Massivenecessities 1.7.0a

mcmann

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Update 1.7 Changelog
Major Update #7
Greetings, fellow MassiveCrafters! It's been long awaited and far overdue, but here I present to you: MassiveNecessities update 1.7 (beta)! BE WARNED: THIS BETA IS NOT OPEN YET. OUR FRIENDS AT TECHNICPACK.NET HAVE SOME ISSUES THEY MUST FIX BEFORE THE 1.14.4 MODPACK WILL WORK! I will keep you updated in the replies.

There are a number of changes that are in place due to the lack of mod support for the utilized version, 1.14.4. All changes are detailed below.

  • Removed WaitingTime (Not updated)
  • Removed Tips (Not updated)
  • Removed 5zig (under-utilized)
  • Removed RPG-HUD (Not updated)
  • Removed BetterTitleScreen (Not updated)
  • Removed NameTagsTweaks (Not updated)
  • Removed Shoulder Surfing (Not updated, under-utilized)
  • Removed Custom Cursor Mod (Not needed)
  • Removed Icon Mod (Not updated)
  • Removed Notes (under-utilized)
  • Removed Real First Person Render (Not updated, found alternate)
  • Removed Dynamic Surroundings (Not updated)
  • Removed MassiveBound (Broken in 1.14)
  • Removed Herobrine
  • Updated OptiFine
  • Updated ReAuth
  • Updated SoundFilters
  • Updated CraftPresence
  • Updated Controlling
  • Updated Blur
  • Updated BetterFoliage
  • Updated More Player Models
  • Updated JourneyMap
  • Updated Massivecraft Resourcepack
  • Added AdvancedSkinCustomization

Alright, so it's time to ask that question again as to why it's taken me so long to push update 1.7! The simple answer is, honestly, my struggle to initially identify MassiveCraft as compatible with versions newer than 1.13.2. The followup situation is simply the base number of mods I had to remove due to either the lack of update, or skipping to 1.15 (which only happened with a few of the listed mods). So, at the moment FML will read 11 total mods as opposed to our previously impressive number.
When 1.15 comes out to Massive, I'll be forced to hold back on updates until the necessity mods such as More Player Models updates.

Want to keep up with MassiveNecessities updates and teasers? Join the Discord!
Want to support MassiveNecessities? I don't take donations since I don't do anything except test and compile the modpack, but I'd definitely appreciate it if you spread the modpack throughout the community!

I appreciate everyone for sticking around with the inactivity of the modpack! I assure you that this project is not abandoned and that it will continue to receive updates when I am able.

Disclaimer: The massivecraft server and resources do not belong to me. I do not own any of the mods within this modpack, please support the original mod developers and give them credit where credit is due. The MassiveNecessities project is a player-run project and attempts to adhere to the Massivecraft rules and guidelines. This modpack is intended for use within Regalia. This is not a PVP modpack, do not expect it to work well as one.

This update is available via the Technic Launcher. If you do not have the Technic Launcher, here is a good video tutorial that shows you how to install it. Upon installation, simply search "MassiveNecessities" and click install from within the launcher.

 
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@mcmann Dynamic Surroundings does have a small branch that was getting updated to 1.14!! You just have to dig a little bit around the forge page.
 
@mcmann Dynamic Surroundings does have a small branch that was getting updated to 1.14!! You just have to dig a little bit around the forge page.
Managed to find it and included it in my tester build. Hopefully technic will fix the issue soon enough so I can push the beta to the rest of the community.
 
MassiveNecessities 1.7.1-P2 has been released to the technic launcher.
Changelog!

  • Removed JourneyMap
  • Tweaked some settings
  • Re-Added Dynamic Surroundings
  • Finally got a tutorial made for the installation of the modpack in-depth! You can view it here.