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So, as we all know, factions got a decent (and long awaited) expansion in features. Some of these features are pretty awesome (like tax/wages) others decidedly less so (like the price reduction). This is my thread for all the alterations that I, as a person who's led factions both large and small, think would be a good system to set factions to.
There is a tl:dr at the end of this. Also, I apologize in advance if the text wanders.
Taxes, Wages, and Rent
Taxes that can be levied by a faction leader onto his people are a much awaited addition to the plugin, for me at least. I and others have been suggesting it for ages. The ability to set wages to players is also a very awesome addition to the plugin. There are some flaws, as I see them, in the system, however. The primary flaw, in my eyes, is the fact that all taxes are daily. I believe that the following changes should be made:
Now, I know that some people like the rather damaging faction tribute system, but I feel it can be improved infinitely. I've made another thread with the suggestion, but for the sake of getting all of my bases covered here I'm going to post it again, albeit worded differently.
This is the current tribute system:
And this is my tribute system:
Faction Price
I'm going to be honest, I dislike the 100r for a faction setup. I understand that the staff want to give new people a chance to make a faction with their friends but I seriously doubt that it will help the server in the long run. You may gather and keep more players, but the overall quality of factions will degrade. I think that the price should be 1000r - small enough that you only need 5 new players (a group of friends) to found one, but expensive enough that people still need to work for it and factions retain value.
I can't speak for others, but if I had joined MassiveCraft and instantly been able to make myself a faction (disregarding the fact that I came here to join a friends faction) I'd never have become the player I am today. My buildings would still suck, Mechbank would never have happened, I'd have no allies, I'd probably not even be playing MineCraft right now (probably WoW or something). I'm sure the same can be said for many people (@AaronChuey, @Shayin, @Lizman1000, @nbcstrike5, @Marayla, @Okb123, @Xanderab, @todd178, @Wannag, @favoured) that I've met and known - if you hadn't been forced to join an existing faction you'd be somewhere else right now.
Besides the influence that factions have over player leadership, they also help players enhance their skills in almost every aspect of the server. I wouldn't have learned how to build anything more complex than a cave without VSTC and ThomasOverMany. I'm sure others can say the same (I've seen your early builds @HalfTheServer, you cannot deny this) and my assorted stats would be much lower if I'd never wanted to prove my value to a larger faction (VSTC & Osion) before getting leadership roles.
Basically what I'm saying is that it's great you're trying to get people to stay on the server by allowing them to make their own kingdoms right away, but I don't think it will have a positive effect on the server. It will just result is massive numbers of amateur factions spamming the server with bad constructions and then realizing they need to pay for the land they've claimed and going inactive.
Too Long; Didn't Read
There is a tl:dr at the end of this. Also, I apologize in advance if the text wanders.
Taxes, Wages, and Rent
Taxes that can be levied by a faction leader onto his people are a much awaited addition to the plugin, for me at least. I and others have been suggesting it for ages. The ability to set wages to players is also a very awesome addition to the plugin. There are some flaws, as I see them, in the system, however. The primary flaw, in my eyes, is the fact that all taxes are daily. I believe that the following changes should be made:
- Taxes (Player -> Faction) should be taken once a week. Why? So that players have the time needed to gather their due taxes. Making people pay once every day forces a poor player to be active every single day in order to be sure they can cover their payment. This is not a good system because it will leave large numbers of players who can't be online daily either without factions (if the faction kicks non-payers) or feeling pressured to always be online when they simply don't have the time to do so.
- Wages (Faction -> Player) should be weekly as well. This is mostly to help balance out the weekly tax, but also so that people getting paid a wage can have something to look forward to (Wooo, payday!) rather than just getting tiny bits of money every day.
- Rent A (Faction -> Land) should be Monthly. Why monthly? So that a faction has an entire month to gather the large sum of money they need, and so that they can, if needed, beg money from an ally or from a wealthy player in order to meet that months rent. At the very least they can prepare for the loss of all their land if they know they won't be able to make the payment, since one day just isn't enough time to make sure all valuables in a faction are safe from looters.
- Rent B (Faction -> Land) A faction really shouldn't lose all of their land the first time they miss a rent payment. Sometimes a faction leader forgets to make sure the bank has enough, or doesn't know they've run short. Other times a faction just needs a little extra time to gather the money for payment. I believe that factions should have a 3-strikes rule. That is, a faction can miss 3 payments in a row without losing their land, after which they will lose all of their territory. After all, with the new "MassiveRestore" system the loss of territory can result in their entire base being erased, which would likely result in all the players getting disheartened and leaving the server indefinitely.
- I would like to make a notation here that if payments for territory are altered to once monthly my 3-strikes would be altered to 3 days grace period to give factions "panic time" where they rush to gather the money or remove their at-risk items from the base so that they can recover when they regain their territory.
Now, I know that some people like the rather damaging faction tribute system, but I feel it can be improved infinitely. I've made another thread with the suggestion, but for the sake of getting all of my bases covered here I'm going to post it again, albeit worded differently.
This is the current tribute system:
Bracket 1 = 1 to 9 players = 20 Regals per player in the faction (180r, 180 more than o)
Bracket 2 = 10 to 19 players = 30 Regals per player in the faction (570, 3.1 times B1)
Bracket 3 = 20 to 29 players = 40 Regals per player in the faction (1160, 2 times B2)
Bracket 4 = 30 to 39 players = 60 Regals per player in the faction (2340, 2 times B3)
Bracket 5 = 40 to 49 players = 80 Regals per players in the faction (3920, 1.7 times B4)
Bracket 6 = 50 or more players = 100 Regals per player in the faction (59 * 100 = 5900, 1.5 times B5)
Bracket 2 = 10 to 19 players = 30 Regals per player in the faction (570, 3.1 times B1)
Bracket 3 = 20 to 29 players = 40 Regals per player in the faction (1160, 2 times B2)
Bracket 4 = 30 to 39 players = 60 Regals per player in the faction (2340, 2 times B3)
Bracket 5 = 40 to 49 players = 80 Regals per players in the faction (3920, 1.7 times B4)
Bracket 6 = 50 or more players = 100 Regals per player in the faction (59 * 100 = 5900, 1.5 times B5)
And this is my tribute system:
Bracket 1(1-9): 60r per player (60 to 540) - | - (450 more than zero lul)
Bracket 2(10-19): 50r per player (500 to 800) - | - (800, 1.5 times larger than B1)
Bracket 3(20-39): 40r per player (800 to 1,160) - | - (1160, 1.5 times larger than B2)
Bracket 4(40-49): 30r per player (1,200 to 1,470) - | - (1470, 1.8 times larger than B3)
Bracket 5(50+): 25r per player (1,250+) - | - (59 * 25 = 1,475, 1.3 times larger than B4)
Now, as a person who has been the leader of several megafactions (over 50 players) I can state rather happily that being part of a giant faction is fun. There are always people to talk to, lots of stuff to do (for people or for the faction itself) and there's usually a full set of utilities to support the training of new players. Hisoka, for example, peaked at 108 members. If not for McMuffin's Loner-Raid and forcing me to pay him a hefty tribute Hisoka would exist today, rather than dividing into child-factions and eventually drifting apart. The moral of that story is simple: the current tribute system acts as a deterrent toward larger factions, keeping them to many small, often inactive, factions.Bracket 2(10-19): 50r per player (500 to 800) - | - (800, 1.5 times larger than B1)
Bracket 3(20-39): 40r per player (800 to 1,160) - | - (1160, 1.5 times larger than B2)
Bracket 4(40-49): 30r per player (1,200 to 1,470) - | - (1470, 1.8 times larger than B3)
Bracket 5(50+): 25r per player (1,250+) - | - (59 * 25 = 1,475, 1.3 times larger than B4)
Faction Price
I'm going to be honest, I dislike the 100r for a faction setup. I understand that the staff want to give new people a chance to make a faction with their friends but I seriously doubt that it will help the server in the long run. You may gather and keep more players, but the overall quality of factions will degrade. I think that the price should be 1000r - small enough that you only need 5 new players (a group of friends) to found one, but expensive enough that people still need to work for it and factions retain value.
I can't speak for others, but if I had joined MassiveCraft and instantly been able to make myself a faction (disregarding the fact that I came here to join a friends faction) I'd never have become the player I am today. My buildings would still suck, Mechbank would never have happened, I'd have no allies, I'd probably not even be playing MineCraft right now (probably WoW or something). I'm sure the same can be said for many people (@AaronChuey, @Shayin, @Lizman1000, @nbcstrike5, @Marayla, @Okb123, @Xanderab, @todd178, @Wannag, @favoured) that I've met and known - if you hadn't been forced to join an existing faction you'd be somewhere else right now.
Besides the influence that factions have over player leadership, they also help players enhance their skills in almost every aspect of the server. I wouldn't have learned how to build anything more complex than a cave without VSTC and ThomasOverMany. I'm sure others can say the same (I've seen your early builds @HalfTheServer, you cannot deny this) and my assorted stats would be much lower if I'd never wanted to prove my value to a larger faction (VSTC & Osion) before getting leadership roles.
Basically what I'm saying is that it's great you're trying to get people to stay on the server by allowing them to make their own kingdoms right away, but I don't think it will have a positive effect on the server. It will just result is massive numbers of amateur factions spamming the server with bad constructions and then realizing they need to pay for the land they've claimed and going inactive.
Too Long; Didn't Read
- Taxes need to be revised so that factions have more time to prepare for the rent on land & have a grace period. I suggest once a month for land payments (price increased accordingly) and once weekly for tax/wage payments to/by players.
- Grace Period should either be 3 days of missed payments or 3 days if payments are monthly.
- The Tribute System is a deterrent to larger factions (which keep people active on MassiveCraft) and has killed several. It needs to be revised so that larger factions don't have as giant a tribute payment at war surrender.
- Factions should cost 1000 regals so that players still need to put effort into purchasing them or need to join existing factions, otherwise you will have loads of ugly and inactive minifacs.