/fix was good when it was first implemented on the server, but it has lead to an economy where tools, weapons and armor rarely, if ever, leave circulation as well as significantly devaluing diamonds and other crafting materials as a whole.
My preferred solution to this issue would be to simply make repairing items with /fix require diamonds in order to repair items. For example, a sword would require 2 diamonds in addition to the already needed fix power.
There are only benefits to this solution because it a) Nerfs /fix b) Potentially increases the price of diamonds, armor and tools and c) Lessens the disparities between premium and non-premium players.
My preferred solution to this issue would be to simply make repairing items with /fix require diamonds in order to repair items. For example, a sword would require 2 diamonds in addition to the already needed fix power.
There are only benefits to this solution because it a) Nerfs /fix b) Potentially increases the price of diamonds, armor and tools and c) Lessens the disparities between premium and non-premium players.