- Joined
- Oct 22, 2017
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- 61
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(I'd like to preface this by saying that I have Aspergers' syndrome, so it's entirely possible that I'm totally overthinking all this and should just stop worrying about it. Please let me know if this is the case.)
EDIT: I don't mean to insult or otherwise insinuate things about staff or server veterans; y'all are awesome. I'm just pointing out something that's not really anyone's fault; it's just an unfortunate result of the way the roleplay mechanics are structured.
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For some background, I've been on this server for four and a half years, on and off. In that time I've done a combination of RP and Factions. Unfortunately, though, I've been kind of spotty, so I haven't really been able to make any long-standing connections with people, OOC or IC.
Something that's troubled me ever since joining this server four years ago is how inaccessible the roleplay is. At least, that's how it seems. From what I can tell, the staff and the veterans all seem to want to RP with each other and few other people. That's not to say that they don't want to RP with other people; it's just that without these long-standing connections such as roleplay families, there aren't really any interesting storylines outside of their little groups. Entering into existing plots is hard because of this, and creating new plots is even harder, because either one person has to think of it and pray to God that the other person is okay with it before approaching them, or two people just walk up to each other, decide they want to RP, and then it's either boring or some stock ERP.
You'd think that the RP would be accessible due to the mechanic of simply seeing who's in the tavern, walking up to them, and saying hi. But, the lack of framework around this makes it actually quite difficult-- and as I mentioned, entering into a framework is equally as difficult.
Let's contrast this with one of my other favorite RP communities, Reddit. I'm an active Reddit user and have been for a while, mostly in roleplaying communities. In those communities, the play-by-comment-chain mechanic means that all someone has to do to get some potentially interesting RP is to make a post, thus entering an implied contract where anyone can comment on that post for RP; or comment on someone else's post, understanding that they have entered into the same contract. When you make a post, you're coming up with the plot content and submitting it to the community as a whole, and presumably everyone interested will comment. When you comment on someone else's post, you're doing that because you find it appealing. Thus, it's much easier for two people to get an interesting plot going-- and it's more accessible, especially for new people.
As you might imagine, the MassiveCraft RP dynamic is quite daunting (and quite frankly a turn-off) for someone like me, who has few connections on the server despite my quasi-veteran status, and plays a character who's naturally a bit of a loner rogue-chameleon type, not really fitting in with any single group but (ideally) finding himself at home in really any situation and (hopefully) getting involved in some interesting plot lines as a result.
Unfortunately, similar to @MonMarty's bit on OOC perception, there's a significant disconnect between my perception of my character and what I can do with him because of my OOC station. Combine this with the fact that there's a (justified) stigma around jumping in on important-seeming RP, and you get a character that in theory should be able to suavely work his way into any number of situations and come out with all parties having had a fun RP, but in reality often just ends up left out.
So that's my only problem with the server (besides the fact that the teleports are glitchy sometimes). I know this cliquiness has been recognized before, but it still deserves repeating. I don't know if the accessibility bit as a whole has been brought up before. It's an unfortunate result of the medium we've chosen, which obviously has other great elements to it; there's just this one nagging side effect that, quite frankly, threatens to leave the entire roleplay experience hanging in the balance.
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SO: Let me know what you guys think below. Also, any tips that might help me get into some more RP would be good.
Please don't say "hey, sucks that you feel that way, I'd be down to RP" and leave it at that. Part of what makes this issue an issue is that the simple "hey bro wanna RP" approach without any prior thought towards plot has little to no redeeming value (unless you're into ERP).
Also, if anyone feeling this way wants to start an RP family or something, I'm thinking of rebooting the Glenwood family. Or the Dread family. Or maybe starting a charter. I dunno. If anyone wants to get in on something new then give me a shout (and of course any plot ideas will be greatly appreciated).
EDIT: I don't mean to insult or otherwise insinuate things about staff or server veterans; y'all are awesome. I'm just pointing out something that's not really anyone's fault; it's just an unfortunate result of the way the roleplay mechanics are structured.
=====
For some background, I've been on this server for four and a half years, on and off. In that time I've done a combination of RP and Factions. Unfortunately, though, I've been kind of spotty, so I haven't really been able to make any long-standing connections with people, OOC or IC.
Something that's troubled me ever since joining this server four years ago is how inaccessible the roleplay is. At least, that's how it seems. From what I can tell, the staff and the veterans all seem to want to RP with each other and few other people. That's not to say that they don't want to RP with other people; it's just that without these long-standing connections such as roleplay families, there aren't really any interesting storylines outside of their little groups. Entering into existing plots is hard because of this, and creating new plots is even harder, because either one person has to think of it and pray to God that the other person is okay with it before approaching them, or two people just walk up to each other, decide they want to RP, and then it's either boring or some stock ERP.
You'd think that the RP would be accessible due to the mechanic of simply seeing who's in the tavern, walking up to them, and saying hi. But, the lack of framework around this makes it actually quite difficult-- and as I mentioned, entering into a framework is equally as difficult.
Let's contrast this with one of my other favorite RP communities, Reddit. I'm an active Reddit user and have been for a while, mostly in roleplaying communities. In those communities, the play-by-comment-chain mechanic means that all someone has to do to get some potentially interesting RP is to make a post, thus entering an implied contract where anyone can comment on that post for RP; or comment on someone else's post, understanding that they have entered into the same contract. When you make a post, you're coming up with the plot content and submitting it to the community as a whole, and presumably everyone interested will comment. When you comment on someone else's post, you're doing that because you find it appealing. Thus, it's much easier for two people to get an interesting plot going-- and it's more accessible, especially for new people.
As you might imagine, the MassiveCraft RP dynamic is quite daunting (and quite frankly a turn-off) for someone like me, who has few connections on the server despite my quasi-veteran status, and plays a character who's naturally a bit of a loner rogue-chameleon type, not really fitting in with any single group but (ideally) finding himself at home in really any situation and (hopefully) getting involved in some interesting plot lines as a result.
Unfortunately, similar to @MonMarty's bit on OOC perception, there's a significant disconnect between my perception of my character and what I can do with him because of my OOC station. Combine this with the fact that there's a (justified) stigma around jumping in on important-seeming RP, and you get a character that in theory should be able to suavely work his way into any number of situations and come out with all parties having had a fun RP, but in reality often just ends up left out.
So that's my only problem with the server (besides the fact that the teleports are glitchy sometimes). I know this cliquiness has been recognized before, but it still deserves repeating. I don't know if the accessibility bit as a whole has been brought up before. It's an unfortunate result of the medium we've chosen, which obviously has other great elements to it; there's just this one nagging side effect that, quite frankly, threatens to leave the entire roleplay experience hanging in the balance.
=====
SO: Let me know what you guys think below. Also, any tips that might help me get into some more RP would be good.
Please don't say "hey, sucks that you feel that way, I'd be down to RP" and leave it at that. Part of what makes this issue an issue is that the simple "hey bro wanna RP" approach without any prior thought towards plot has little to no redeeming value (unless you're into ERP).
Also, if anyone feeling this way wants to start an RP family or something, I'm thinking of rebooting the Glenwood family. Or the Dread family. Or maybe starting a charter. I dunno. If anyone wants to get in on something new then give me a shout (and of course any plot ideas will be greatly appreciated).
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