The massive weapon plugin is a plugin that creates custom-made items with lore and special enchants along with raising damage on the items. The plugin would bring an interesting new way to PVP along with having a more Medieval aspect into the game adding massive weapons would bring more of a medieval style of fighting. The plugin would take normal items such as as a normal shovel and turn it into a spear raising the affect of damage on a player or mob etc. personally in PVP I found that using the normal three items a bow, axe, and sword are just not as interesting as it could be I would prefer that more of a range of different kind of weapons. Below is a list of items that I have thought of for the massive weapons plugin along with some of the recipes will be included lower on the list.
Of course the items would not be as strong as the normal one such as an axe or sword but that's due to the MCMMO difference some of the added effects to the items could even that out. Of course each item to get it would have it's own special crafting recipe using rarer items such as possibly emeralds into a new crafting recipe to make these items. I'm not sure this would have any effect on the MassiveEconomy aside from it lowering the amount of rarer items on the server, this plugin would be mostly for combat and bringing a more theme into it.
• 1st is: smoke-bomb a player made item capable of blinding an opponent in a 5 x 5 radius for a total of five seconds at a time. It's normal item would be a normal snowball crafted with different items.
• 2nd is: a flail, normally a fishing rod this custom-made item would be able to deal damage to players along with pulling them semi closer to them, it is able to be enchanted with a few different in enchants listed below along with its recipe.
• 3rd is: a staff and normal stick the deals just a small amount of damage not enough for PVP combat exactly but it would be handy to have if you had no sword axe or anything it's recipe along with all the other recipes is listed lower on this post it is also enchant able with the knockback enchant and power.
• 4th is: a maul: similar to that of an axe it is enchant able with the smite power or sharpness less damage than ask but also still powerful also giving a Knockback 2 affect to those in a 5x5 radius.
• 5th is: throwing daggers doing less damage than a normal sword but still a good amount of damage. once thrown they have the same ability as the disarmed mcmmo weapons, making it so only the thrower can pick them up. They are enchant able with the punch enchant.
• 6th is: throwable TNT only being able to travel a short distance this TNT does half the damage of normal but can be thrown a good 10 to 15 blocks.
• 7th is: a spear once again having the same ability to not be picked up by another player once thrown these weapons do a good amount of damage.
• 8th is: a blowgun capable of shooting specially designed darts a good distance about 15 to 20 blocks depending on the shooters aim.
• 9th is: venom darts normal arrows crafted into poisonous darts capable of being shot from the blowgun item.
• 10th is: Katar a set of shears that are enchant-able to do a good amount of damage they are able to be enchanted with sharpness and unbreaking.
• 11th is: TNT Arrows, normal arrows crafted to give a special explosion affect after hitting a target. The damage of the arrow would depend on the bow and archery mcmmo like normal but have the explosion damage with it.
• 12th is: ice rod an item crafted to be able to temporarily freeze water around the player in a 5x5 radius. Once the player moved more then 5 blocks away from the ice the blocks would become water again. doing so would wear down the durability of the item
• 13th is: Health rod. A magic item having the healing affects of light magic. The player using it can heal all players around them in a 10x10 radius including enemies. Every time the item is used it removes 5 durability from it.
• 14th is: a grapple. A normal lead that when a player clicks at a fence post with it the player will get attached to the fence and can move up and down on the rope by sneaking to go up and unsneaking to go down. Right click with this item attached to the fence will pull the player towards it. The grapple can travel to nearby fences in a a 20 block distance. Each time one is used it will snap requiring players to have more then 1 with them.
• 15th is: a fire rod a normal shovel with the power to ignite blocks where ever the player is looking at while clicking capable of creating a path of fire following the players vision.
• Flail enchants: knockback Unbreaking and power
• Staff Enchants: Knockback and Sharpness.
• Maul Enchants: unbreaking, Sharpness or Smite.
• Throwing Dagger Enchants: Punch.
• Spear Enchants: Sharpness, and Unbreaking.
• Katar enchants: Sharpness and unbreaking.
I did not add any damage amounts to said items exactly, seeing as if this plugin was added into the game the damage might be lowered/raised depending on how powerful the weapon would truly would be.
Of course the items would not be as strong as the normal one such as an axe or sword but that's due to the MCMMO difference some of the added effects to the items could even that out. Of course each item to get it would have it's own special crafting recipe using rarer items such as possibly emeralds into a new crafting recipe to make these items. I'm not sure this would have any effect on the MassiveEconomy aside from it lowering the amount of rarer items on the server, this plugin would be mostly for combat and bringing a more theme into it.
• 1st is: smoke-bomb a player made item capable of blinding an opponent in a 5 x 5 radius for a total of five seconds at a time. It's normal item would be a normal snowball crafted with different items.
• 2nd is: a flail, normally a fishing rod this custom-made item would be able to deal damage to players along with pulling them semi closer to them, it is able to be enchanted with a few different in enchants listed below along with its recipe.
• 3rd is: a staff and normal stick the deals just a small amount of damage not enough for PVP combat exactly but it would be handy to have if you had no sword axe or anything it's recipe along with all the other recipes is listed lower on this post it is also enchant able with the knockback enchant and power.
• 4th is: a maul: similar to that of an axe it is enchant able with the smite power or sharpness less damage than ask but also still powerful also giving a Knockback 2 affect to those in a 5x5 radius.
• 5th is: throwing daggers doing less damage than a normal sword but still a good amount of damage. once thrown they have the same ability as the disarmed mcmmo weapons, making it so only the thrower can pick them up. They are enchant able with the punch enchant.
• 6th is: throwable TNT only being able to travel a short distance this TNT does half the damage of normal but can be thrown a good 10 to 15 blocks.
• 7th is: a spear once again having the same ability to not be picked up by another player once thrown these weapons do a good amount of damage.
• 8th is: a blowgun capable of shooting specially designed darts a good distance about 15 to 20 blocks depending on the shooters aim.
• 9th is: venom darts normal arrows crafted into poisonous darts capable of being shot from the blowgun item.
• 10th is: Katar a set of shears that are enchant-able to do a good amount of damage they are able to be enchanted with sharpness and unbreaking.
• 11th is: TNT Arrows, normal arrows crafted to give a special explosion affect after hitting a target. The damage of the arrow would depend on the bow and archery mcmmo like normal but have the explosion damage with it.
• 12th is: ice rod an item crafted to be able to temporarily freeze water around the player in a 5x5 radius. Once the player moved more then 5 blocks away from the ice the blocks would become water again. doing so would wear down the durability of the item
• 13th is: Health rod. A magic item having the healing affects of light magic. The player using it can heal all players around them in a 10x10 radius including enemies. Every time the item is used it removes 5 durability from it.
• 14th is: a grapple. A normal lead that when a player clicks at a fence post with it the player will get attached to the fence and can move up and down on the rope by sneaking to go up and unsneaking to go down. Right click with this item attached to the fence will pull the player towards it. The grapple can travel to nearby fences in a a 20 block distance. Each time one is used it will snap requiring players to have more then 1 with them.
• 15th is: a fire rod a normal shovel with the power to ignite blocks where ever the player is looking at while clicking capable of creating a path of fire following the players vision.
• Flail enchants: knockback Unbreaking and power
• Staff Enchants: Knockback and Sharpness.
• Maul Enchants: unbreaking, Sharpness or Smite.
• Throwing Dagger Enchants: Punch.
• Spear Enchants: Sharpness, and Unbreaking.
• Katar enchants: Sharpness and unbreaking.
I did not add any damage amounts to said items exactly, seeing as if this plugin was added into the game the damage might be lowered/raised depending on how powerful the weapon would truly would be.