- Joined
- Aug 29, 2023
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Wonderful Character sheet made by the fantastical Arcanus <3
Character Information
Merion's irises are a deep, navy blue. His height is average, at 6'1"(186cm). He wears circular spectacles, rimmed with silver. Multiple magic scars are present across his body, signs of previous battles against the occult.
Backstory:
Skill Information:
Lothar Knight: Merion has spent the past couple of years as a Lothar Knight apart of the Darkwald Chapter.
Combat Proficiencies and Abilities
Attack Stat: 17(Strength)
Defense Stat: 15(Intelligence)
Proficiency Points:
Character Information
- Full Name: Merion Baeddan
- Heritage / Culture: Ailor(Breizh)
- Age: 22
- Gender / Pronouns: He/Him
- Religion: Unionism(Al-Asir, the Creator)
- Occult: Mundane
- Character Occupation: Lothar Knight(Sudzhennya)
Merion's irises are a deep, navy blue. His height is average, at 6'1"(186cm). He wears circular spectacles, rimmed with silver. Multiple magic scars are present across his body, signs of previous battles against the occult.
Backstory:
A hunter of the creatures that hide in the dark. Merion hails from a small town in Breizh. It was a simple town, functioning off its infrastructure, creating no need for outside trade. Outsiders were rare, yet one night the occult came. It was only a few traveling mages that needed a place to rest. Disaster came when later that night the small town was struck by bloodthirsty vampires. The townspeople did not have the capability to fight back, and the occult that arrived the night before did nothing. Chaos filled the small town, he didn't know what to do, so he ran. He ran so far that He would never have to see the faces of those monsters again. Eventually, he stumbled across civilization. It was a larger city, bigger than anything he had seen before. He found the Lothar in that city, and they taught him the dangers of the occult. He pledged loyalty to them- pledging to purify this world of the occult, and saving it from their infection.
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[*]Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
[*]Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
[*]Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
[*]Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
[*]Ailor have unusual religious flexibility due to their history. Ailor are able to follow two Religions at once, further than Religious Syncretism could allow, but this can never include Evolism or Pagan Faiths. If a second Religion is followed, the Character must declare one as "dominant" from which they receive the Religious Mechanic and Afterlife, and one "subdominant" (from which they get neither of these). Believers of the subdominant Religion can reject this faith sharing, but the Gods never will. Any other Mechanics that derive off faith will only apply to the dominant Religion.
[*]Darkwald Mechanic: Darkwald Knights are immune to Vampirism, though this fact is not known outside of the Lothar Order. They can also perfectly imitate being infected, including feeding. - Languages:
- Common Fluent
- Sign Fluent
- Breizh Fluent
- Calem Fluent
- Technology Hobby (Klokktech): He handcrafted his first rifle out of Klokktech. It has a cylinder, akin to a revolver, instead of a normal magazine-esque loading system. The rifle also uses a magnet-based firing system.
Lothar Knight: Merion has spent the past couple of years as a Lothar Knight apart of the Darkwald Chapter.
Combat Proficiencies and Abilities
Attack Stat: 17(Strength)
Defense Stat: 15(Intelligence)
Proficiency Points:
- Strength: 7
- Veteran Stance
- Veteran AntiMagi
- Veteran Tri-slash
- Veteran Sentinel
- Veteran Swiftstrike
- Veteran Parry
- Diving Tackle
- Steady Body
- Technique Parry(Ailor Free Pack)
- Constitution: 0
- Rage Counter(Ailor Free Pack)
- Intelligence: 5
- Puretek Blessing
- Puretek Antimagi
- Puretek Wrath
- (Tech Sudzhennya Mech.) Magic Isolate
- Wardrobe Pack
- Dexterity: 1
- Improvised Attack
- Faith: 1
- Guidance Prayer
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