, they were found by a group of Ailor, who after taking the wounded and weakened party down, decided that the strange creatures could possibly strike a good profit if sold.
By late 269 AC, the Dakkar had been bought and sold so many times that their group had long since parted ways. The most recent buyer for the 16-year-old Nal Roh was an Al-Allar named Ssizo Dosso in the Essa empire, and Nal Roh took the last of many boat rides that would occur in his early life to get there. He gained little out of these trips, bar Thalassophobia. His stay with Ssizo was surprisingly pleasant despite all original intentions. He became a lab-rat for Ssizo's alchemical desires, but either due to a lack of funding, a waning interest, or a lack of easily elicit-able biological responses from the Dakkar during testing, he found himself as more of a pet that was occasionally fed things that made his breath smell.
His life amongst Allar was largely pleasant. He grew close to his master, who cared for him like a much-loved dog. His life outside of the house was usually spent amongst the Sa-Allar, specifically the Sa-Allar who lived under Ssizo's care, Joss Dosso. Joss was an older, one-armed Sa' who had outlived his usefulness from the moment he lost his arm in a construction accident, the extent of his reliability only exercised on simple tasks, such as carrying large books for Ssizo. Nal Roh and Joss got along well, and Joss even taught Nal Roh a few basic fighting techniques, such as the way to hold a mace, take advantage of the length of a Maul, or throw a good punch. From Ssizo, Nal Roh learned much of Zasta, although not once was he ever able to speak it. Additionally, he took on much of the Allar belief system, changing his outlook on much of what he was brought up to know.
Much of this changed in 286 AC. The sudden start of the Chrysant war placed Nal Roh into combat, although not very much of it. His low mobility meant that by the time he arrived at a location of combat, the fight was likely long over. At some point of the war, Ssizo and Joss went missing, and with the others too busy to focus on Nal, he took the opportunity to escape to one of the many empty islands that dot Hardar's landscape. By sheer luck, Nal Roh managed to get onto a ship in exchange for services once aboard during 288. Needless to say, his services were largely completed below deck with less-than-desirable efficiency, but his work was free. He arrived in Arlora without much trouble and managed to find himself drawn into a clan of Sulptron Dakkar.
Life among the Sulptron as enjoyable at first, but he soon grew to resent his time there. He saw himself amongst people with identical mentalities, but starkly opposing moralities. During the winter of 294, he left the Dakkar community of Arlora and eventually found himself in the Regalian Empire. He lived a largely nomadic life, lumbering from town to town, content to do simple jobs for little money. In 298 he found himself in the Crown City, where he immediately found himself drawn to the forbidden sewers. The thrills of combat and exploration drew him away from the surface for years as he treaded the deep tunnels, exploring yet never truly seeing what he had found.
In 304 AC, he nearly lost his life during the sewer flooding, surviving off of the scant Gassa-moss that was found deep within the sewers. The moment the water cleared out was the moment he returned to the upper levels of the sewers, shell-shocked and tired. Returning to society, Nal Roh quickly made friends and enemies among the people of Regalia and it's sewer system. People such as Lucas Amalao and the Crown City Weaver hit him with painful reality while he formed bonds with others such as Jude Serizzet, Streetpig, and Kivi, while joining the New Sun Dakkar.
Present Day
After the Lo Crisis, Nal Roh spends much more time in the sewers than he did the previous year. An eye was lost in a sewer fight while a brother was gained in the form of a Rashaq alpha. Having been cooped up for so long has driven Nal Roh to the edge of madness, and so he is currently making plans to leave Regalia on excursions to other lands.
By the time it became 265 AC, Nal Roh was full sized and fighting against the dwarves in the ongoing Dakkar-Dwarf war. He followed more experienced Dakkar around and participated in the fights they had against their pink-skinned foes, doing little more than wildly crashing forward into hard objects or getting himself hit with the metal weapons deployed against him. Needless to say, despite his size he was nothing more than a hinderance.
In 268 AC, Nal Roh had participated in a good number of battles against the short-folk, scars gracing his upper arms and the backs of his legs in great numbers. Unfortunately, scars don't protect from ambushes. Late into the year, his group his ambushed and takes many losses, running up in the direction the dwarves came from. After days of playing cat and mouse, they are pushed onto the surface where they could be picked off with greater ease. Nal Roh fought, but it hardly made an impact, the stunning sight of the new world combined with the disadvantage of fighting in an open space where the enemy can easily outmanoeuvre you killed most of the group he was in. The few that did survive only did so because they fled, getting lost in the great and unexpected expanse of Ellador's landscape. Eventually, they were found by a group of Ailor, who after taking the wounded and weakened party down, decided that the strange creatures could possibly strike a good profit if sold.
By late 269 AC, the Dakkar had been bought and sold so many times that their group had long since parted ways. The most recent buyer for the 16-year-old Nal Roh was an Al-Allar named Ssizo Dosso in the Essa empire, and Nal Roh took the last of many boat rides that would occur in his early life to get there. He gained little out of these trips, bar Thalassophobia. His stay with Ssizo was surprisingly pleasant despite all original intentions. He became a lab-rat for Ssizo's alchemical desires, but either due to a lack of funding, a waning interest, or a lack of easily elicit-able biological responses from the Dakkar during testing, he found himself as more of a pet that was occasionally fed things that made his breath smell.
His life amongst Allar was largely pleasant. He grew close to his master, who cared for him like a much-loved dog. His life outside of the house was usually spent amongst the Sa-Allar, specifically the Sa-Allar who lived under Ssizo's care, Joss Dosso. Joss was an older, one-armed Sa' who had outlived his usefulness from the moment he lost his arm in a construction accident, the extent of his reliability only exercised on simple tasks, such as carrying large books for Ssizo. Nal Roh and Joss got along well, and Joss even taught Nal Roh a few basic fighting techniques, such as the way to hold a mace, take advantage of the length of a Maul, or throw a good punch. From Ssizo, Nal Roh learned much of Zasta, although not once was he ever able to speak it. Additionally, he took on much of the Allar belief system, changing his outlook on much of what he was brought up to know.
Much of this changed in 286 AC. The sudden start of the Chrysant war placed Nal Roh into combat, although not very much of it. His low mobility meant that by the time he arrived at a location of combat, the fight was likely long over. At some point of the war, Ssizo and Joss went missing, and with the others too busy to focus on Nal, he took the opportunity to escape to one of the many empty islands that dot Hardar's landscape. By sheer luck, Nal Roh managed to get onto a ship in exchange for services once aboard during 288. Needless to say, his services were largely completed below deck with less-than-desirable efficiency, but his work was free. He arrived in Arlora without much trouble and managed to find himself drawn into a clan of Sulptron Dakkar.
Life among the Sulptron as enjoyable at first, but he soon grew to resent his time there. He saw himself amongst people with identical mentalities, but starkly opposing moralities. During the winter of 294, he left the Dakkar community of Arlora and eventually found himself in the Regalian Empire. He lived a largely nomadic life, lumbering from town to town, content to do simple jobs for little money. In 298 he found himself in the Crown City, where he immediately found himself drawn to the forbidden sewers. The thrills of combat and exploration drew him away from the surface for years as he treaded the deep tunnels, exploring yet never truly seeing what he had found.
In 304 AC, he nearly lost his life during the sewer flooding, surviving off of the scant Gassa-moss that was found deep within the sewers. The moment the water cleared out was the moment he returned to the upper levels of the sewers, shell-shocked and tired. Returning to society, Nal Roh quickly made friends and enemies among the people of Regalia and it's sewer system. People such as Lucas Amalao and the Crown City Weaver hit him with painful reality while he formed bonds with others such as Jude Serizzet, Streetpig, and Kivi, while joining the New Sun Dakkar.
Present Day
After the Lo Crisis, Nal Roh spends much more time in the sewers than he did the previous year. An eye was lost in a sewer fight while a brother was gained in the form of a Rashaq alpha. Having been cooped up for so long has driven Nal Roh to the edge of madness, and so he is currently making plans to leave Regalia on excursions to other lands.
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