Archived Mob Travel Sulotion!

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Arvallon

Arvanion Cyladhras of Avallónë
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I have an idea for a server plugin which could solve a common problem we have.

The problem we have is that we canot travel our cattle or pets trough portals. In other words, We canot bring them from one world to another world.

Id like to surgest a plugin which makes it possible to trow magical eggs on mob that you wish to move to another world. Once it is hit the mob despawns and drops a spawn-egg. (ofcouce acording to wat specie it is).

This will make a few things more easy:

Cattle trade, - You can now actualy buy/sell cattle on the market.
Moving cattle, - If you decide to move your faction to another world you can now take your cattle with you.
Protecting your cattle, - Its now possible to safely storage your cattle in a magical egg in a chest :)


Tell me wat you think.:P


PS: I think there did exist a plugin like this but I haven't been able to find it)
 
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This sounds a bit too much like Pokemon to me...but the basis for the idea isn't bad.
 
I have seen this plugin on a server before.. i stole someones villagers with it :D
 


Is an option
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Beats towing horses half way across Ithania (which I did today). Animals are hard to lead with wheat or even an actual lead, but this would help make things more convenient.
 
It also keeps it so that you dont transport an animal all the way across a map just for some troll to kill your horse before you finish your journey
 
Alright. Since most of you guys seem to like it, heres some things that do need to be done in the coding for balancing:

- Baby mobs can't be caught in an egg: Otherwise its paying an egg to fully grow. (unless you like such feature o.O) (unless it spawns a baby back :$)
- No hostile mob's can be caught: With our nice door update its like catch a zombie for each door.
- You can't trow a magic egg on neutral/enemy faction grounds: Since that 'could' be a form of bypassing protection.

Since magic is a verry uncommon thing i'd like to say this as for the roleplay reason behind it:

These are magicaly charged items. Before hand an incarnation has unlocked its ability to capture a creature and store it within its core of life. The the creature will be preserved aslong as the connection with the veil exists, (Aslong as magic flows from the veil) Breaking the egg will release the energy, And so set free watever it captured. In the process of release, the egg is compleetly lost in order to ensure that the creature survives and remains unharmed.

I hope the best for all the mobs that are out there. May this save you all from the horible long journeys we take you on from your habitats to our over crowded pens. Atleast some luxery on your way to the slaughter house :P

ps:
Eh yeah, I used to be an admin on a server with this plugin. You throw the egg at the mob and the the mob disappears, dropping a mob-spawn egg. Pretty nifty for animal transportation. Also a good way for factions to sell some of their farm animals.
http://dev.bukkit.org/bukkit-plugins/mobcatcher/

This was indeed the plugin although it got updated alot since i last saw it :P

(AND WHY DID YOU GIVE CREEPERS INVISIBILIY???!!!!!! :@ ) :P (yes its in the vid)
 
I think it is a bad idea, as it can be abused and is not very rp, perhaps cattle being able to move via boat to another world we seem more realistic.
 
This also means you could steal enemy animals rather then just killing them(party)
 
think there did exist a plugin like this but I haven't been able to find it)

I've seen this plugin before, it allowed a player to catch a mob using a slimeball and a golden nugget. Yea, its a pokemon-like plugin, but perhaps it can be limited to passive mobs and would cost a gold ingot?
 
If we are going to follow the present lore for teleportation, it should be limited to passive mobs and should be trapped using an emerald block renamed with an anvil, which becomes the egg. With the lore description being that it is actually teleported, but one doesn't know where until it is found by throwing the egg.
 
It'd be impossible and easily abused with horses. Not only would you get a different breed each time you used the egg, (if it was a spawn egg) you could just spam catch/release it until you got a good horse/donkey/mule. You may be able to do this with horses if you can somehow enter a specific horse data value into the spawn egg. I believe you can create custom spawn eggs (enderdragons, tamed wolves w/ blue collar, etc.) with NBT or MCEdit, but I've never heard of it being done with a server plugin.
 
I think it is a bad idea, as it can be abused and is not very rp, perhaps cattle being able to move via boat to another world we seem more realistic.

I find it funny that when i say that something must be taken out before implanted, people start to dislike it :D
Magic isnt realistic either. Its ment to be magical. So yes it is roleplay in order to make it work. I agree that cattle should be moved trough ships, but since that isn't possible, And possibly inpractical, here's my alternative.

If we are going to follow the present lore for teleportation, it should be limited to passive mobs and should be trapped using an emerald block renamed with an anvil, which becomes the egg. With the lore description being that it is actually teleported, but one doesn't know where until it is found by throwing the egg.

If the emerald block is lost in the process, the whole idea becomes inpractical. People will find traveling more worth than spending an emerald block. Not to mention the market will get way to expensive to even bother;( . No I surgest eggs will be used since it seems more realistic that it has to turn in a spawn egg. (more on this further down) I do apresiate the lore involvement. And thus the consept will have to be discribed so it fits into the lore. (any ideas are apresiated)

It'd be impossible and easily abused with horses. Not only would you get a different breed each time you used the egg, (if it was a spawn egg) you could just spam catch/release it until you got a good horse/donkey/mule. You may be able to do this with horses if you can somehow enter a specific horse data value into the spawn egg. I believe you can create custom spawn eggs (enderdragons, tamed wolves w/ blue collar, etc.) with NBT or MCEdit, but I've never heard of it being done with a server plugin.

I advice you to open the link of Sarah Jane and see for yourself wat the plugin is currently able to do before making assumtions for breed abuse. Ofcource I am not going to surgest something that has potential abuse properties.!
No, the plugin saves the stats of a mob it captures, and releases an exact copy. Yes the plugin can be altered to change the stats by random chance, but it doesnt need to.
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Just like I mentioned in a previous post, Id say eggs are somehow enchanted to have the propertie to catch a mob. (if this is not possible, then its standart egg property (if accepted)) I would like to add that i dont surgest to add any aditional cost to it. This surgestion was made to make things easy instead of an expensive service. (If you want a cost then take seeds. So it functions as food for the animals to live on while trapped, or something easily accuired)

I must admit that it does sound pokemon-like, But if we give it a little roleplay backstore like the one i made up. We can give it our own spin. Take the messures that I had given into account and this plugin might just be a great adition to the server in my opinion.
(and even if we cant get it to work with faction protection, If they can hit your animals with eggs than they can do the same with ender pearls, You will loose your animal either way:P )

Please see wat the plugin can do so far. The maker said its adaptable and can be personalised. :)
http://dev.bukkit.org/bukkit-plugins/mobcatcher/
 
If the emerald block is lost in the process, the whole idea becomes inpractical. People will find traveling more worth than spending an emerald block. Not to mention the market will get way to expensive to even bother;( . No I surgest eggs will be used since it seems more realistic that it has to turn in a spawn egg. (more on this further down) I do apresiate the lore involvement. And thus the consept will have to be discribed so it fits into the lore. (any ideas are apresiated)
This is precisely the point of my suggestion. It should be way too expensive unless it is the only way to get an animal or the person has enough money to want to save the time leading the animal. It would probably need to be disabled in Regalia, so people didn't use it to import horses, etc.

Is it really too expensive? It wouldn't take long to recoup the expense of 2 emerald blocks if they were used to transport 2 cows/mooshrooms/horses from a world where they were easier to find to your faction, breeding and selling either the animals or the leather.
 
I dislike this plugin idea for strictly RP reasons. Animals are living beings, with free will, and everything. Transporting them long distances is meant to be a pain in the ass, that's why you should make sales closer to home.

I know it's just me, but I prefer a nice geographic, and dynamic market.
 
I dislike this plugin idea for strictly RP reasons. Animals are living beings, with free will, and everything. Transporting them long distances is meant to be a pain in the ass, that's why you should make sales closer to home.

I know it's just me, but I prefer a nice geographic, and dynamic market.

Thats why you ride an ass to get rid of the pain in the ass. (see what i did there LELELEL)
 
This is precisely the point of my suggestion. It should be way too expensive unless it is the only way to get an animal or the person has enough money to want to save the time leading the animal. It would probably need to be disabled in Regalia, so people didn't use it to import horses, etc.

Is it really too expensive? It wouldn't take long to recoup the expense of 2 emerald blocks if they were used to transport 2 cows/mooshrooms/horses from a world where they were easier to find to your faction, breeding and selling either the animals or the leather.

The plugin was ment to make travel of animals, pets over worlds and long distances (7000 blocks) possible and doable.
It would add some magic to the server aswel. Which is currently roleplay only. And yes it would add a market for animal trade (all animals, not just the expensive ones). And maybe even a reduce in lag because you can store them in your chest. And an increase of their protection. (since they aren't protected by the server rules)

The main focus is the travel issue. Animals have to cross mountains and oceans to get sold to the buyer. We live in 3 massive worlds atm. Why not make this a simple and easy addon. I don't think anyone asks to pay for the price of an emerald block if all they want to buy is a chicken.

Unless we have nicely paved roads to each and every faction, and have the ability to transport our cattle at the docks between worlds, There should be little cost. This isnt luxury, Theres just no other way. (yet) IF and only if we actualy could transport them, then yes. But still an emerald block for each animal goes too far.
 
I dislike this plugin idea for strictly RP reasons. Animals are living beings, with free will, and everything. Transporting them long distances is meant to be a pain in the ass, that's why you should make sales closer to home.

I know it's just me, but I prefer a nice geographic, and dynamic market.

If you're going to go with the "This server is strictly for RP" opinion then you should outline a few things.
1, God apples are regularly used in PVP - Cannot imagine a Knight in the Middle-ages chewing on a glowing apple whilst being hit at, only to suddenly realise they aren't taking severe wounds.
2, Certain players are able to "buy" features of the game, allowing them to do things that people who didn't buy the features can't - "Sorry Sir, I can't craft you Diamond armor." "You are a blacksmith, Are you not?" "Yes but I didn't donate to massivecraft this month, therefore I don't have the ability to craft it." - Ruins the effect of Role-play, does it not?
3, Apparently paying money for parts of the game gives you the ability to use a cannon.....
Should I go on?

My point is this, if this server was "Strictly RP" then there wouldn't be features like this in it. The server has a number of features which also include Economy & PVP.
 
If you're going to go with the "This server is strictly for RP" opinion then you should outline a few things.
1, God apples are regularly used in PVP - Cannot imagine a Knight in the Middle-ages chewing on a glowing apple whilst being hit at, only to suddenly realise they aren't taking severe wounds.
2, Certain players are able to "buy" features of the game, allowing them to do things that people who didn't buy the features can't - "Sorry Sir, I can't craft you Diamond armor." "You are a blacksmith, Are you not?" "Yes but I didn't donate to massivecraft this month, therefore I don't have the ability to craft it." - Ruins the effect of Role-play, does it not?
3, Apparently paying money for parts of the game gives you the ability to use a cannon.....
Should I go on?

My point is this, if this server was "Strictly RP" then there wouldn't be features like this in it. The server has a number of features which also include Economy & PVP.
And again, this is where gameplay and roleplay clash. I didn't say "I know it's just me" without reason. And on the basis of "strictly RP" if this were the equvalent to real age medieval times, there would not be cannons, or magical golden apples, or Dwarves dear Mattium_ ;)
 
And again, this is where gameplay and roleplay clash. I didn't say "I know it's just me" without reason. And on the basis of "strictly RP" if this were the equvalent to real age medieval times, there would not be cannons, or magical golden apples, or Dwarves dear Mattium_ ;)

I didn't quite understand the argument of "I know it's just me".
It's a Fantasy Medieval server Ozgho, regardless I don't care what fantasy it is, there would not be people munching down apples to find they were not getting severe wounds while getting hit at.
From what I can tell this is Late Middle Age, meaning there would in-fact be cannons, vessels, etc.
 
We need to have a Race! Or like a competition in Pokemon!

For the sake of this topic, Don't ever post stuff like that. We DONT intend to add pokemon. We only wish to add this feature so traveling our animals (possibly large numbers) is made possible, and doable. I mean yes i can lure them 5000 blocks.
But that takes ages if i have to cross mountains and oceans.

And yea we can't always go strictly roleplay sometimes we got to make exeptions to make life easier
 
For the sake of this topic, Don't ever post stuff like that. We DONT intend to add pokemon. We only wish to add this feature so traveling our animals (possibly large numbers) is made possible, and doable. I mean yes i can lure them 5000 blocks.
But that takes ages if i have to cross mountains and oceans.

And yea we can't always go strictly roleplay sometimes we got to make exeptions to make life easier
Woah you need to cool down sir Iam only asking a small question....and I know it's hard to make Mobs Travel a Thousand blocks.
I would suggest Admins or The Owner to make Mobs Teleport but it will be so Non Rp
 
I must admit that it does sound pokemon-like, But if we give it a little roleplay backstore like the one i made up. We can give it our own spin. Take the messures that I had given into account and this plugin might just be a great adition to the server in my opinion.
(and even if we cant get it to work with faction protection, If they can hit your animals with eggs than they can do the same with ender pearls, You will loose your animal either way:P )

Please see wat the plugin can do so far. The maker said its adaptable and can be personalised. :)
http://dev.bukkit.org/bukkit-plugins/mobcatcher/
Pokemassive. Nuff said.
 
Considering the magical properties of emeralds to open portals, I think it'd be cool if you could take emeralds and combine it with either an egg or slimeball that could change the circular object into a containment device that utilizes the energy of the Void, similar to portals, to transmute an animal into energy that is stored in the containment device.

The containment device could also be limited to certain mobs (cows, sheep, chickens, etc) by requiring a piece of the animal in the recipe. So, for a cow egg, the recipe could be 6 emeralds, raw steak, an egg (or slimeball, or even a clock [considering a clock is used as the catalyst to active a portal]) and some other ingredient (red stone? blaze rod?)

I also like the idea of letting animals be transported via the docks if the previous suggestion is not followed up on. Both sound cool to me.
 
Considering the magical properties of emeralds to open portals, I think it'd be cool if you could take emeralds and combine it with either an egg or slimeball that could change the circular object into a containment device that utilizes the energy of the Void, similar to portals, to transmute an animal into energy that is stored in the containment device.

The containment device could also be limited to certain mobs (cows, sheep, chickens, etc) by requiring a piece of the animal in the recipe. So, for a cow egg, the recipe could be 6 emeralds, raw steak, an egg (or slimeball, or even a clock [considering a clock is used as the catalyst to active a portal]) and some other ingredient (red stone? blaze rod?)

I also like the idea of letting animals be transported via the docks if the previous suggestion is not followed up on. Both sound cool to me.

Well since it sounds difficult to me to program ships to transport mobs. This egg thing would be just a plugin which could potentialy replace it untill it actualy becomes possible. Same with creative gates. If we could transport animals trough those then the problem is fixed too. And thus no need for a plugin like this.

It also sounds good if an emerland block could be used as a container. Thus capturing a single mob or a few more of the same kind. Within the emerald block. Adding some ingredient of the animal itself sound cool too. But do leave aditional emeralds and redstone out since I do want it still to be rather cheap since it would be cheap when ,traveling them trough creative gates becomes possible (if such will ever be implanted)

Woah you need to cool down sir Iam only asking a small question....and I know it's hard to make Mobs Travel a Thousand blocks.
I would suggest Admins or The Owner to make Mobs Teleport but it will be so Non Rp

sorry if i was a bit harsh towards you, but the the fact remains the same, You posted a surgestion not a question. and its verry offensive in my opinion towards wat i am trying to achieve with this plugin. Its about adding a feature to make something easyier. Not change the intire focus of the server and make it pokemon like.

Pokemassive. Nuff said.

And for Christ sake! Just for everyone who still decides to post stuff related to pokemon!

Pokemon is about finding wild animals, tame them, capturing them, and then have battles with other peoples pokemons.
This plugin is about moving cattle over large and impossible distances and possibly add it to the trade. (not nessesairly but they trade cattle in medieval times so why not here?)

I hope you see the difference. Instead of posting: 'Pokemassive' try make up a roleplay story to make it sound more legit.

credit to Trizzip for his/her effort.:P
 
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