Suggestion:
Remove 5% of all the money players and factions have every month.
Compensate that loss by greatly increasing earnings (quests, vote, monsters).
Discussion:
As the situation stands players can accumulate regals and become inactive for years without problems. This proposal encourages players spending, rewards activity and penalizes hoarding and inactivity.
Regal caducity and liquidity encourages spending and can revitalize the economy. Eventually this also fixes inflation. The money in the server eventually fixes at 20 times the net earning of all active players. This means that money does not accumulate in the server.
Remove 5% of all the money players and factions have every month.
Compensate that loss by greatly increasing earnings (quests, vote, monsters).
Discussion:
As the situation stands players can accumulate regals and become inactive for years without problems. This proposal encourages players spending, rewards activity and penalizes hoarding and inactivity.
Regal caducity and liquidity encourages spending and can revitalize the economy. Eventually this also fixes inflation. The money in the server eventually fixes at 20 times the net earning of all active players. This means that money does not accumulate in the server.