Archived Massivemod

This suggestion has been archived / closed and can no longer be voted on.
Status
Not open for further replies.

mcmann

Resident Foxgirl
Joined
Apr 19, 2014
Messages
208
Reaction score
635
Points
508
Age
23
Location
Arizona
Website
www.mcmann32.com
I think it'd be cool if there was a mod you could download, clientside, for the server where instead of having to track down each command, you should be able to open a GUI and maybe pin certain things to your HUD. For example, I want to use the premium /instrument command. It'd be cool to push F10, and open up the entire UI. I know this sounds like the macro/keybind mod, but hear me out, Massive could make this have more features. It can tell you your MCMMO level, tell you how many regals you have and all in the corner of your screen. I personally have no coding expertise, but I think it'd be cool to see this appear in the mod community.
 
This suggestion has been closed. Votes are no longer accepted.
I think it'd be cool if there was a mod you could download, clientside, for the server where instead of having to track down each command, you should be able to open a GUI and maybe pin certain things to your HUD. For example, I want to use the premium /instrument command. It'd be cool to push F10, and open up the entire UI. I know this sounds like the macro/keybind mod, but hear me out, Massive could make this have more features. It can tell you your MCMMO level, tell you how many regals you have and all in the corner of your screen. I personally have no coding expertise, but I think it'd be cool to see this appear in the mod community.
I like the idea, but definitely has to be toggable, if not it'd annoy me to bits. +1
 
I mean it'd be cool, but I think there's a lot of other things that should definitely take precedence, since this would in reality just be a slight quality of life improvement that would probably take a substantial amount of time to program.
 
Just as a reminder:
Noone in the Tech department is trained in making mods for the client and it is a much greater hassle to keep a mod updated then a server application.
 
Just as a reminder:
Noone in the Tech department is trained in making mods for the client and it is a much greater hassle to keep a mod updated then a server application.
actually... I have some experience with making forge mods, although it's been years since I've done it.
 
Status
Not open for further replies.