- Joined
- Aug 10, 2015
- Messages
- 265
- Reaction score
- 106
- Points
- 213
- Age
- 24
Character Information
Full Name: Sameer Varadkar (Agnevaal and Regalia name)
Altalar Name: Merellien | Bodyguard of Veradisia Desrosiers
Birth Name: Machatl Zitlal | Guldar Commune
Heritage/Culture: Half-Suvial, Half-Maquixtl | Vadyalocaï and Sentli
Age: 111
Gender/Pronouns: Male | He/Him
Occult: Exist Arkenborn - Loyaltyborn | Howl Marken | Exist Mage
Religion: Estelley Faith | Avinla
Guild: Gloomfolk Preacher
Core Concept
Machatl is a carefree and calm individual who values family, companionship, and love. As a result, he sometimes finds himself in troublesome situations while protecting the ones he cares for as best as he can. He's more likely to throw the second punch in a fight rather than the first, unless he has no choice.
Appearance Information
Eye Color: Existborn Eyes
Skin Color: Light Brown
Hair: Reddish Brown
Height: 7'0"
Body Type: Athletic
Additional Features:
Machatl has Marken claw scars on his back and several tattoos on his body.
Combat Style: Pugilist
Attack: 7 Strength
Defense: 5 Constitution
Proficiencies
Point Buy: 14/14
Strength: 7
Athletic
Constitution: 5
Dexterity: 2
Magic: 0
Mechanics
Hobbies:
Languages
Back Story: Expansive
Full Name: Sameer Varadkar (Agnevaal and Regalia name)
Altalar Name: Merellien | Bodyguard of Veradisia Desrosiers
Birth Name: Machatl Zitlal | Guldar Commune
Heritage/Culture: Half-Suvial, Half-Maquixtl | Vadyalocaï and Sentli
Age: 111
Gender/Pronouns: Male | He/Him
Occult: Exist Arkenborn - Loyaltyborn | Howl Marken | Exist Mage
Religion: Estelley Faith | Avinla
Guild: Gloomfolk Preacher
Core Concept
Machatl is a carefree and calm individual who values family, companionship, and love. As a result, he sometimes finds himself in troublesome situations while protecting the ones he cares for as best as he can. He's more likely to throw the second punch in a fight rather than the first, unless he has no choice.
Appearance Information
Eye Color: Existborn Eyes
Skin Color: Light Brown
Hair: Reddish Brown
Height: 7'0"
Body Type: Athletic
Additional Features:
Machatl has Marken claw scars on his back and several tattoos on his body.
Combat Style: Pugilist
Attack: 7 Strength
Defense: 5 Constitution
Proficiencies
Point Buy: 14/14
Strength: 7
Athletic
- Brawl Stampede Pack (Free, Maquixtl)
- Steady Body Pack
- Bruiser Stance (Free, Stance)
- Bruiser Slam Pack
- Bruiser Feint Pack
- Bruiser Agony Pack
- Bruiser Rampage Pack
- Careful Fighter Pack (Free, +4 Melee/Bruiser)
- Concussive Blow Pack
- Diving Tackle Pack
Constitution: 5
- Status Endure Pack
- Interception Pack
- Ironwill Pack
- Breather Pack
- Bulwark Pack
- Sealing Pack (Magical) (Free, Maquixtl)
Dexterity: 2
- Close Save Pack
- Escape Artist
Magic: 0
Mechanics
Mechanic One: Loyalty Arkenborn can declare a chosen temple to their Faith as their territory, granting them a +1 to Attack Stat (break cap up to 11) while fighting within and around it.
Mechanic Two: Loyalty Arkenborn can grant the Enduring Ally Enchant, binding a soul-contract for a person to remain loyal. If they betray the Arkenborn, they take massive damage (discuss in Dm's what this means).
Mechanic Three: Loyalty Arkenborn can grant temporary aesthetics of their choice to any willing allies they fight alongside. For those with the Enduring Ally Enchant, they also gain +1 Defense stat, which does not break cap.
Mechanic Two: Loyalty Arkenborn can grant the Enduring Ally Enchant, binding a soul-contract for a person to remain loyal. If they betray the Arkenborn, they take massive damage (discuss in Dm's what this means).
Mechanic Three: Loyalty Arkenborn can grant temporary aesthetics of their choice to any willing allies they fight alongside. For those with the Enduring Ally Enchant, they also gain +1 Defense stat, which does not break cap.
Mechanic 1: Marken have enhanced senses, even when not transformed. They can see better (even in darkness), or hear quieter sounds from further away. (Consult with Event DM if this would reveal any new info).
Mechanic 2: Marken have a danger sense that borders on precognition, and are "warned" of their possible impending death during Combat or Events, allowing them to prematurely disengage or avoid fighting something.
Mechanic 3: Marken, if at a God Summoning of the God that cursed whatever Marken infected them (however far back), can possibly be given "Redemption Quests" to free them of the curse or help them master it. (Not Guaranteed, at Discretion of Lore Staff).
Mechanic 4: Marken fare better in extreme temperatures and climates (cold or hot), and are not hurt or slowed down where other people might be, but this only applies to weather.
Mechanic 5: Marken can declare Rental/Estate/Shop/Base Region or a Wilderness Cave as their "Territory" granting them +1 to Attack Stat (break cap up to 11) while fighting within and around it. If another Marken declares the same area their Territory, neither gets the bonus, and they must fight over the area, with the winner getting the bonus.
Mechanic 2: Marken have a danger sense that borders on precognition, and are "warned" of their possible impending death during Combat or Events, allowing them to prematurely disengage or avoid fighting something.
Mechanic 3: Marken, if at a God Summoning of the God that cursed whatever Marken infected them (however far back), can possibly be given "Redemption Quests" to free them of the curse or help them master it. (Not Guaranteed, at Discretion of Lore Staff).
Mechanic 4: Marken fare better in extreme temperatures and climates (cold or hot), and are not hurt or slowed down where other people might be, but this only applies to weather.
Mechanic 5: Marken can declare Rental/Estate/Shop/Base Region or a Wilderness Cave as their "Territory" granting them +1 to Attack Stat (break cap up to 11) while fighting within and around it. If another Marken declares the same area their Territory, neither gets the bonus, and they must fight over the area, with the winner getting the bonus.
Howl Marken Mechanic 1: While in Quartermarken Form or greater, while out of Combat, can scale walls (using Ender Pearls) and the sides of buildings as long as they are not a perfectly flat surface.
Howl Marken Mechanic 2: While in Fullmarken Form, a Howl Marken can stare down another Fullmarken to potentially make them back down. Both players /roll 20, best out of three. The loser is forced to look away, deferring to the winner for that one instance.
Howl Marken Mechanic 2: While in Fullmarken Form, a Howl Marken can stare down another Fullmarken to potentially make them back down. Both players /roll 20, best out of three. The loser is forced to look away, deferring to the winner for that one instance.
Fullmarken Mechanic 1: Fullmarken Forms cannot make use of weapons or armor at all, instead their body (fists, claws, teeth) is their weapon, and their thick hide counts as Armor.
Fullmarken Mechanic 2: Fullmarken Forms are forced to use Strength for Attack and Constitution for Defense, and gain +2 Strength and +2 Constitution. Additionally, they have any Dexterity Proficiency converted to Strength capped at 7.
Fullmarken Mechanic 3: Fullmarken Forms regress into a more instinctive mindset, barring them from abilities. While in Fullmarken Form, they may only use point buy abilities from Melee, Shielding, Tanking, Bruiser, Athletics, Training, Cutthroat, or Roguery.
Fullmarken Mechanic 4: Fullmarken Forms are unable to speak (but they can still understand others). They can produce bestial noise Marken Speech, which any other Marken can understand, even while untransformed.
Fullmarken Mechanic 5: Fullmarken Forms are not constrained by any environment they have to fight in, whether that be Underwater or in frozen wastelands, they can use Attack Emotes or Abilities like normal always.
Fullmarken Mechanic 6: Fullmarken, if they are not in control of themselves, gain +2 Attack +2 Defense Stat (breaks cap up to 11/9), but must attack anyone and everyone around them without discretion. This Mechanic does not work if they have no allies present.
Fullmarken Mechanic 2: Fullmarken Forms are forced to use Strength for Attack and Constitution for Defense, and gain +2 Strength and +2 Constitution. Additionally, they have any Dexterity Proficiency converted to Strength capped at 7.
Fullmarken Mechanic 3: Fullmarken Forms regress into a more instinctive mindset, barring them from abilities. While in Fullmarken Form, they may only use point buy abilities from Melee, Shielding, Tanking, Bruiser, Athletics, Training, Cutthroat, or Roguery.
Fullmarken Mechanic 4: Fullmarken Forms are unable to speak (but they can still understand others). They can produce bestial noise Marken Speech, which any other Marken can understand, even while untransformed.
Fullmarken Mechanic 5: Fullmarken Forms are not constrained by any environment they have to fight in, whether that be Underwater or in frozen wastelands, they can use Attack Emotes or Abilities like normal always.
Fullmarken Mechanic 6: Fullmarken, if they are not in control of themselves, gain +2 Attack +2 Defense Stat (breaks cap up to 11/9), but must attack anyone and everyone around them without discretion. This Mechanic does not work if they have no allies present.
Half Suvial/Half Maquixtl
- Suvial can gain additional Event insight into past Battles or Wars or Conflicts, related to Progressions or History related Events.
- Suvial are exceptionally proficient at controlling Spirits, allowing them a range of mechanical functions to do with Spirits (see Karamatology below)
- Maquixtl can analyze blood to understand the genetic make-up of something, or discover inherited genetic traits or faults.
- Maquixtl can (with OOC consent) read emotions from other Characters, and suppress their own from being read.
- Maquixtl may choose one Mechanic from either the Ailor, Fin'ullen, or Eronidas Heritage Traits as a form of personal Genos Editing.
- Fin'ullen, when using Persuasion Dice Rolls on Spirits, Arken, Arkenborn, gain +2 to their Persuasion Dice Roll, and the Persuasion Cap is also increased by +2.
- Gloomfolk Order Members gain +2 Main Combat Stat while they are on Gloomrot's roads. This becomes +1 when they are in any other Gloomrot area that is not strictly a road or pathway.
- Gloomfolk Order Members gain +2 Main Defense Stat while they are inside the Repose's walls. This becomes +1 when they are in the Morgenwend area Both also count as Roads for Mechanic above.
- Gloomfolk Order Members gain access to the Disguise Skill Pack, but only while inside Gloomrot, and their Disguise must be mossy/swampy/Gloomrot-like with bark and twine.
- Gloomfolk Order Members may sometimes appeal to Roadwatcher Erlend for Library information on a threat that is terrorizing Gloomrot, and to aid in the vanquishing of it through means.
Hobbies:
- Alchemy
- Writing
- Horticulture
- Magical
Languages
- Common (Fluent) | Learned from Childhood
- Nātl (Fluent) | Learned from Childhood
- Altalar (Fluent) | Learned from Childhood
- Agasi (Fluent) | Learned from Mother
- Réginyelv (Fluent) | Learned from Employer
- d'Ithanie (Fluent) | Learned from Employer
- Sameer is a mercenary for hire and takes his work seriously. If someone hires him for a job he will make sure the job gets done. Providing even a Soul Contract on request.
- He spent a decent amount of time defending Agnevaal against the Kathar and believes them to be the scum of the planet.
- He is heavily anti-Allorn and believes a revival would be horrible for the world.
- Living in Guldar in a Sentli commune has taught him many skills in horticulture and rural living.
- Formerly cursed with deathless invocation.
Back Story: Expansive
Early Life: Massitaal (Guldar) - Age 0 to 10
Born in a Sentli commune while it burned around him, Machatl knew fire and loss before he came to understand what it was. His mother was an Estelley Ordvaan and lover to Iltaron who appeared with his wolf pack to help save his newborn's life. This was one of many attempts on his people's lives that he suffered through.
Iltaron warned his mother that she must go to Agnevaal with her flock or die here with their son. This hard truth was hard on her. But she took his advice and they left as soon as she was able to. It took quite some time to reach the Fire lands and many of their commune died but eventually they reached it.
Machatl would be raised with his people and those of Agnevaal and would learn everything he could from his mother and eventually gain his own mentors amongst his people. He learned philosophy, history, and the wider world, and what he might come to expect from its people and gods.
His mother would also embrace the culture of Vadyalocaï and marry a local merchant named Vasuman who he would learn to call father.
Young Adulthood: Agnevaal (Suvial Princedoms) - Age 11 to 25
His father and mother went to great lengths to teach him how to combat demons, magic, and people. He would eventually enlist to fight against Allorn and Dread Empire forces after becoming proficient in fire punching. During this time he would serve with many great heroes and commanders and this would inspire him greatly.
After a couple of years of this another devastating blow would rock him. His Maquixtl family would face ruin from a demonic assault by Kathar agents. This killed several of those he loved and injured his mother to the point where she could no longer see because of the sinistral magic used. Machatl and his father gathered Suvial healers and tried to help her but there was nothing they could do.
Eventually Machatl attempted to call his Arken father Iltaron for help but no answer came. He prayed to the Estelley Gods but it was too late. His mother suffered and died not too long after this magical corruption.
Machatl was angry at himself, his biological father, and he spiraled after that for a bit. He sought companionship in booze and his step-father tried to do his best to help him go through this but he was also suffering as he had lost a wife. Vasuman then sought out an Ordvaan who specialized in Avinla's prayers and she helped Machatl greatly with his grief.
Adulthood: The World Beyond - Age 26 - 110
Machatl put in the work of several years and forgave himself and those he blamed. He is not over what happened fully but has learned to live with it. After now being in a state of calm and leaving the defense against the Allorn and Dread empires, he decided it was best that a change of sights would be good and left to find mercenary work as a pugilist for hire.
He would travel to many places such as Daen, Amontaar, Basq, and Ithania to find work ranging from a bodyguard to a chef. Whatever he could take and learn from he would do so as he wished to learn more of the world that he was taught by his mentors. During this time he would also visit any Estelley temple he could that would take him and he ran into a half-brother with the same blood as their Arken parent.
This half-brother was a Fin'ullen named Solnas who taught him a few things about their Arken Father and his blessings. He ended up helping Machatl on a journey to find their father which led them to several ruined Estelley temples and fighting several beasts and monsters before they found Iltaron's wolf pack. Although they never were able to find their father, as he was not there, one of his Marken blessed them both with Markenism in the name of Loyalty after hearing their stories. The two would transform and join the pack for a few lost months before they parted ways in Ithania for now.
Finally he would make his way to Ithania at the age of 92 where he would find his longest employment in the service of Lady Veradisia Desrosiers. A Isldar noblewoman who took him in after experiencing some financial hardships. She took good care of him and was the first to be given a loyalty contract with one that is still active to this day.
The two would spend nearly two decades in Ithania where he would protect her to the best of his ability during that time. He would also experience a shocking moment as she was kidnapped right from under him by a Coven of Ithanian vampires. A strange ritual was being done to Vera but Machatl was able to kill most of them but before he killed the last they sought divine retribution in the form of a curse by prayer, throwing this at him before he could do anything. He was able to drag Vera and himself out of there but was forever changed.
Eventually she wished to go to Regalia as Ithania was no longer safe and he joined her hoping his troubles were behind him.
Recent: Regalia - Age 111 (Present)
Machatl would continue bodyguarding Vera as she gained the trust of the peerage and schemed as she often did. After some time in the city he gathered a loyal guard to his Lady, all bound to his soul contract, he was able to more freely use his time for other things as she had less need of him.
He has only recently gained this freedom of time and has not been able to explore everything just yet that the city has to offer but has made a few acquaintances where he could.
Born in a Sentli commune while it burned around him, Machatl knew fire and loss before he came to understand what it was. His mother was an Estelley Ordvaan and lover to Iltaron who appeared with his wolf pack to help save his newborn's life. This was one of many attempts on his people's lives that he suffered through.
Iltaron warned his mother that she must go to Agnevaal with her flock or die here with their son. This hard truth was hard on her. But she took his advice and they left as soon as she was able to. It took quite some time to reach the Fire lands and many of their commune died but eventually they reached it.
Machatl would be raised with his people and those of Agnevaal and would learn everything he could from his mother and eventually gain his own mentors amongst his people. He learned philosophy, history, and the wider world, and what he might come to expect from its people and gods.
His mother would also embrace the culture of Vadyalocaï and marry a local merchant named Vasuman who he would learn to call father.
Young Adulthood: Agnevaal (Suvial Princedoms) - Age 11 to 25
His father and mother went to great lengths to teach him how to combat demons, magic, and people. He would eventually enlist to fight against Allorn and Dread Empire forces after becoming proficient in fire punching. During this time he would serve with many great heroes and commanders and this would inspire him greatly.
After a couple of years of this another devastating blow would rock him. His Maquixtl family would face ruin from a demonic assault by Kathar agents. This killed several of those he loved and injured his mother to the point where she could no longer see because of the sinistral magic used. Machatl and his father gathered Suvial healers and tried to help her but there was nothing they could do.
Eventually Machatl attempted to call his Arken father Iltaron for help but no answer came. He prayed to the Estelley Gods but it was too late. His mother suffered and died not too long after this magical corruption.
Machatl was angry at himself, his biological father, and he spiraled after that for a bit. He sought companionship in booze and his step-father tried to do his best to help him go through this but he was also suffering as he had lost a wife. Vasuman then sought out an Ordvaan who specialized in Avinla's prayers and she helped Machatl greatly with his grief.
Adulthood: The World Beyond - Age 26 - 110
Machatl put in the work of several years and forgave himself and those he blamed. He is not over what happened fully but has learned to live with it. After now being in a state of calm and leaving the defense against the Allorn and Dread empires, he decided it was best that a change of sights would be good and left to find mercenary work as a pugilist for hire.
He would travel to many places such as Daen, Amontaar, Basq, and Ithania to find work ranging from a bodyguard to a chef. Whatever he could take and learn from he would do so as he wished to learn more of the world that he was taught by his mentors. During this time he would also visit any Estelley temple he could that would take him and he ran into a half-brother with the same blood as their Arken parent.
This half-brother was a Fin'ullen named Solnas who taught him a few things about their Arken Father and his blessings. He ended up helping Machatl on a journey to find their father which led them to several ruined Estelley temples and fighting several beasts and monsters before they found Iltaron's wolf pack. Although they never were able to find their father, as he was not there, one of his Marken blessed them both with Markenism in the name of Loyalty after hearing their stories. The two would transform and join the pack for a few lost months before they parted ways in Ithania for now.
Finally he would make his way to Ithania at the age of 92 where he would find his longest employment in the service of Lady Veradisia Desrosiers. A Isldar noblewoman who took him in after experiencing some financial hardships. She took good care of him and was the first to be given a loyalty contract with one that is still active to this day.
The two would spend nearly two decades in Ithania where he would protect her to the best of his ability during that time. He would also experience a shocking moment as she was kidnapped right from under him by a Coven of Ithanian vampires. A strange ritual was being done to Vera but Machatl was able to kill most of them but before he killed the last they sought divine retribution in the form of a curse by prayer, throwing this at him before he could do anything. He was able to drag Vera and himself out of there but was forever changed.
Eventually she wished to go to Regalia as Ithania was no longer safe and he joined her hoping his troubles were behind him.
Recent: Regalia - Age 111 (Present)
Machatl would continue bodyguarding Vera as she gained the trust of the peerage and schemed as she often did. After some time in the city he gathered a loyal guard to his Lady, all bound to his soul contract, he was able to more freely use his time for other things as she had less need of him.
He has only recently gained this freedom of time and has not been able to explore everything just yet that the city has to offer but has made a few acquaintances where he could.
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