Mcmmo, And Why Skill Is More Important Than It

Joshy54100

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Hello fellow MassiveCrafters.
I have decided to post my stance on a rather important issue that has seem to come up a lot lately.
Many people think that power level/combat stats make or break a fighter. This is simply not true in my opinion. I think skill, or how well a person performs individually, will decide who wins in a fight.

Think about it this way: Say you have fairly high axes skill, around 1700. You can break armor pretty fast, and other players hesitate to fight you because of it and cringe when they see how much damage you did to their armor. The only problem is, in order to actually do the extra damage to their armor, or any damage to them at all, is that you must hit them in the first place. This same concept applies to every single weapon out their besides Swords, since counter attacks of course only trigger when you are hit,not when you hit someone else. That is why swords is beneficial to those who are not as skilled or get a bad frame rate for pvp, though you can still use it to great affect as a skilled player.

Let me know if you agree, disagree, or some other thing down below. And if you disagree, please give me a good reason why, don't just leave a rating or just say "No."

Thanks for reading :)
 
Although I agree, it isn't quite as easy to not get hit as it seems. Unless the super-axeman has a horrible FPS, then he will almost definitely hit the other person. And assuming both of them have good armor, this means that the few hits that the axeman does will more then equal the many hits that the other person performs. Also, in many cases, it takes a certain amount of skill to get the high axe level, certainly more then a mediocre whycan'tIhitanythingbuttheground person would be able to get. So although this is correct, skill is not that great of a change between many players, certainly many that will have high skills, armor, and will be fighting each other.
 
Although I agree, it isn't quite as easy to not get hit as it seems. Unless the super-axeman has a horrible FPS, then he will almost definitely hit the other person. And assuming both of them have good armor, this means that the few hits that the axeman does will more then equal the many hits that the other person performs. Also, in many cases, it takes a certain amount of skill to get the high axe level, certainly more then a mediocre whycan'tIhitanythingbuttheground person would be able to get. So although this is correct, skill is not that great of a change between many players, certainly many that will have high skills, armor, and will be fighting each other.
Combat is not always who breaks each other's armor first. And it doesn't take that much skill to get to a high axes level or any level at all, just dedication and being really active to train.

And mobs don't try to dodge your hits as much as a player, obviously, so I think its not hard to train. Some people might find it difficult to train, I'm not sure, let me know guys :)
 
I have an SDF way of war...

Strategy - If you can organize yourselves well enough to keep archers in the back and up high with axe and sword users in the front to slow/hold back the enemy + lots of slowness and damage potions you can win even against a powerful enemy. Don't forget that cannon fodder goes all around the archers and that if you put the archers in Sugar Cain they can shoot without being hit.

Defense - If you're base in an impregnable wall of power and awesomeness then it doesn't matter who raids, they can't hurt you. I would like to direct everyone to the 3 months or so of vain attacks on the Deathfist Citidel by Alamut as a perfect example of what I mean.

Flee - If you don't have defense and you can't use strategy just hide. The raiders will go away eventually and you don't give them anything in the way of victories or loot or MCmmo levels. They literally get nothing from raiding and so have no real purpose in doing so.
 
A perfect example of how unskilled you can be and still win with the OP'ness of counters
The thing is, a smart PvPer won't go in and spam click a guy blocking with a sword. But him with an axe, break their armor, throw a potion, shoot them to set them on fire. I've had my fair share of people trying this, I only died once from it, and it was the first time I found out about it. After that I never died from that strategy again.
 
The thing is, a smart PvPer won't go in and spam click a guy blocking with a sword. But him with an axe, break their armor, throw a potion, shoot them to set them on fire. I've had my fair share of people trying this, I only died once from it, and it was the first time I found out about it. After that I never died from that strategy again.

I think this is very true. I think experience also is a large part of your success factor, just general know how of what to do, such as making sure to drink all your potions and when to use certain weapons.
 
As I always say in discussions like this: a player's actual skill as a fighter does play the most important part in how he or she performs in combat, but you cannot deny that 3k swords will tip the battle into someone's favor.
 
I thought all the mcmmo skills capped at 1000. Why do people grind train them to like 3000.
 
I thought all the mcmmo skills capped at 1000. Why do people grind train them to like 3000.

Swords caps at 750. Archery, taming, etc cap at 1,000. Axes and Fishing cap out at 10,000 or whatever the total mcmmo skill is. People grind acrobatics and Excavation up past 1,000 for the power level mostly.
 
Swords caps at 750. Archery, taming, etc cap at 100. Axes and Fishing cap out at 10,000 or whatever the total mcmmo skill is.

Then how does Th3_Drunk_Monk with 204 archery do 40.8% skill shot bonus damage, have a 10.2% chance to daze and a 20.4% chance to recover arrows, whereas I at 302 archery do 60.4% skill shot bonus damage, have a 15.1% chance to daze and a 30.2% chance to recover arrows?
 
Personally, I believe that while it is possible to kill someone with high a MCMMO, it is very difficult to do so. For example, lets say there's an axeman with 1500 axes skill and a diamond axe. Regardless of what you say, unless he's having a horrible case of lag, he will definitely hit someone. No matter what you do, you cannot dodge out of an attack on a consistent basis while fighting in close quarters in Minecraft. Also, while we're at it we should make a few more assumptions. If an axeman has 1500 axes skill, a few things can be assumed. He is probably a premium, he most likely has an axe with sharpness III or higher, and his diamond armor is probably enchanted. But lets assume he only has ordinary diamond armor and a normal diamond axe. He has an high damage output, as well the best nonenchanted armor in the game. This means you basically have 4 options now.
1) Fill him with arrows
2) Drown him in potions
3) Put him in a trap
4) Get a similarly geared and skilled pvper.
These are basically the same options that happen whenever anyone gets a high MCMMO skill in anything combat related.

Unarmed- You can't use any weapons against him, so unless you have another guy with high unarmed, you gotta use the other 3 options again.
Archery- At level 1500 the damage and daze buff for archery is so ridiculous the archer can basically one shot anyone. Send lots of people with potions at him, get a dozen archers to counter him, or put him in a trap where he can't shoot you. Alternatively you could get another high leveled archer and hope one hits the other first.
Swords- Counter attacks make it so you can only engage him effectively with arrows, potions, or trap. Maybe you could drown him in members, but it doesn't tend to really be effective as the guy can just slice his way through unarmored people with his sword. If you had another high leveled swordsman it basically turns into a staring contest with both of them blocking with their swords.
Taming- If someone gets a big enough army of wolves with a high taming skill, you are most likely screwed. The person will use his wolf army as cover basically, and if you do any damage to him you'll have a dozen wolves on you with a rather extensive amount of perks. Traps and archers are basically your only choices here.

If you think about it, it isn't so much MCMMO that's OP and broken as it is the things that people get from leveling up MCMMO. If you grind mobs, you're going to get XP, which means you get lots of enchanted gear with that XP. This means that people with higher MCMMO skills probably have better gear, which snowballs into the creation of "godpvpers", people with god armor, god weapons, and insane MCMMO stats.

Of course, I don't claim to be very experienced in pvp, so what I just said may be utter BS.
 
Personally, I believe that while it is possible to kill someone with high a MCMMO, it is very difficult to do so. For example, lets say there's an axeman with 1500 axes skill and a diamond axe. Regardless of what you say, unless he's having a horrible case of lag, he will definitely hit someone. No matter what you do, you cannot dodge out of an attack on a consistent basis while fighting in close quarters in Minecraft. Also, while we're at it we should make a few more assumptions. If an axeman has 1500 axes skill, a few things can be assumed. He is probably a premium, he most likely has an axe with sharpness III or higher, and his diamond armor is probably enchanted. But lets assume he only has ordinary diamond armor and a normal diamond axe. He has an high damage output, as well the best nonenchanted armor in the game. This means you basically have 4 options now.
1) Fill him with arrows
2) Drown him in potions
3) Put him in a trap
4) Get a similarly geared and skilled pvper.
These are basically the same options that happen whenever anyone gets a high MCMMO skill in anything combat related.

Unarmed- You can't use any weapons against him, so unless you have another guy with high unarmed, you gotta use the other 3 options again.
Archery- At level 1500 the damage and daze buff for archery is so ridiculous the archer can basically one shot anyone. Send lots of people with potions at him, get a dozen archers to counter him, or put him in a trap where he can't shoot you. Alternatively you could get another high leveled archer and hope one hits the other first.
Swords- Counter attacks make it so you can only engage him effectively with arrows, potions, or trap. Maybe you could drown him in members, but it doesn't tend to really be effective as the guy can just slice his way through unarmored people with his sword. If you had another high leveled swordsman it basically turns into a staring contest with both of them blocking with their swords.
Taming- If someone gets a big enough army of wolves with a high taming skill, you are most likely screwed. The person will use his wolf army as cover basically, and if you do any damage to him you'll have a dozen wolves on you with a rather extensive amount of perks. Traps and archers are basically your only choices here.

If you think about it, it isn't so much MCMMO that's OP and broken as it is the things that people get from leveling up MCMMO. If you grind mobs, you're going to get XP, which means you get lots of enchanted gear with that XP. This means that people with higher MCMMO skills probably have better gear, which snowballs into the creation of "godpvpers", people with god armor, god weapons, and insane MCMMO stats.

Of course, I don't claim to be very experienced in pvp, so what I just said may be utter BS.

How do you know he will hit someone? That is not set in stone. Generally, the higher mcmmo stats someone has, the better they are in pvp, but in a case by case basis this isn't true, since some people are really bad even though they have high stats. Some are really good and also have high stats.

And I agree, dodging attacks is a lot of the time unavoidable, no matter how skilled you are. While some players are slightly better/worse than others at this, most players get hit about the same amount. But barely edging your opponent out in this by managing to hit your opponent more will usually net you a victory. Also, a high dodge chance comes in very handy, and it is really easy to grind to 800 in a day or two like I did for max dodge :)
 
You posted this thread on how mcmmo isn't all it takes. Swords is still mcmmo. And it takes less skill than the others.

I know. I said that counter attacks are really op, not that Swords is very skill based... What is your point exactly? All I said earlier was that Swords benefit less skilled players a lot since they don't have to actually hit someone, just be hit.
 
Then how does Th3_Drunk_Monk with 204 archery do 40.8% skill shot bonus damage, have a 10.2% chance to daze and a 20.4% chance to recover arrows, whereas I at 302 archery do 60.4% skill shot bonus damage, have a 15.1% chance to daze and a 30.2% chance to recover arrows?

The total archery skill caps at 1,000. Different parts of the skill cap at different levels.
 
I will say that the most broken of all the skills in MCMMO is archery, one time I got one-shot with a bow when I was wearing full iron with protection III on the iron helm. Now the bow has three animation phases (last I checked) and when I got one-shot it was at the 1st/2nd animation phase meaning that it wasn't even at FULL draw. The bow was enchanted of course, but the highest enchantment it could have is power V. I was at full health also. No weapon or skill in MCMMO or regular minecraft should ever one-shot someone when he is in FULL IRON, much less partially enchanted iron. This means that if I were to go against a guy with 1000 k archery as a non-prem, I would have no chance at all of killing the person unless he was stupid enough to wear no armor at all, or unless I had protection IV all around, and even then, its uncertain. So I'll say this, if you say that skill matters more than MCMMO, then I'll give you this scenario. One person is a very good shot with a bow, yet has 0 bow skill since he just joined the server, he fights another guy, they both have the same armor and the both have regular bows, except the other guy has bow skill 500. the guy with the higher bow skill would probably only have to shoot the guy who just joined 3-4 times before the guy dies, the guy who just joined will most likely have to hit the other person back to back with 15 shots as a regular bow at full draw would deal 1/2 hearts to 1 heart of damage. and because players in minecraft regen health those small bursts of damage wouldn't do much unless you do it back to back. So the higher MCMMO bowman would most likely have to be the absolute worst bowman in the game if he were to lose that fight. If the other guy were to have a melee weapon instead then he would run at the higher MCMMO bow skill guy and most likely get shot at least ONCE before he comes in melee range giving him a disadvantage in the melee fight when the bow man draws out his blade.
 
Also the one thing I have to say about axe men, you can't outnumber them by swarming one guy with high axes skill, he will skull-split all of your guys to death.
 
I will also say that axes damage to armor needs to be capped. iron armor can be broken with 4-10 hits with axes which means that non-prems will most likely not survive a fight with a high level axeman as their armor will get destroyed in no time unless the axeman has the worst fps ever or is the worst pvper I have seen
 
Then how does Th3_Drunk_Monk with 204 archery do 40.8% skill shot bonus damage, have a 10.2% chance to daze and a 20.4% chance to recover arrows, whereas I at 302 archery do 60.4% skill shot bonus damage, have a 15.1% chance to daze and a 30.2% chance to recover arrows?

Taken from the source at https://github.com/mcMMO-Dev/mcMMO/...il/nossr50/skills/archery/ArcheryManager.java

Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);

In english terms, and with the default config values which massivecraft uses, it translates to this:

The lower of 2.0 and (skill level divided by 50) times 0.1.

2.0 = 200% (cap).

For example Th3_Drunk_Monk with 204 archery.

(204/50)*0.1 = 0.408 which is 40.8%.
 
Personally, I believe that while it is possible to kill someone with high a MCMMO, it is very difficult to do so. For example, lets say there's an axeman with 1500 axes skill and a diamond axe. Regardless of what you say, unless he's having a horrible case of lag, he will definitely hit someone. No matter what you do, you cannot dodge out of an attack on a consistent basis while fighting in close quarters in Minecraft. Also, while we're at it we should make a few more assumptions. If an axeman has 1500 axes skill, a few things can be assumed. He is probably a premium, he most likely has an axe with sharpness III or higher, and his diamond armor is probably enchanted. But lets assume he only has ordinary diamond armor and a normal diamond axe. He has an high damage output, as well the best nonenchanted armor in the game. This means you basically have 4 options now.
1) Fill him with arrows
2) Drown him in potions
3) Put him in a trap
4) Get a similarly geared and skilled pvper.
These are basically the same options that happen whenever anyone gets a high MCMMO skill in anything combat related.

Unarmed- You can't use any weapons against him, so unless you have another guy with high unarmed, you gotta use the other 3 options again.
Archery- At level 1500 the damage and daze buff for archery is so ridiculous the archer can basically one shot anyone. Send lots of people with potions at him, get a dozen archers to counter him, or put him in a trap where he can't shoot you. Alternatively you could get another high leveled archer and hope one hits the other first.
Swords- Counter attacks make it so you can only engage him effectively with arrows, potions, or trap. Maybe you could drown him in members, but it doesn't tend to really be effective as the guy can just slice his way through unarmored people with his sword. If you had another high leveled swordsman it basically turns into a staring contest with both of them blocking with their swords.
Taming- If someone gets a big enough army of wolves with a high taming skill, you are most likely screwed. The person will use his wolf army as cover basically, and if you do any damage to him you'll have a dozen wolves on you with a rather extensive amount of perks. Traps and archers are basically your only choices here.

If you think about it, it isn't so much MCMMO that's OP and broken as it is the things that people get from leveling up MCMMO. If you grind mobs, you're going to get XP, which means you get lots of enchanted gear with that XP. This means that people with higher MCMMO skills probably have better gear, which snowballs into the creation of "godpvpers", people with god armor, god weapons, and insane MCMMO stats.

Of course, I don't claim to be very experienced in pvp, so what I just said may be utter BS.
This is pretty good, only a few things I'll comment on.
Archery- At level 1500 the damage and daze buff for archery is so ridiculous the archer can basically one shot anyone.
The skill caps at 1,000 :D

1) Fill him with arrows
2) Drown him in potions
3) Put him in a trap
4) Get a similarly geared and skilled pvper.

There are tons of creative options for number 5), 6), 7), etc ;)
 
Taken from the source at https://github.com/mcMMO-Dev/mcMMO/...il/nossr50/skills/archery/ArcheryManager.java

Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);

In english terms, and with the default config values which massivecraft uses, it translates to this:

The lower of 2.0 and (skill level divided by 50) times 0.1.

2.0 = 200% (cap).

For example Th3_Drunk_Monk with 204 archery.

(204/50)*0.1 = 0.408 which is 40.8%.

Just cause you took seven semesters of computer science doesn't mean you have to brag.
 
We also have to keep in mind that massive has a lot of custom configs for their MCMMO. In fact, most of all the base level caps you can see on the MCMMO wiki are not taken over into massive. Certain things like serrated strikes/skull splitter length stop increasing after a certain point- otherwise you get crazy long 202s serrated strikes. When raising your skills, its important to see how much your stats increase per level, and if you reach a point where you aren't gaining any more bonuses, you've hit the cap for said skill.

Anywho, generally speaking you can take on a noob who has MCMMO score of several hundred higher than you (for example, in my case, I've taken on players who had 700+ in axes and/or swords while I only had 200-300, and I've won multiple times.) Its all about understanding the combat mechanisms. What does the most damage? For example, a diamond sword does +7 damage. Which, if I understand correctly, is 8 total damage, as its adding onto the damage you do by default, 1. In minecraft, its 2 damage per heart. So, add in Sharpness IV or V, each level of which adds a random bonus of 1-3 extra damage- and the max damage the sharpness enchantment itself can do is 15 bonus damage, if the stars align in your favor and you get 5 threes in a hit. Added with the 8 damage you are already doing, thats 23 damage, or 11.5 hearts. You can oneshot an unarmored foe with a lucky strike.
Now, look at God armor. God armor (Protection IV Unb. III) is diamond, so it has 10 armor points. A full set of diamond protects from 80% of damage received, according to the minecraft wiki. So, add in the enchants of God armor, and (pasting from the wiki because its four and im lazy) the enchantments would further reduce damage by 40% to 80% each time, for a total damage reduction of 88% to 96% (i.e., 80%, plus 40%-80% of the remaining 20%). I found this nifty damage calculator which appears fairly accurate. http://scratch.mit.edu/projects/10415349/ According to it, a Sharp V sword against god armor does 1-2 damage directly to the player, not being absorbed by armor. I checked the math, and the calculator looks to be right. So per hit, you will take 1/2 heart-1 heart away from your opponent.
Now, say your opponent is using a Sharpness V Diamond axe, and has a Axe Mastery bonus damage of +4. Diamond axes do 1 less damage then diamond swords. But this players Diamond axe strike will have a base damage of 12, which is 6 hearts per hit on an unarmored foe alone. Then factor in Sharpness V, with the max possible damage being 27, or 13.5 hearts. 88-96% of that damage is absorbed, and whats left is about 2-3 damage, So 1-1.5 hearts per hit. So, if its just a simple clicking match between you and your assailant, not doing any fancy pvp dodges or backflips or anything, you're going to lose.
Couple this with the fact that the lower durability your armor has, the less protection value it has, according to the wiki (in my experience this is definitely true.) Higher leveled axes do crazy amounts of bonus damage to armor. My axes are just about 400, and they do 9+ bonus damage directly to armor. So, the more you are hit, the more your attackers axe will eat your armor, and the more potential they have to do some bonus damage because of decreased defense value.
Going up against someone with high axes is bad news, especially if you don't know how to combat them.
Despite popular belief, having well rounded skills versus high skills in a particular stat is good. Having decently high swords, axes, unarmed, archery, and taming is better than having incredibly high swords or axes. Why? Because of the small things like bleed chance, serrated strikes and serrated strikes length increases, disarm chance, gore chance, thick fur, axe mastery, skill shot bonus, and daze chance all coupled together. Never enter a fight expecting to predominantly use one weapon over the other. If you want to be able to take higher level players down without having skills on par with them, you have to utilize all the resources available to you.
Starting with bleed, Bleed is a status ailment that does tick based damage. It causes enemies to take damage every 2 seconds, and does 1 damage per tick. 1 tick happens every 2 seconds according to MCMMO, so thats 1 damage every 2 seconds, for as long as your bleed lasts. You can also apply bleed over bleed- or make your enemy bleed multiple times in a row, creating stacking tick damage. So, tack on an extra heart or 2 after you hit them with a sword, assuming you made them bleed. So thats 2 hearts of damage you take away without having to hit them further. And the best part about bleed is that it ignores armor! So that pesky Protection IV wont reduce the 1 damage it does to nothingness. So, that's a guaranteed 2 damage (1 heart) so long as you can make them bleed.
Now, lets look at serrated strikes. Serrated strikes is cast by right clicking your sword and then hitting an opponent, which then applies Bleed + to them. Bleed + can be applied at the same time that bleed is applied. Bleed + lasts for 9 ticks, and does 9 total damage, or 4 and 1/2 hearts. And ontop of that, your serrated strikes applies the bleed + as an AoE, and adds +25% damage to your sword strikes while its active.
And lets look at Gore. Gore is another type of bleed. The wiki has no information on gore, so I'm going to assume it works nearly the same as swords bleed. Gore is applied by your wolves. As your taming increases a wolf has a higher and higher chance of casting Gore. And the more wolves you have, the more the Gore chance increases. The check for Gore happens not only per hit, but per wolf. If you have a 10 percent gore chance and 10-15 wolves, you are going to cast Gore on your opponent. Now imagine you run into combat with a sharp V diamond sword, opening with serrated strikes and then making them bleed, along with 10-15 wolves making them bleed with three different types of bleed at the same time, all while hitting them for 1/2-1 hearts per hit. Them having a measly 1-1.5 hearts per hit compared to that is going to give you an edge in combat. And that's just assuming the two of you are having a head on clicking match.
Now, lets say you have a +2 or +3 versus their +4 bonus damage. So, you open with Serrated strikes, Bleed +, Bleed, Gore, and you also have your wolves attacking them. However, there is still a chance that they can knock you out before you knock them out, because of the increased axe damage they have. If they can get enough hits in on you before they bleed to death, you still die. Granted, they'll still bleed to death, and if your wolves are still alive (thick fur helps greatly) then they'll still be getting chewed up by your wolves. Of Course, they can focus skullsplitter on your wolves, but in doing that they are very likely to lose focus on you, in which you can take them out with your sword.
Ontop of this, thanks to the freedom of MCMMO, you are not limited to just the sword. With a simple keystroke (for example, 2) or the spinning of your mousewheel, you can equip a totally different weapon and continue fighting using that weapon. So, say you switch to YOUR sharp V diamond axe, and have an axe master damage of +2. You are doing 24 damage, which is just above your diamond sword. You do an even 12 hearts per hit. Thats roughly 1-2 damage per hit, instead of .5-1 damage per hit.
So, now you've made them bleed, hit them with serrated strikes, are hitting them with wolves, and have gored them. All with your sword. You quickly switch to your axes, and on top of the tick damage and continual wolf damage, you are now doing .5-1 more damage then you were with your sword.
Also, a side note, never skull splitter when switching to axes unless you have to. It nerfs your damage unlike serrated strikes, and while the AoE can be good for a large group of players or a player and his wolves, never use it on one guy alone.
And, if you want to raise unarmed a bit, you can add it in as an intermediate step between swords and axes. So, say you have 300 unarmed. You have an iron arm bonus damage of +8, not counting your base damage. So, you do 8 damage per hit to unarmored foes. Thats 4 hearts per hit. Now, factor in God Armor, and so you do about .5-1 damage per hit.
At 300, your disarm chance is roughly 10.00%. So, per hit you do with your hands, McMMO does a disarm check. If you can manage to disarm your foe, then you give yourself a perfect window to destroy them while they are distracted. Especially if you pick up their weapon, and it happens to be better than yours.
Also, when you're trying to disarm someone, always be conscious of their unarmed level. At 300, you have an iron grip chance of 30.00%. So, running against someone with around the same level of unarmed as you, you're testing the 10.00% to see if it succeeds. If their 10.00 % goes through, its tested against your 30, or vice versa. If you're lucky, you'll be able to knock their sword or axe out of their hands.
So, lets assume that you've applied all this to combat, and now your enemy is running for cover. Your dogs are dead, and you have a Power V bow. Power V Bows do 23 damage fully charged, which is the same as your diamond swords max damage output. And, if you have a decent archery, and you've got 80.00% Skill Shot bonus damage. That does a total of 41.4 damage, or 20.7 hearts per hit. Factor in God Armor, and you do about 2-5 damage per hit, or 1-2.5 hearts. Using this, they are already running for their lives. Its likely you will kill them as they attempt to run away by using your bow.
And, if they manage to recover enough to come back, for whatever reason, theres also Daze that you can inflict. So, lets say you have a 20.00% chance to Daze your opponent, and you succeed the check. This forces them to stare at the sky, and does an extra 4 damage on top of your Power V bonus and Skill Shot bonus. If you manage to daze them and can pepper them with a few more arrows, they are more than likely going to fall.

So, without even thinking about any actual skill in non MCMMO pvp, you can use the game mechanics in your favor to take someone out with far higher skills than yours, though it is very important to have well rounded skills. If you have 200 in a combat skill and all your others are under 100, you should raise the others up to 200 as well. This makes you 5 times as useful in a fight.