Approved Sheet Milo Shinseki

Discussion in 'Character Applications' started by Plt_Hasagi, Aug 9, 2019.

  1. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    [Eye of the Storm][Castle of Glass][Teachings of a Ronin]
    [Unravel]
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    Full Name [Imperialized]: Milo Shinseki
    Nicknames: Miles; Milly; Half-Leech; Sen; One-Eye
    Sihai Name: See’en’m’ing Ksai’ra’ha’ksai’c’ge’en
    Wa’co Name: Sen’ming Kai’gen
    Aridam
    Age: 28 years
    Gender: Male
    Race: Fin'ullen Altalar | Von Kerle Brood
    Sexuality: Friday Night Funkin'

    Preferred Weapon:
    A falchion sword with silver accents, being made of Loon-Solay, with the words "Rend Fate" on the left of the blade, holding a moon-centric design overall.

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    《"I cannot turn back from this lonely paradise."》
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    Points: 60 Total Points (50 Core; 10 Hobby)

    Core
    +10 Sword Combat (Core)
    +7 Fist Combat (Core)
    +12 Light Ranged Combat (Core)
    +5 Medical Science (Core)
    +6 Linguistics (Core)

    Talent
    +10 Strength Training (5 Core | 5 Racial Boost)

    Hobby
    +10 Theatre Art (5 Hobby | 2 Core)
    +5 Cooking Art (5 Hobby)
    +3 Dance Art (Core)


    Body Shape
    Physical Stat = 25
    Ripped Body Shape
    Average Body Fat
    Racial Cap [Fin'ullen Altalar]: 25

    Languages
    Common | Free; Learned in Childhood
    Wa’an | Father Language
    Modern Altalar | Mother Language; Learned from Father
    Kathar Altalar | Fluent
    Alt-Regalian | Fluent


    Special Traits/Spells/Mutations

    Von Kërle Brood have crimson red eyes, with black eye whites. Their skin is also noticeably more pale, while their hair is always of a very stark dark brown, gray or black color. Von Kërle Brood also tend to be very robust, having stronger body proportions and larger musculatures. They also constantly have sharpened canines, but they do not work as Vampire teeth do.

    Vampire Brood are the offspring of a Vampire parent, or both Vampire parents (depending on specific rules set out by each Bloodline), except for Crimson Witches. Vampire Broods are often mistaken for actual Vampires because they share some appearance traits, but are not actually Vampires (but they can be infected by Vampirism). Vampire Brood have a latent infection of the Bloodline of their parent in their blood that they can choose to activate and infect themselves. Even if Vampire Broods are bitten by other Bloodline Vampires, it will always default to their born Bloodline. Many Vampire Broods do not do this however, just to stay in line with government laws, though some have been known to self-infect with Vampirism in a tough situation. As opposed to having to wait several days for this infection to take hold, the physical and mental changes are instant. Because of this ease of infection, while Vampire broods aren’t explicitly illegal or outcast, they are severely mistrusted by other mundanes around them. If a Vampire Brood has two different Bloodline parents, the “dominant” parent’s Bloodline is chosen, whatever qualification for dominance is used (Player choice). Vampire Broods of different Bloodlines all look slightly different from each other. Below follows a listing of all the visual traits of the various Vampire Broods depending on their Bloodline heritage. Vampire Broods do not gain any Abilities from being Vampire Brood. Their heritage is purely aesthetic in nature (besides the instant-infection Ability). In any and all cases below, aesthetic changes can be overwritten by other Mutations from for example Ritualism or Vampirism, except for the Eyes. Brood Eye color remains the same no matter how many Mutations are attempted to change them, except if the Brood becomes infected, in which case they gain the eyes of the infected Bloodline instead.
    Great Force I | Constant Passive | Self: If at any point within 7 blocks of the user heavy objects are falling (for example, a collapsing roof or beam, or a large boulder), the character can brace the falling objects and hold them up long enough for nearby others to escape or not be harmed, and also create an escape for themselves. This ability cannot be used for any combat advantages.

    Gate Smash I | Trigger Passive | Direct Touch: The character can muster all their strength and smash through a metal or wooden gate or door that is locked or barred. This ability does also work on cell gates in the Regalian prison. This ability can be used once per day. And produces alot of noise, thus requiring the actual ability usage to be done in an announce emote (+h). Because of the size and bulkiness of the character, however, they are also permanently incapable of dodging or side-stepping any Mundane or Ability based Projectile attacks.

    Light Shot | Mundane Technique | Emote Distance: Light Shot is the default Projectile attack for a Light Ranged Combat user. This simply involves shooting a Light Projectile at a target that is not behind cover. Each shot has a 30 second cooldown and if hit, creates the equivalent of a slight cut like a dagger slash would, or a puncture wound in case the enemy is wearing armor. For each shot, the User must do a “/dice 0 20”, with any roll above 5 causing a hit to land.

    Evading Dash | Mundane Technique | Emote Distance: The User uses a quick Evading Dash in any direction to reposition within Emote Distance, as long as they can see their intended location and get there in one linear direction without walking into obstacles (such as walls too tall to climb). If obstacles are reasonably climbable for the User, this climbing is also included in the dash. While dashing, the User is untargetable, and the dash is complete in a matter of seconds. This Technique has a 3 minute cooldown. This Technique cannot be used during a Stun/Disable/Root.

    Marking Shot | Mundane Technique | Emote Distance: The User shoots a Seraphalo Marking Shot, a Projectile with a particularly useful luminescent property. This Projectile always hits (unless there is an obstacle between the User and the target) and does no damage, but marks the target (not through invisibility) with very obvious luminescent dust for 5 minutes. After being hit, the next Ability or Ranged Weapon Mundane Technique used on the target ignores all hit chance dice rolls and becomes automatic hit, after which the Mark expires. This Technique has a 5 minute cooldown. This Technique is a guaranteed hit.
    Servile Collar I | Control Power | Direct Touch: The user can target either a willing or fully restrained person to attach any sort of Servile Collar to their neck. This Servile Collar can be any shape or color or design, applying a Possession to the target (which can be cleansed by Exorcism II), and is indefinite until it is removed. The Servile Collar causes the target to be under the command of the user, meaning that any command issued by the user within Emote Distance must be followed. Only the last command will remain active when leaving Emote Distance however. Servile Collar I cannot be used to cause a Character to engage in activities that would cause self-harm.

    Servile Collar II | Control Power | Direct Touch: The user can target either a willing or fully restrained unwilling person to apply a Control Power on them, as long as the target is not a Vampire. Note, while this Ability is not an express consent Ability, this Ability does not work if the Player targeted does not want to roleplay out the function of this Ability. Once applied, the Vampire produces a Blood-Mimic that manifests out of shadows and Blood next to them, that is an identical copy of the person targeted, except that they have red irises and dark-gray sclera (other Vampire-colored aesthetics may apply, ask in a ticket for more). The Mimic's red eyes and dark-grey sclera cannot, under any circumstances or abilities, be hidden or obfuscated. This Blood-Mimic has the same Memories, Proficiencies, Skills, and Abilities, as the original Target, and cannot be altered or afflicted. (I.E. They stay exactly the same as the character when copied, and cannot be infected or taught different things). Their personality however is untethered to conscience, and they must obey the commands of the Vampire that made them. There is no such thing as Kill Perms for Blood-Mimics, anyone can strike to kill, and the Vampire that created the Blood-Mimic can destroy them at any time. The Mimic can only be removed by being killed. This Ability has no Cooldown. Due to gameplay fairness, the Blood-Mimic can never reveal incriminating memories or any knowledge that the Vampire does not already have, despite having all the same memories as the victim, and being under the command of the Vampire. The Blood Mimic can only be played by the player of the character copied, unless that player gives express consent for another person to play it. Only one Blood Mimic can exist of the same person at any given time, but, a single Vampire can create multiple Blood Mimics.

    Afflicted Life I | Constant Passive | Self: From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required.

    Blood Feeding I | Control Power | Self: When Blood Feeding I is used by another Vampire within Emote Distance, the Character gains full satisfaction and fed-status from that feeding, if it was completed, as if the Character used Blood Feeding I themselves. This Ability ignores immunity to Control Powers.

    Blood Eyes II | Constant Passive | Self: The Character permanently has reddened and darkened eye-sockets, and irises that are solid red, with a small black pupil. This overrules any other Mutations or effects unless that effect specifically mentions hiding Blood Eyes II. Additionally, the Character has Night-Vision, and is able to see through Mundane Darkness.

    Blood Curse I | Constant Passive | Self: Firstly, the Character can still consume food and drinks, but achieves no satisfaction from their taste, as it all tastes like ash to them (except enchanted food made by other Vampiric Abilities). Secondly, The Vampire can reproduce with non-Vampires and Vampires alike, however the child will always result in a Vampire Brood of their Bloodline. Thirdly, if the Vampire does not feed within a week, they become physically frail. If they do not feed within two weeks, they become unable to engage in combat. After three weeks, they lose the ability to walk and become bed-bound. Vampires are unable to feed from other Vampires, and receive no satisfaction from feeding off of animals, except domesticated Sewer Rats, though the taste is revolting and makes the Vampires feel ill.

    Vampiric Form I | Mythic Shift | Self: The Character is able to Mythic Shift into their Vampiric Form. While in Vampiric Form, the Character has access to all Abilities from the Abilities from their Bloodline Ability Kit. Shifting in and out of Vampiric Form is instant, cannot be Cancelled or Countered, and the player may design the Vampiric Form, with some ground rules. For the Ground Rules, refer to the Bloodline page, which will have an outline on the limitations and design choices for Vampiric Form. This Ability has no Cooldown.

    Cursed Soul I | Constant Passive | Self: While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Will. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again.


    Abilities

    Primal Horror I | Constant Passive | Self: This Ability has a number of functions. Firstly, the Character is simply able to walk through Primal Shield 1, ignoring it as a physical barrier. Secondly, Primal Divination 1 does not work on them. Thirdly, Attacks or Abilities made by this Character cannot trigger Primal Defense 1 when used by someone else. Finally, the Character can sense any Dragon Warden, Dragonsoul, or Archblood within Emote Distance, even through walls, to pinpoint accuracy. This Ability and all its effects have no Cooldown.

    Belliard Horror I | Constant Passive | Self: The Character is completely immune to all Puretek uses. Furthermore, the Character is also immune to Exorcism 1, 2, 3 and Primal Cleansing, meaning if they have an Affliction, this Affliction can only be removed in a Sakrosankt.

    Super Self II | Mythic Shift | Self: The user can use Super Self 2 to instantly shift or move their feet or legs or ankles by either contorting, phasing, ghosting or re-shaping in such a way that any Rooting, Trapping or Snaring that is applied on them is instantly cancelled the moment it hits (all other effects of those Abilities or Mundane Techniques still apply). This Ability does not affect Abilities that apply Disabling effects to specific limbs or Paralysis.

    Super Self IV | Constant Passive | Self: The Character is immune to any Alchemy, Mundane Techniques or Abilities that would cause a loss or gain, change, exchange or transferral of Proficiency Points or Physical Stat, both positively and negatively.

    Super Self V | Constant Passive | Self: The Character is immune to any Ranged Combat Proficiency Mundane Techniques, with the exception of the Techniques gained at the full 20 Proficiency Point investment. The aesthetics for how these projectiles miss is up to the player, but it is recommended to simply pass through them as if they were a shadow.

    Blood Dance I | Trigger Passive | Self: Each wound drawing blood the Character applies with a weapon can be immediately used to undo an equivalent wound inflicted by that specific Target on the user themselves, as long as the wound was inflicted within the last 30 minutes. If there is no equivalent wound to undo, this Ability does nothing. If the user has no wounds, this Ability also does nothing. This ability has no Cooldown, however each wound inflicted cannot be “saved up”. It must be used in 10 seconds or it expires.

    Blood Dance II | Trigger Passive | Self: The Character is able to summon a mist of Blood that quickly suctions onto their body, forming Steel plate armor on their chest, head, and forearms colored in crimson blood. This armor can be summoned and un-summoned instantly, and there is no Cooldown to this Ability. If Armor breaking Abilities or Mundane Techniques are used, and a single piece breaks, the whole Ability is Cancelled and put on a 30 minute Cooldown.

    Blood Dance III | Trigger Passive | Self: The Character is able to summon a mist of Blood that quickly suctions into the shape of a melee weapon of their desire in their hand. This Weapon can be summoned and un-sumoned instantly, and there is no Cooldown to this Ability. If Weapon degrading Abilities or Mundane Techniques are used, and the weapon would break or be destroyed, the whole Ability is Cancelled and put on a 30 minute Cooldown.

    Vampiric Familiar II | Toggle Passive | Emote Distance: The Character has a permanent Vampiric Familiar called the Bloodfalcon, a Falcon with bat ears, bat wings and a long tail that appears like squid arms with blood sucking mouths at the ends. The Bloodfalcon is purely aesthetic, as soon as Combat begins, it flies high up in the air and won’t come down until Combat is over. The Bloodfalcon cannot perform any tasks, or leave the user. It can only play with the user or others in Emote Distance, or perch on the user’s shoulder and make aesthetic gestures or noises. The Bloodfalcon can be summoned or un-summoned at will. This Familiar is immune to Spirit Curse 1.

    Power Howl I | Trigger Passive | Emote Distance: The Character can unleash a blood curling echoing scream that reverberates in Emote Distance. Anyone who is Channelling an Ability or about to Channel has the Channel forcibly interrupted, regardless of what interruption rules this Ability has. If this Channel Ability has a cooldown shorter than 5 minutes, it is set to a 5 minute cooldown. If longer, the Ability’s own cooldown is used. Additionally, anyone within 2 blocks of the user that was mid-swing with an attack, has their attack Staggered, meaning it automatically misses or is interrupted. This Ability has a 30 minute cooldown.

    Corvaic Will I | Trigger Passive | Self: The Character has a preemptive strike aura. Any first-of-the-day harming Ability or Mundane attack or Mundane Technique that is used on them (with the exception of the Techniques gained at the full 20 Proficiency Point investment) is intercepted by a flock of Crows that suddenly appears before the attack impacts the user, instead being Countered and doing no damage to the user, and also not imparting any additional effects. This Ability can only trigger once per day.
    Vampiric Form: Aridam

    Milo in vampiric form takes on the name Aridam. His hair becomes crimson red with raven-black colored horns, while both eyes appear fox-like
    . His skin turns silver, as his exposed scars as well as the tattoo on his left arm turn to the color of ichor. On his fingers, he gains claws, and manifests raven-like wings on his back.
    Age Control I | Toggle Passive | Self: The user is able to change their visual appearance to be of any age within the adult age ranges at any time. This transition is near-instant and may affect wrinkles, skin, hair graying, and more. After toggling an age appearance, any Counters do not revert changes, they only prevent further changes until the Counter is removed.

    Arken Sense I | Toggle Passive | Emote Distance: The user is able to detect an Arken, Arken Soul, or Arkenspark, if it is present within Emote Distance. This Ability is not constant, and must be activated to sense, but has also no cooldown and is instant.

    Arcane Mastery I | Exist Spell | Emote Distance: The user is able to control aesthetic Arcane functions, such as letting a broom brush the floor by itself, letting dishes wash themselves, opening curtains with the wave of a hand, lighting candles with the flick of a finger, opening (unlocked) doors with the flick of a wrist and more. None of these functions may be involved in Combat Roleplay, but there is no limit to the amount that may be running at any given time, and there is no cooldown.

    Morlond Gift I | Void Spell | Self: The user can use this Ability to cause their eyes to turn ink black, with ink streaks running from their eye sockets. While Morrlond’s Gift I is active, the Character has night vision, thus being able to see in low-light situations, while also being immune to any Ability or Mundane based Darkness or Blindness effects. This Ability acts like a Toggle Passive, meaning it can be enabled and disabled, with a 10 second cooldown after being disabled. Activating Morrlond’s Gift after Darkness or Blindness has been applied does not remove it. Morrlond’s Gift I, II and III may be active at the same time.

    Morlond Gift II | Void Spell | Self: The user can use this Ability to transform themselves, giving them webbed feet and fingers, as well as gills in their neck (also giving the ability to speak normally underwater), while hair is replaced by fins, with fins also appearing on arms and legs. While Morrlond’s Gift II is active, the user can breathe underwater, and swim equally as fast as Mai-Allar underwater. This Ability can be maintained indefinitely, but after cancelling it, has a 24 hour cooldown.

    Morlond Gift III | Void Spell | Self: The user may summon a melee weapon from any body of water (including a hip-flask). This weapon will materialize and still appear like rapidly flowing water, but be as tough as steel, even under water. The user may choose to make the weapon pass through certain people and not through others. This weapon may not leave the user’s hand, or be handed off to others. After the weapon has been Countered or un-summoned, it has a 10 second cooldown. If no open body of water is nearby, the user may as a last resort cut open their own hand and summon a weapon from their blood, otherwise it does not work.

    Skin Purge I | Toggle Passive | Self: The user can toggle this Passive to remove choice or any and all scars, Mutations, tattoos or other blemishes that affect only their skin. Skin mutations may include pigments, scriptures, textures, but for example not horns, despite them being covered in skin and sticking out of the skull. Mutations stay gone forever, but scars may be caused to re-appear at will, and may also be removed again at will.
    Void Claws
    Void Rift | "X" cut over heart
    Void Tears

    《"Every day, I ask myself if this will be the last day I stand under the sun."》
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    [Face Claim]

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    Eye Color: Crimson Red
    Hair Color (Natural): Midnight Black
    Hair Style: Straight hair, preferably a bit long (up to his neck). Usually Tied into a ponytail.
    Skin Color: Olive skin with a very faint tan
    Clothing: He normally wears eastern attire that he finds rather comfy and flexible, along with shades of red and black. He may not be that protected or armored, but at least he’s cozy.
    Height: 5’9”
    -Milo's face has a small collection of scars, the most notable being two slash-like scars over his eyes
    -On his left arm is a full-arm-length tattoo of the Loong Dragons
    -On the back of his right hand is a branding of the Crimson Lion crest (via knife/dagger)
    -On his right ear is a stud earing with a red ruby center
    -Usually wears a headband around his forehead, pulled to cover his left eye like an eyepatch
    -Wears a pearlescent bracelet on his right wrist. It glows faintly whenever someone wears the matching bracelet
    Bandit (Rainbow 6: Siege)
    《"Remember the light that used to shine in me."》
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    Alignment
    Chaotic Neutral

    Personality Type
    The Virtuoso ISTP-T

    Religion
    Agnostic (7/10)

    Friendship/Hatred on a scale from -10 ~ +10

    Fen'nan Solaveira | +4 | "We've raised hell together. Even literally walked through it. But I guess all good things come to an end. Safe wanders."

    Benjamin Naude | +6 | "Wherever the hell you've gone, just don't die, imbecile."

    Julius Piergarten | -10 | "Wherever the hell you've gone, just die, imbecile."

    Ailleann Ni Briain | +7 | "My calmest friend, and... my first love. I beg this cruel world doesn't harm you."

    Novellia Fristadvlom | +4 | "Noble, perhaps, but I still consider her a friend. Probably the only noble family I can tolerate."

    Elaine Allestra | +3 | "A bizarre friend. Wherever she went, hope she is alright."

    Dymphna Brown | +7 | "I'm glad we can still be friends. Tell the raccoon I said hello!"

    Lyaois Komast | +5 | "Oddly enough another friend of mine who wasn't so aggressive. stay safe out there, pinky."

    Yasuke | +4 | "Despite how much we sometimes end up bickering, or almost killing eachother, I can't help but feel sorry for you... Even though you took my ear that one time."

    Dusk Waters | +5 | "So idiotic it's almost cute. But holy shit stop almost getting yourself killed. That's my job, damn it!"

    Andrathath Vaell'aer | +5 | "Remember when I said Elaine was a bizarre friend? Oh, this man right here is even weirder. But despite his antics and strange pranks, I can't help but respect him."

    Synne | +7 | "Fetch me your SOUP."

    Sibyllad Lykke | +3 | "I once was able to trust her, like the mother figure I never had. But now I am certain on what she thinks of me, and I am afraid that trust is now broken."

    Deldrax | +6 | "Though I'd never admit it aloud, he was quite like a brother in my eyes. I don't blame him for departing, but... I wish he would've waited for me to say goodbye."

    Sylvi Valendal | +4 | "Pops up here and there like the changing seasons. But nevertheless her company is quite fun."

    Maria Valnette | -7 | "I was going to let you slide, but for what you've done, you better hope you never cross paths with me. I may be sanguine now, but you still disgust me, and I will never agree with whatever ideals you had."

    Karp Kippings | -10 | "Stay where you belong; in my memories."

    Xeniya | +10 | "Take my hand. Let us share the perfect time, and create chaos. Together. Your company is comforting, after all."

    Sugar | +3 | "Former boss of mine who was a wanderer like myself. I am sorry our friendship had to die."

    Bronagh | +3 | "A former co-worker of mine, and Cidd's number-one fan, but she should take a moment to just relax. Take care of Cidd for me while I am gone, yes?"

    Terrowin | +4 | "A young bard that is friendly, but sometimes talks a little too much to where his arrest would not phase me."

    Leon Griffin | -4 | "Thought you'd be an interesting friend, but Void was I wrong."

    Salyphe | +7 | "She's quite a nice friend, and those that hurt her are cruel. I hope you stay safe in this world, little bunny."

    Arien | +3 | "A strange friend, and former co-worker. We had fun times, and you putting your family first is admirable, but I suppose it was pointless rescuing you."

    -More to come as time passes and Milo interacts with others-

    《"I'm monster born. I'm fading more. Can't be your savior."》
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    Birth - Childhood
    Sen’ming Kai’gen mostly remembers his childhood being spent in a small town in Calemberg, living a rather rugged life with his father, a Sihai named Me-n’cha. His mother, an Altalar vampire named Erinella, was forced to leave them after a bounty was pinned on her after discovering her acts of vampirism; having fed off of several of the town’s inhabitants. Me-n’cha was left to take care of the Brood on his own in a different town, with the only memory of Erinella being her lute. Due to their living situation, petty crime and deals with rogues were mostly what kept them going.

    Bounty hunters often sought after Sen’ming and his father due to their affiliations with Erinella. Me-n’cha did look after him, even cared for him despite Sen’ming being a vampire halfling, and even went as far as taking part in criminal acts with other groups of rogues. By the time Sen’ming was ten years of age, he was taught how to fight, so that he would be able to fend for himself if his father were not there to fight for or with him, and maybe even join him in criminal acts. He started off unarmed, and surprisingly was a fast learner, being able to fight some of his own battles due to his nimble state. By the time he turned twelve, Me-n’cha had taught Sen’ming how to fight with a katana, and combining his unarmed fighting with it. Soon enough, he became a rather decent fighter, and began to fight alongside his father, whom had formed his own group of bandits over the years, gaining a living off of robbery and bounty hunting.

    Teenage - Adolescence
    When he turned fourteen, he had grown to see the majority of the group of bandits as a family, camping from place to place around Calemberg, even occasionally finding themselves in Waldmark and grouping with some Sanguine that knew Erinella before, but their trips there weren't often long due to often being chased out. He learned various things such as dancing, which he managed to incorporate into his fighting, as well as playing the lute that his mother left behind, but never really got good at it. Only one of the members, a Kathar named Korsan, seemed to cause some concern. He always kept to himself, and when he did speak to Sen’ming, he always sounded either tired or like he wanted to punch someone. Other than that, Sen’ming lived a rather decent life, despite his rather rugged living situation.

    One day, however, Sen’ming was awoken by the smell of smoke. Looking outside his tent, he saw that some of the tents and shacks were set aflame, and some of the members were fighting each other. Not thinking, he grabbed his katana and went to search for his father, hoping not to get in any fights himself. Eventually, he found his father, who was a little injured, whom told him that Korsan, along with some of the other members, were bounty hunters after both himself and Sen’ming. The two fought for their lives, until Korsan himself appeared. Sen’ming began to duel him, before Korsan sliced at his right eye, rendering it blind. Before succumbing to his injuries and passing out, the last thing he saw before someone carried him away was his father being impaled by Korsan, whilst he stared into Sen’ming’s eyes.

    Upon waking up, Sen'ming noticed that he could only see through his left eye, and that he was accompanied by a nelfin woman, who he knew as Theliya, as she was a member of his father’s gang. She took care of the Brood, going from town to town. Lucky for Sen’ming, Theliya was taught Wa’an via his father, and was able to imperialize his name, saying to use it as an alias; Milo Shinseki. For many years ever since the destruction of the gang, Milo followed Theliya and trained under her, and even learned her language; Kathar Elven. For a while, Milo began to feel like they were safe again.

    Adulthood - Present Day
    Years passed since the destruction of the gang, and Milo had only been growing stronger with the help of Theliya. They stayed in a small town near a dock, after risking travelling through a military camp and going through a rough encounter, earning him the title "Wayward Demon," where they overheard about the city of Regalia, leaving Milo and Theliya with the idea that it’d help them further escape the past traitors. Afterwards, the duo made plans to sneak aboard a ship to sail there, but it'd take many years of planning. Eventually, their plans were set, and they planned to prepare to leave in the morning. However, their plans had abruptly changed, as somewhere early in the morning, they were approached by a group of four, counting the familiar Kathar that led them; Korsan. He had been opting to finish the overdue task of taking down Milo. The duo fought through them, managing to take down three of them, before Theliya suffered the same fate as Me-n’cha all those years ago. Only this time, Milo managed to slay Korsan in retaliation.

    Once again though, Milo was left alone. With his mother’s lute, father’s katana, and the crimson scarf that Theliya left, Milo made his way to the docks, blending into the crowd to board the ship heading to Regalia. He often goes on bounty hunts, as well as travelling around the city to play tunes in order to make pay. He realized that Regalia wasn't what he expected, but he decided that he doesn't really have anywhere else to go.

    307 A.C.
    Joined the Blackhawks, but was shortlived
    Got a job at the Nook as a peacekeeper/bouncer
    Joined up with the Castaways, but his time with them was short after essentially being forced to betray them
    Got maimed of his left hand
    Had a rather nice relationship with Aeillean, but this as well was cut short
    Went to living a calm life for a while, only really seeing chaos at the Nook
    Rejoined the Castaways for a while, though their numbers were low
    Eventually left the Castaways as their activity came to a halt and their members started going elsewhere

    308 A.C.
    Had a relationship with Dymphna, but that as well ended after some time
    Became a werebeast for a while to support Vakgu
    Accepted the gift of vampirism, hearing a way to gain his eye and hand back through it. Shortly after, he was cured
    Temporarily quit the Nook due to disagreements to how they worked, but eventually was re-hired
    Formed a group with Fen and other people with a common coal regarding the sewers and the Councel
    Joined up with the Khaal Sarnai, and soon after had went through Kathar Rebirth, seeking strength to support those in the Undercroft
    Feigned death, leaving the Khaal Sarnai after having been introduced to the Faith of Estel
    Eventually became cleansed at the Dragon Temple after undergoing a ritual performed by Gwenyth, removing his Kathar-ism and thus becoming an Altalar, though remaining a Brood

    [​IMG]

    《"Don't forget. I'm with you in the dark."》
     
    • Winner x 8
    • Cuddles! x 2
    • Powerful x 2
    • Agree x 1
    • Informative x 1
    #1 Plt_Hasagi, Aug 9, 2019
    Last edited: Jun 21, 2021 at 4:02 AM
  2. PapidaCarrot

    PapidaCarrot You betcha

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    Claimed
     
    • Like Like x 1
  3. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    #3 Plt_Hasagi, Aug 16, 2019
    Last edited: Aug 17, 2019
  4. PapidaCarrot

    PapidaCarrot You betcha

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    Please make the following edits:
    • The body stat cap for sihai common dynasty is 25.
    upload_2019-8-18_1-11-58.png
    Tag me once you've made the following edits in a color of your choosing
     
  5. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @PapidaCarrot
    Did I change/edit it right?
    Changes were made in this color
     
    #5 Plt_Hasagi, Aug 18, 2019
    Last edited: Aug 18, 2019
  6. PapidaCarrot

    PapidaCarrot You betcha

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    That works! Approved!
     
  7. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @PapidaCarrot
    Thank you!
    And I hope you enjoyed the meme ;3;
     
  8. yamiya

    yamiya DM me kill perms

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    i just wanted to praise how much this character has evolved since creation
     
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  9. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    My appreciation ^-^ I really do try to give this character some character dev
     
  10. Tibertastic

    Tibertastic Man of the People

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    I'm going to claim this application.
     
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  11. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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  12. PapidaCarrot

    PapidaCarrot You betcha

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    Reclaimed, and approved @MrHasagi

    However I will note your body stat calculation mentions a total of 29 points in the total, which is incorrect. It should be totaled to 25. Of course this doesn't matter as the cap for sihai is 25 anyways.
     
  13. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @PapidaCarrot Aged Milo up and added onto his profs. Changes made are in this color
     
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  14. PapidaCarrot

    PapidaCarrot You betcha

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    Approved!
     
    • Thank You! Thank You! x 1
  15. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @PapidaCarrot Changes after the Sorcery Update have been made. All new changes are in this color!
     
  16. PapidaCarrot

    PapidaCarrot You betcha

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    Approved
     
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  17. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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  18. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    I just wanted to say thank you for choosing to review my app @PapidaCarrot and I'm really gonna miss ya. Good luck and have fun with what you are gonna do, and I hope you stay safe ^-^

    -Hasagi
     
  19. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @Staff Roleplay
    Requesting new reviewer

    On top of that, changes made are in
    This Color
     
    #19 Plt_Hasagi, Jan 9, 2020
    Last edited: Jan 9, 2020
  20. Messtro

    Messtro Flower Goblin Staff Member Roleplay Staff

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    Approved.
    Just a small edit though please move the sorcery spells underneath special traits and put how many points are put towards sorcery together in the points area.
    @MrHasagi
     
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  21. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @Nesstro Changed one of Milo's sorcery spells. Changes made in this color
     
  22. Messtro

    Messtro Flower Goblin Staff Member Roleplay Staff

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  23. YunYun

    YunYun cat girls nya nya nya

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    son,,
     
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  24. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    mother,,
     
  25. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @Nesstro Updated proficiencies + Religion

    All changes are in this color!
    • Athletics down from +3 to +2
    • Removed a sorcery spell
    • Points put into Soul Dragon Ritualism (+5)
    • Literary arts down from +10 to +5 (hobby points)
    • Remaining Hobby Points put into Musical Arts
    • Body Stat down from 22 to 21
     
  26. Messtro

    Messtro Flower Goblin Staff Member Roleplay Staff

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  27. Oatpancakes

    Oatpancakes

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    one eyed larry
     
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  28. ColinRedstone

    ColinRedstone

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    You have quite the backstory and detail. Quite interesting, if I do say so. It is rather hilarious to think that Milo casually works in the Nook after all that has happened.
     
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  29. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @Nesstro Unsure if I needed to tag for re-review, but just in case, changes have been put in this color!

    • Aged Milo up by +1 (35 to 36)
    • Added +1 point to Soul Dragon Ritualism (+5 to +6)
     
  30. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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  31. Messtro

    Messtro Flower Goblin Staff Member Roleplay Staff

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    Whoops sorry for the delay!
    Approved.
    @MrHasagi
     
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  32. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    No worries!
     
  33. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    Phew, first time updating a lot on this.
    Changes made in this color!

    @Nesstro
     
  34. Messtro

    Messtro Flower Goblin Staff Member Roleplay Staff

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  35. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @Nesstro Milo activated his latent bloodline (Dorkarth) and is now a sanguine
     
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  36. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @Nesstro Well that was a fun 5 hours of Vampirism. Milo got cured lol
     
  37. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @Nesstro Updated Milo's life story since it contained old lore that was likely retconned (Kathar Cistern), and I decided to change it to be safe (I should have done this sooner, to be honest).

    Overall, all changes have been made in this color! :)
     
  38. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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  39. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @Caelamus Milo now is a werebeast. Overall, all changes have been made in this color!
     
  40. Plt_Hasagi

    Plt_Hasagi Sleep Deprivation President

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    @Nesstro Sorry for the ping! I dunno who I was supposed to ping earlier since Cael approved it last time >_>
     

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