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- Jul 10, 2013
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First Explanation: the nbt tag I noted above makes a item not lose any durability no matter what (armor/tools/weps last forever).
Note: I color coded some key words for easier overview, also highlighted the word blocker, so you can see at which tier I would suggest not having any perfomance enhancing enchants. Also any case where I said that it should be limited to a enchantment of a certain level means that there is a blocker added to prevent players using an anvil to increase the enchantment.
For Armor:
Leather: Ok, maybe even with attribute boost or high protection enchantment
Gold: Ok , maybe with high enchants
Chain: Only ok with blocker enchantment (for example inf X, to make sure no other enchant can be used.)
Iron: Only with blocker enchantment AND negative attribute boost (less movement speed or attack damage for example).
Diamond: To overpowered.
Weapons :
Swords:
Wood: Ok, with up to sharp 4
Stone: Ok, with up to sharp 3
Gold: Ok, with up to sharp 4
Iron: Ok, with up to sharp 2
Diamond: Only with blocker enchantment (inf X for example)
Axes:
Wood: Ok, with up to sharp 3
Gold: Ok, with up to sharp 3
Stone: Ok, with up to sharp 2
Iron: Ok, with sharp 1
Diamond: Only with blocker enchantment.
Bows:
Really though question.
I would personally think that combinations like Infinity + Flame or Infinity (I or 0) + Punch (I , II, III, IV) etc would be ok since they are not stronger or comparable to top grade Bows but never degrade.
Also acceptable would be a Power I,II,III variant without any other enchants (except a blocker enchant like Protection X [bows cant be equiped as hats as far as I know]).
Tools (axes counted too):
Pickaxe:
Wood/Gold: Ok even with extreme high enchants , due to very limited usefullness
Stone: Ok with high enchantments (like eff 5 , fort 3 etc etc).
Iron: Limited to light enchantments with blocker enchantment
Diamond: Blocker enchant.
Hoe:
All materials: Any non super high sharp/fire aspect would be ok.
Axe (eff/fort):
Wood/Stone: Extreme enchants
Iron: High enchant
Diamond: Low/blocker
Gold: Low/blocker
Feel free to discuss any of the categorys I mentioned. Keep in mind that I think that since they do not decay (except when you throw them away) they should be an entire tier or 2 below any god equip to prevent overpoweredness.
Also this is not a suggestion, this is a discussion I want to have BEFORE making a suggestion about any usage of this tag in aquireable items, since I think I should gauge the opinions of the community first.
Also the reason why I did not add a pool is because there are to many variations I would have to considers, "up to leather/wood/stone/chain/iron/gold/diamond" with "enchantment level 1/2/3/4/5 as max" and "atttribute attackDamage/movementSpeed/maxHealth, going up/down" etc etc
Note: I color coded some key words for easier overview, also highlighted the word blocker, so you can see at which tier I would suggest not having any perfomance enhancing enchants. Also any case where I said that it should be limited to a enchantment of a certain level means that there is a blocker added to prevent players using an anvil to increase the enchantment.
For Armor:
Leather: Ok, maybe even with attribute boost or high protection enchantment
Gold: Ok , maybe with high enchants
Chain: Only ok with blocker enchantment (for example inf X, to make sure no other enchant can be used.)
Iron: Only with blocker enchantment AND negative attribute boost (less movement speed or attack damage for example).
Diamond: To overpowered.
Weapons :
Swords:
Wood: Ok, with up to sharp 4
Stone: Ok, with up to sharp 3
Gold: Ok, with up to sharp 4
Iron: Ok, with up to sharp 2
Diamond: Only with blocker enchantment (inf X for example)
Axes:
Wood: Ok, with up to sharp 3
Gold: Ok, with up to sharp 3
Stone: Ok, with up to sharp 2
Iron: Ok, with sharp 1
Diamond: Only with blocker enchantment.
Bows:
Really though question.
I would personally think that combinations like Infinity + Flame or Infinity (I or 0) + Punch (I , II, III, IV) etc would be ok since they are not stronger or comparable to top grade Bows but never degrade.
Also acceptable would be a Power I,II,III variant without any other enchants (except a blocker enchant like Protection X [bows cant be equiped as hats as far as I know]).
Tools (axes counted too):
Pickaxe:
Wood/Gold: Ok even with extreme high enchants , due to very limited usefullness
Stone: Ok with high enchantments (like eff 5 , fort 3 etc etc).
Iron: Limited to light enchantments with blocker enchantment
Diamond: Blocker enchant.
Hoe:
All materials: Any non super high sharp/fire aspect would be ok.
Axe (eff/fort):
Wood/Stone: Extreme enchants
Iron: High enchant
Diamond: Low/blocker
Gold: Low/blocker
Feel free to discuss any of the categorys I mentioned. Keep in mind that I think that since they do not decay (except when you throw them away) they should be an entire tier or 2 below any god equip to prevent overpoweredness.
Also this is not a suggestion, this is a discussion I want to have BEFORE making a suggestion about any usage of this tag in aquireable items, since I think I should gauge the opinions of the community first.
Also the reason why I did not add a pool is because there are to many variations I would have to considers, "up to leather/wood/stone/chain/iron/gold/diamond" with "enchantment level 1/2/3/4/5 as max" and "atttribute attackDamage/movementSpeed/maxHealth, going up/down" etc etc