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Played Character Miriam

This character is actively played.

Bellarmina

Professional Hater
Staff member
Lore
Joined
Jun 8, 2016
Messages
444
Reaction score
979
Points
308
Age
25
Character Information
  • Full Name: Miriam Muna
    • Aliases: Moza, Clementine,
  • Heritage / Culture: Regal Ailor (Leutz) - Reclaimer Skyborn
  • Age: 26
  • Gender / Pronouns: Female She/Her
  • Religion: Unionism
  • Occult: Anima Mage
  • Realm Locked Schools
The Evergrowth School covers using Magic to accelerate mutation and growth of plant matter, and to cause plants to become whatever the Magic wielder wants them to be. This also allows the creation of entirely new magical plants. This is an Anima School.

The Moxy School covers using Magic to summon Fae creatures and critters, for example, to do battle or serve the Mage by fetching objects or performing simple tasks. Moxy Fae creatures can example be magical hybrids, dryads, water spirits, etc. This is an Anima School.
  • Normal Schools
The Matter School covers the concept of creating semi-permanent solid objects from nothing, like creating marble or a chair or a whole carriage to ride in. Matter covers the creation of solids not covered by the Elemental School.
The Mind School covers all forms of Magic used inside the mind of the Mage, and the minds of others, like psionics, memory and mind reading, mind control, etc. The Mind School has a controversial reputation, due to the invasiveness of scrying minds.
The Holding School covers the usage of Magic to create bigger-from-the-inside places like buildings or bags. This is explicitly not pocket dimensions because those are very limited, but changing the interior size constraints of a place or object.

The Body School covers the usage of Magic to alter the physical states of the body. This is not healing Magic like from the Mend School, but should be considered for example steroids Magic, or Shapeshifting Magic in its simplest interpretation.
The Enchant School covers the application of beneficial effects on for example weapons or objects or people. Enchants are commonly used as a term in Aloria to define an object that has been magically enhanced or appears magical in some way or another.
  • Character Occupation: Carriage driver and "procurer" of various novelties.
Appearance Information
  • Eye Color: Dark Brown
  • Skin Color: Warm Brown
  • Hair: Black
  • Height: 5'9
  • Body Type: Average build.
  • Additional Features: She has a surprisingly practical sense of fashion, opting for long coats and boots.
miriamcloseup.webp
Miriam has solid dark green eyes, a wreath of brambles that sprouted from her temples, and bramble-like markings down her face and along her body..
Skill Information
  • Hobbies and Talents:
    • Magical Talent
    • Alchemy Hobby
    • Technology Hobby
  • Mechanics:
  1. Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  2. Skyborn do not need to choose a Tech Branch for any engineering or technology tinkering they do. They can build/edit/repair any Branch. Even if a unique Technology Branch has specific requirements they do not meet (such as Religion, or Affliction), then they are not able to build or make it, but can repair or edit it. They can install security systems in their Rentals, requiring OOC notification of Break-ins.
  3. Skyborn have a unique sequential memory that allows almost perfect recall. With mechanical equipment, they can extract their own memories including all sensory experiences, and copy them onto so-called Memkeys. Memkeys in turn can be used by other Skyborn to "watch" such an experience and feel as If it was them who experienced it, or use a virtual-reality-like device to allow non-Skyborn to experience them.
  4. Skyborn have a sixth sense for manipulating technology, even without directly touching it and just laying their eyes on it. Skyborn can "hack" or hijack any technology made by anyone in viewing distance and cause it to operate or change its functions. Think for example forcing a mechanical tea pot to boil over, or a music-machine to play off-key. This may not apply to Event Machines.
  5. Reclaimer Ancestry Mechanic: Reclaimer Ancestry Skyborn have extended analytical abilities when it comes to understanding component ingredients, and material identification. They can identify any metal or material that they can touch and are able to smell what ingredients or compounds are present in any alchemical mixture. This extends itself even to smelling poison in their drinks.
  • Languages:
    • Common
    • Leutz
    • Altalar
Backstory/Plothooks
  • Miriam was a Chained Penitent under Grauwald Knight Charel Clement until he died. Lothar may recall hearing of a runaway plant mage.
  • Miriam is a merchant and a consummate liar who will lie and swindle as much out of people as she can. Characters may have been swindled by her before or have found genuine success in her given items and potions. It's really luck of the draw.
  • Miriam is a magical saleswoman whose efforts fall a little bit outside of what Aelrrigans find acceptable and far outside of what Lothar allow. She avoids both, as a result.
Miriam was born the youngest child to a pair of Ailor parents sometime in the late fall in Tirgunn. Her childhood was relatively normal until it was revealed she was a mage, where after she was taken in by her older sister.
Upon reaching her teens, she left her sister's home to become a Chained Penitent under the Grauwald Knight Charel Clement.

The two worked together for years until Sera Clement perished during an assignment to take out a dangerous mage.
The old woman took pity on this younger mage and gave her the option to die, the same as her overseer, or to kill the person she has been up to that point.
Miriam agreed to the latter, allowing the mage to seal away her memories until that point. For some time she stayed with the mage as her apprentice until she set out again, heading as far away from Tirgunn as possible.

With her memories of the past a haze, she's begun to carve out a new life for herself as a merchant and any other odd job that comes her way.

Combat Proficiencies and Abilities
Attack Stat
: Magic
Defense Stat: Magic
[14/14 points spent]
Proficiency Points:
  • Strength: 0
  • Constitution: 0
    • Mounted Getaway Pack [Ailor Free Pack]
  • Intelligence: 0
  • Wisdom: 0
  • Dexterity: 0
    • Fleet Footed Pack [Ailor Free Pack]
  • Faith: 0
  • Magic: 14
    • Magic Warp Pack
    • Magic Trip Pack
    • Magic Snare Pack
    • Magic Barrier Pack
    • Duellist Invocation
    • Shapeshift Pack [Magical]
    • Wardrobe Pack [Magical]
    • Sealing Pack [Magical]
    • Oceanic Pack [Magical]
    • Mimicry Pack [Magical]
    • Safeguard Pack [Magical]
    • Mounted Trooper Pack [Magical]
    • Mounted Evasion Pack [Magical]
    • Familiar Disrupt Pack [Magical]
 
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