Rejected Sheet Muzhu

Discussion in 'Character Applications' started by Surrealizm, Mar 28, 2019.

  1. Surrealizm

    Surrealizm Refugee

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    • Full Name: Muzhu Mai-Vyzal, formerly Muzhu Mai-Yaotl
    • Nicknames: Muz, Mushi
    • Positions/Titles:
      • Tol-Chroq of Digmaan Vyzal
      • Tol-Lyaz of Digmaan Vyzal
      • Cadet Captain Mai-Vyzal of the Regalian Navy
      • Lord Muzhu Mai-Vyzal
      • Whalemaster of Digmaan Vyzal
    • Age: 60
      • Birth Date: Born on August 7th, 247 A.C.
    • Gender: Male
    • Race: Mai-Allar
    • Sexuality: Bisexual
    • Preferred Weapon(s): Ships
    • Inventory:
      • Leather Satchel ~ Sack of 30-40 Regals, sling, five rocks, bandages, water container, and Pattara knife.
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    • Proficiency Points:
      • 50 Proficiency Points
      • 10 Hobby Points
      • 10 Talent Points
    • Core Proficiencies
      • +5 Spear Combat (+5 Points)
    • Talent Proficiencies
      • +10 Captain Command (+10 Talent Points)
        • Frigate-tier vessel
      • +10 Bodycare Training (+10 Points)
      • +5 Statecraft Command (+5 Points
    • Hobby Proficiencies
      • +15 Sailing Art (+10 Hobby Points, +5 Points)
        • Yacht-tier vessel
      • +10 Husbandry Art(+10 Points)
        • Solacian Sunbird
        • Two-Clawed Raptor mount
      • +10 Hunting Art (+5 Points, +5 Racial Boost)
      • +5 Architecture Art (+5 Points)
      • +2 Cooking Art (+2 Points)
      • +2 Gardening Art (+2 Points)
      • +1 Vocal Singing (+1 Points)
    • Body Shape
      • Body Build: Sculpted
      • Body State: (10 Bodycare Training*.5 = 5 BP) + (15 Sailing Art*.5 = 7.5 BP) + (5 Spear Combat*1 = 5 BP) + (2 Gardening Art*.5 = 1 BP = 18 BP (Capped at 30)
      • Body Fat: Low Body Fat
    • Languages
      • Zasta (Native Language)
      • Common (Learned)
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    • Eye Color: Bright yellow iris with white sclera
    • Scale Color: Black with a whitebelly
    • Clothing: Loose fitting Imperial styled Allar robes
    • Height: 5’5
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    Art drawn by @Ghirko

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    • Alignment:
      • Lawful Good
    • Personality:
      • The Entrepreneur, ESTP-A
    • Religion(s):
      • Dragon Worship 7/10
      • Unionism 3/10
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    • Birth - Childhood
      • Muzhu hatched from his egg among several others on August 7, 247 A.C. within the colonies of Hadaria. Alongside Muzhu were two other Mai-Allar: his brothers, Ruzhu and Kuzhu. The small village that they called home was on the outskirts of the Barazzt, built near the coast where Mai-Allar flourished and were able to live their lifestyle apart from the rest of the Allar society. Muzhu's childhood was a peaceful one. His mother studied alchemy and medical sciences, acting as the village's doctor. These were some of the skills that Muzhu came to learn during his childhood; although he didn't attend a formal school, he learned enough about alchemy and medical sciences to get by. Muzhu's father on the other hand was a fisherman, making his keep by sailing out to sea each morning and coming back with a vessel filled with fish of all species. This childhood allowed him to live quite happily, never having to worry about the outside world as he stayed within the small area surrounding the village. Throughout his childhood, his parents had several other clutches of eggs as well, and although not all of the Allar born were Mai-Allar, there were at least three other Mai-Allar born to his parents.
      • From their mother, each of the children were taught basic literacy skills; Muzhu learned how to understand, speak, and write in Zasta, his native tongue. Muzhu accompanied his father on his fishing vessel several times a week, learning how to properly man a vessel like it. He would also during this time, learn how to hunt fish. By the time he was ten he knew the ins and outs of most vessels and how to properly care for them. As such, he was given the basis for a broad range of skills that would continue to flourish throughout his later years.
    • Early Adolescence - Late Adolescence
      • During his Adolescent years Muzhu continued to help both of his parents, he would also take a caretaker role in his family, taking care of his many younger siblings when his parents were working or simply needed a hand with the sixteen other siblings. Although his siblings were at times a burden, Muzhu made it work, learning how to effectively care for young children. He also took up studying wildlife and singing in order to find peace and quiet, getting away from his lively family when needed. At this age his parents entrusted him with the task of traveling to Barazzt to sell off their goods, taking the family wagon loaded with wares for a two day round trip. Muzhu did so, along with a few other siblings, once a week. During the downtime of his travels, he learned to care for animals, taking an interest in different bird species.
      • As he approached adulthood, Muzhu began to build his own fishing vessel with the help of his aging father. It wasn't magnificent in any stretch but it did the job just fine. By the time Muzhu was seventeen he had already learned quite a lot of useful life skills. He used the lessons taught to him by his father about sailing and applied it when he was on the sea by himself with nothing but a net in hand and the distant outline of land in sight. He quickly learned what worked well when it came to fishing, how to lure the fish to where he wanted them to go, and simply how to efficiently and effectively catch them. From his fishing expeditions, he took half of the profits for himself, sending the other half back to his growing family to help with their needs.
    • Adulthood - Present
      • For a large portion of Muzhu's Adulthood it was the same daily routine of waking up, going to his boat and rigging it up, before sailing out to sea for the day's catch. Over the years Muzhu earned enough to purchase a larger vessel for himself. The peaceful lifestyle that Muzhu grew so attached to was trampled on when Regalian forces began the Chrysant War in 286 A.C. Although Barazzt remained untouched by the war, the other cities nearby were not as lucky. This led to an influx of Allar refugees, causing Muzhu to do whatever he could to take care of these recently homeless, and in some cases, parentless, Allar. The years that followed were filled with frequent bloodshed and a continuous influx of Allar seeking shelter. Most thought it to be unusual for a Mai-Allar to help others seeing as how they were the outcasts in Allar society, however Muzhu didn’t pay attention to this and did his part.
      • Muzhu’s life after the Chrysant was surprisingly uneventful. The Lo Occupation of 304 A.C. was one of the few events that stood out, but even this left Muzhu mostly unaffected because he was quite far away from where everything was occurring. There were also a series of wars with the Songaskians, but once again Muzhu remained mostly unaffected. When he turned fifty, he traveled to the Regalian Isle, starting his own fishing and sailing business. This resulted in Muzhu being constantly on the move, never staying in the city for too many days at a time.
      • Muzhu has slowed down with his business after hiring other people to work for him, allowing him to settle back and enjoy the profits of his success while branching out and expanding his horizons. Muzhu met several other Allar while in the city, and this friendship helped Muzhu in learning more about financial studies so that he would be able to keep organized records of his sales. Later, he met the Qar-Digmaan, Cro-Zzhin Yaotl, which began his work for the Cro-Allar, providing him with some luxury goods through his merchant business. Through this service to the Qar-Digmaan, Muzhu was allowed to take the name Al-Yaotl, thus becoming Muzhu Al-Yaotl and was also gifted with a Snow-Tier boat to continue his trading company. After Cro-Zzhin’s departure, Muzhu went before the Arbiter council and was granted the position of Tol-Chroq to Digmaan Yaotl. Around the same time, he found himself working as a medic and alchemist in the Arcanum Order whilst also doing the same for the Talon and Claw. His many skills continue to come in handy in his everyday life, granting him unique opportunities for success in the Crown Isle and a rewarding feeling of accomplishment for all he has achieved over the years.
      • Muzhu continues working to better himself in the most recent years of his life. Having been relieved from the Arcanum, he began to focus more on his newest business endeavor, Yaotl Imports, which he formed for Digmaan Yaotl. Having done this, Muzhu also obtained the position of Tol-Lyaz, now becoming both Tol-Lyaz and Tol-Chroq of Digmaan Yaotl. During his trips back to Hadar for trade, Muzhu obtained a Two-Clawed Raptor that he would use while he was on land in Hadaria. He deemed her his mount as they bonded soon after meeting. His mount, though, resides in Hadar, as it would not be welcomed in Regalia. While in Hadar, Muzhu witnessed firsthand the Sendrassian Allar invasion, hastily making his way to his boat and gathering his crew before sailing back to Regalia. Once he arrived at the Regalian Ports, Muzhu began seeking an Admiral to whom he could offer his services during this conflict. After searching for some time, Admiral Abelhard Latimer approached him with an offer, and Muzhu began sailing under his direction; thus, he became Captain Mai-Yaotl of the Regalian Navy. Several Digmaans began to emerge from the smoke, one of which being the Digmaan of Cro-Maarx who pledged himself to the Qar-Digmaan, Muzhu then switched to Cro-Maarx’s Digmaan while still remaining loyal to Qar-Digmaan Yaotl. With this transfer, Muzhu retained both the position of Tol-Chroq and Tol-Lyaz, taking the name Muzhu Mai-Vyzal.
      • Recently, Muzhu has been navigating the realm of Nobility within the Isle with Digmaan Cro-Maarx's ascension to the title of Duke. He has continued his service on House Latimer's banner during the Sendrassian War, during such Muzhu has proven himself a valuable asset which has earned him the position of Cadet Captain allowing him to be the captain of Abelhard's flagship.
     
    • Winner x 6
    • Powerful x 3
    • Cuddles! x 2
    • Agree x 1
    • Informative x 1
    • Friendly x 1
    • Useful x 1
    #1 Surrealizm, Mar 28, 2019
    Last edited: Feb 28, 2021
  2. studsonsc

    studsonsc the only son.

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    Hey there! I'll be picking this application up for staff review, expect a reply shortly!
     
  3. Surrealizm

    Surrealizm Refugee

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  4. Surrealizm

    Surrealizm Refugee

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    Bumpity bump
     
  5. Surrealizm

    Surrealizm Refugee

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  6. studsonsc

    studsonsc the only son.

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    Sorry for the delay, was a busy week and I thank you for your patience! Amazing and well written application, and wonderful job on the proficiency points! Approved.
     
  7. Surrealizm

    Surrealizm Refugee

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  8. studsonsc

    studsonsc the only son.

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  9. Surrealizm

    Surrealizm Refugee

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    @Katiesc I aged him up and moved his points around.
     
  10. Surrealizm

    Surrealizm Refugee

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    @Katiesc I changed some points around, switching Light Bow for Medical Sciences
     
  11. Surrealizm

    Surrealizm Refugee

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    @Katiesc Fixed the app up, mainly focused on the lifestory and going more in depth with it. So I'm just gonna ask for a re-review.
     
  12. studsonsc

    studsonsc the only son.

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    Re-approved!
     
  13. Surrealizm

    Surrealizm Refugee

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    @Katiesc I will update his application when the Allar update comes out as Keel-Allar were written out.
     
  14. Surrealizm

    Surrealizm Refugee

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    @Katiesc Changes made in proficiency after upate, also changed him from Keel-Allar to Al-Allar following their removal from lore, change height from 4' tp 5' and fixed life story as well as added more recent events.
     
  15. studsonsc

    studsonsc the only son.

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  16. Surrealizm

    Surrealizm Refugee

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    In need of a new reviewer! I have made drastic changes, deciding that Mai-Allar fits Muzhu better than Als-Allar. As such, I have moved around some proficiency points, and updated his life story. I have also added a list of progressions he was present in.
     
  17. fantuinn

    fantuinn seagull Staff Member Lore2

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    Claimed for review.​
     
    • Thank You! Thank You! x 1
  18. fantuinn

    fantuinn seagull Staff Member Lore2

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    @Surrealizm Please list the exact amount of points you are leaving free.
     
  19. Surrealizm

    Surrealizm Refugee

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    @fantuinn I believe I fixed the problem now!
     
  20. fantuinn

    fantuinn seagull Staff Member Lore2

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