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Shelved Character Mokht Nameneten

This character has been shelved and is no longer played.
Joined
Jan 8, 2025
Messages
2
Reaction score
1
Points
13
Character Information

  • Full Name: Mokht Nameneten
  • Heritage / Culture: Remet Asha (Hedjet)
  • Age: 53
  • Gender / Pronouns: He/him
  • Religion: Khama (non-practicing/cultural)
  • Occult: N/A
  • Character Occupation:
    • Retired garrisoner
    • Technically retired property manager (backseat manages)
Appearance Information

  • Eye Color: Dark Brown
  • Skin (Fur) Color: Varying shades of brown and tan.
  • Height: 7'1
  • Body Type: Muscle with a generous layer of fat (stocked up for the winter fr).
  • Additional Features: Literally just an anthro bear. Notable facial and bodily scarring, and a silver hoop earring in his left ear.
Skill Information
  • Hobbies and Talents: Woodworking, metalworking (non-Live Metal), cooking, and generally any task involving handiwork.
  • Mechanics:
    • Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
    • Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
    • Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
    • Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
    • Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
  • Languages:
    • Common
    • Ibeth
    • Sign
Backstory/Plothooks

Mokht was born in Nakhoor in a small coastal village undergoing a feudal dispute with larger surrounding noble estates. He grew up in a generally hazardous and impoverished environment, navigating a society that had a very short fuse. When he was 17, he traveled to Akhiza to train for the resident garrison and earn what little he could to send home. After completing his training at 23, he worked odd jobs as a mercenary, hand-for-hire, laborer, whatever he could swing.
When he was 30 he returned to his home village only to discover that the funds he had been sending home to his family (Mother and six young sisters) had been immediately funneled to a noble that had taken mayorship of the village in an act of 'just taxation'. Enraged, Mokht confronted the noble and attempted to have the money returned. He arrested and sent to No Man's Land to do menial labor (scouting, locating, and retrieving any natural resources available) for 5 years. By the time he returned, his sisters were married off to moderately well-off families, and his mother had died. After checking on his sisters, and seeing that they were happy, he gathered what little possessions he had and moved to Regalia.
He has since been living in the city, managing and rennovating various properties until he had enough resources to comfortably retire.

Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[14/14 points spent]
Proficiency Points:

  • Strength: 4
    • [Ability Name]
  • Constitution: 5
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  • Intelligence: 2
    • [Ability Name]
  • Wisdom: 0
    • [Ability Name]
  • Dexterity: 0
    • [Ability Name]
  • Faith: 0
    • [Ability Name]
  • Magic: 0
    • [Ability Name]
  • Charisma: 3
    • [Ability Name]
 
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