Now, I know that everyone has opinions on this. Let me say that this is simply MY opinion, feel free to disagree.
I see an obscene amount of Vampires. I mean seriously, the curse is everywhere. I don't think that they need to be nerfed per-say. However, I do have a proposed system in which it would reduce the numbers of Vampires. (Actually I'm going to suggest several ways)
When I think of a Vampire, I imagine a being of power. Now this power is far too spread across the server. Here is what I think should be incorporated:
Vampiric Levels
Vampires come in levels. This ranges from a newly blooded being to an ancient. They vary widely in power. I wont come up with specifics, I'm bad at balancing, but basically the levels would escalate the Vampire in power. Each level would have a specific requisite. (In game time as a Vampire, kills as a Vampire, etc.) Dying would reduce the Vampire down one level (New Vampires would just stay at the new blood level) . ONLY AN ANCIENT COULD INFECT. I would say make the ancients on par with what we have as a Vampire now (They are quite powerful as is). Give the lower ranking Vampires some weaker versions of the powers. Ancients could also have either less sun damage, a representation of their superiority, or more; a sign of their monstrous nature.
A newly blooded Vampire would need to feed more often, ancients less often. In doing this, the ancients can have more time to be the kind of creature that you may not run into every second.
When an ancient bloods (turns) an individual, the ancient is weakened for a state of time. Real life time. Like say an hour or two. Yeah that's right, no more infecting without a care. Do it under this, and you'll be feeling the consequences. During this weakened state, the ancient cannot infect and will instantly die from the sun. (That refers to blood consumption based infections) As to the combat based infection, It could be kept; however I do believe it should be kept at the low rate. Combat infections could be boosted up to a measely 5% per hit (when the ancient activated his infect mode). Combat infections would not incur the weakened state, nor would they be restricted in the amount that could be done.
Bounties on Vampires
The Inquisition has the ability to place bounties on known Vampires. This encourages the players to kill them for cash. This would also encourage players to join in on the hunt. Thus strengthening the Inquisition.
Inquisitional Purification
A new item would be introduced. Or perhaps we could work it with Holy Water... Basically when a newly blooded Vampire is hit with said item thrice in rapid succession, he will begin the process of becoming cured. If he does not reach a dark altar within 10 minutes, he will lose his Vampirism.
The DEADLY Dark Sickness
Basically, the Dark Sickness will no longer be a sure way to Vampirism. In fact, it would have more of a chance of KILLING you rather than turning you.
Just some suggestions, also second post.
G'day.
I see an obscene amount of Vampires. I mean seriously, the curse is everywhere. I don't think that they need to be nerfed per-say. However, I do have a proposed system in which it would reduce the numbers of Vampires. (Actually I'm going to suggest several ways)
When I think of a Vampire, I imagine a being of power. Now this power is far too spread across the server. Here is what I think should be incorporated:
Vampiric Levels
Vampires come in levels. This ranges from a newly blooded being to an ancient. They vary widely in power. I wont come up with specifics, I'm bad at balancing, but basically the levels would escalate the Vampire in power. Each level would have a specific requisite. (In game time as a Vampire, kills as a Vampire, etc.) Dying would reduce the Vampire down one level (New Vampires would just stay at the new blood level) . ONLY AN ANCIENT COULD INFECT. I would say make the ancients on par with what we have as a Vampire now (They are quite powerful as is). Give the lower ranking Vampires some weaker versions of the powers. Ancients could also have either less sun damage, a representation of their superiority, or more; a sign of their monstrous nature.
A newly blooded Vampire would need to feed more often, ancients less often. In doing this, the ancients can have more time to be the kind of creature that you may not run into every second.
When an ancient bloods (turns) an individual, the ancient is weakened for a state of time. Real life time. Like say an hour or two. Yeah that's right, no more infecting without a care. Do it under this, and you'll be feeling the consequences. During this weakened state, the ancient cannot infect and will instantly die from the sun. (That refers to blood consumption based infections) As to the combat based infection, It could be kept; however I do believe it should be kept at the low rate. Combat infections could be boosted up to a measely 5% per hit (when the ancient activated his infect mode). Combat infections would not incur the weakened state, nor would they be restricted in the amount that could be done.
Bounties on Vampires
The Inquisition has the ability to place bounties on known Vampires. This encourages the players to kill them for cash. This would also encourage players to join in on the hunt. Thus strengthening the Inquisition.
Inquisitional Purification
A new item would be introduced. Or perhaps we could work it with Holy Water... Basically when a newly blooded Vampire is hit with said item thrice in rapid succession, he will begin the process of becoming cured. If he does not reach a dark altar within 10 minutes, he will lose his Vampirism.
The DEADLY Dark Sickness
Basically, the Dark Sickness will no longer be a sure way to Vampirism. In fact, it would have more of a chance of KILLING you rather than turning you.
Just some suggestions, also second post.
G'day.