Hello everybody,
For a while now I have seen a lot of discussions about the Buffing and Nerfing of MCMMO skills. However, I have yet to see one about archery.
Archery is (in my opinion) very weak in fights involving high enchanted "God" gear and is therefor rarely used in battles. How do we solve this as easily as possible without making it unbalanced?
I do not think the regular bow damaged should be buffed considering that MCMMO already has it set to 200% at level 1000, this would make it way too powerful in battles against foes that do not have high skill or use unenchanted gear.
Archery also has a skill called Daze. What most people know is that the current Daze skill disorients the enemy by making them look at the sky and gain nausea.
What most people do not know however is that it also deals 2 hearts of bonus damage as stated on the MCMMO wiki "Forces your opponent to stare at the sky, unable to attack, and deals 4 damage (2 hearts) extra."
This is what I think should be improved, I think that the Bonus Damage should be Heightened enough to make a difference in a battle since the skill right now is only a nuisance.
All of these settings should already be in the code of the current MCMMO plugin and will most likely be easy to edit (at least for Cayorion the Almighty).
I hope this will be implemented so that more people can share my joy in shooting arrows at people
Thank You for taking your time to read this, please add your comments below
-XVW
Edit:
So I just tested this in-game by shooting with a Power 5 bow at @Rooseus .
The first shot dealt half a heart of impact damage and a 1-1.5 burning damage.
Second shot was DAZE the damage was the same as the previous shot.
He was wearing "God" armor, his race was: Dwarf
My race: Elf
Edit 2:
Located the config for Daze in the config file: Advanced.yml :
Archery:
SkillShot:
# IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
# IncreasePercentage: This is a percentage value, 0.1 = 10%
# MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
IncreaseLevel: 50
IncreasePercentage: 0.1
MaxBonus: 2.0
MaxDamage: 9.0
Daze:
# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
ChanceMax: 50.0
MaxBonusLevel: 1000
Modifier: 4.0
Retrieve:
# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
For a while now I have seen a lot of discussions about the Buffing and Nerfing of MCMMO skills. However, I have yet to see one about archery.
Archery is (in my opinion) very weak in fights involving high enchanted "God" gear and is therefor rarely used in battles. How do we solve this as easily as possible without making it unbalanced?
I do not think the regular bow damaged should be buffed considering that MCMMO already has it set to 200% at level 1000, this would make it way too powerful in battles against foes that do not have high skill or use unenchanted gear.
Archery also has a skill called Daze. What most people know is that the current Daze skill disorients the enemy by making them look at the sky and gain nausea.
What most people do not know however is that it also deals 2 hearts of bonus damage as stated on the MCMMO wiki "Forces your opponent to stare at the sky, unable to attack, and deals 4 damage (2 hearts) extra."
This is what I think should be improved, I think that the Bonus Damage should be Heightened enough to make a difference in a battle since the skill right now is only a nuisance.
All of these settings should already be in the code of the current MCMMO plugin and will most likely be easy to edit (at least for Cayorion the Almighty).
I hope this will be implemented so that more people can share my joy in shooting arrows at people
Thank You for taking your time to read this, please add your comments below
-XVW
Edit:
So I just tested this in-game by shooting with a Power 5 bow at @Rooseus .
The first shot dealt half a heart of impact damage and a 1-1.5 burning damage.
Second shot was DAZE the damage was the same as the previous shot.
He was wearing "God" armor, his race was: Dwarf
My race: Elf
Edit 2:
Located the config for Daze in the config file: Advanced.yml :
Archery:
SkillShot:
# IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
# IncreasePercentage: This is a percentage value, 0.1 = 10%
# MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
IncreaseLevel: 50
IncreasePercentage: 0.1
MaxBonus: 2.0
MaxDamage: 9.0
Daze:
# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
ChanceMax: 50.0
MaxBonusLevel: 1000
Modifier: 4.0
Retrieve:
# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000