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Played Character Morticai Tomaise-Solarent Fleur Coeur Lièvre de Avinicci (Morty/Mort)

This character is actively played.

Liam Richard

Refugee
Joined
Sep 3, 2024
Messages
4
Reaction score
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Points
16
Character Information
  • Full Name: Morticai Tomaise-Solarent Fleur Coeur Lièvre de Avinicci (Morty/Mort)
  • Heritage / Culture: D'Ithaine
  • Age: 38
  • Gender / Pronouns: He/Him, Male
  • Religion:
  • Occult:
  • Character Occupation: Pirate/Smuggler
Appearance Information
  • Eye Color: Green (Missing one)
  • Skin Color: Pale and deeply scarred
  • Hair: Shaggy Brown
  • Height: 6'2"
  • Body Type: Athletic and Crippled?
  • Additional Features: Morticai is missing his left hand, right leg (at the knee), and left eye. His body is heavily covered in burn scars and is missing a good portion of his teeth, causing him to slur his speech.
Skill Information
  • Hobbies and Talents:
  • Mechanics:
  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
  • Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
  • Ailor whether by divine intervention or by sheer dumb cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
  • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
  • Languages:
Backstory/Plothooks

Combat Proficiencies and Abilities

Attack Stat: Dex
Defense Stat: Wis
[0/14 points spent]
Proficiency Points:
  • Strength: 3
    • [Steady Body]
    • [Gut Punch]
    • [Weapon Throw]
  • Constitution: 0
    • (for free, racial) [Status Endure]
  • Intelligence: 0
    • [Ability Name]
  • Wisdom: 4
    • [Technique Parry]
    • [Chem Hyperfocus]
    • [Chem Berserk]
    • [Chem Mend]
  • Dexterity: 7
    • (for free for 4 points of investment) [Close Save]
    • [Cutthroat Stance]
    • [Cutthroat Backstab]
    • [Cutthroat Dodge]
    • [Cutthroat Reversal]
    • [Cutthroat Flank]
    • [Cutthroat Flash]
    • [Cutthroat Tears]
  • Faith: 0
    • [Ability Name]
  • Magic: 0
    • (for free, racial) [Magic Warp]
 
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