That’s right folks. The fable is here. The myth is real! The legend has come to life! MassiveMagic is soon making its debut on Massive and I am more than happy to announce its existence after years of rumors and whispers. With MassiveMagic will come many new features and things to do, building on everything we already have. After over a year of work and months of testing, with pleasure I bring you a glance at,
A plugin loaded with content and thousands upon thousands of magic combinations, MassiveMagic is almost a game entirely of its own. With over three hundred spell components and almost no limit to how you can combine them, experimenting is a paramount pillar when trying to teach it to yourself. As the name would lead you to believe, this plugin isn’t just magic. With it will come a brand new crafting system, completely separate from the pre-existing vanilla one. With it you will be able to create custom wands, weapons, and items all with their own lore and function, unobtainable through any other means. This will add a giant new pool of lore items to collect, craft, and use! This is just the tip of the iceberg though, MassiveMagic has plenty more to bring to the table but this is all we will be sharing for now.
To get a little bit more insight into the plugin, I interviewed Ulumulu1510, the mastermind and creator behind MassiveMagic. After hundreds of hours of work slaving over a hot computer, here he talks about the finer details and intimacies of working with and creating the plugin we’ve so long waited for. Here he explains how he became a wizard.
How did you get started on MassiveMagic?
I saw a document with a draft of a magic system for MassiveCraft. I refined the idea, talked to Cayorion and started working on it. The start was a lot of experimenting and getting the core parts working. More and more MassiveMagic began to take shape and become what it is today.
How long have you been working on it?
I started way back in December 2015 and I managed to work on it on and off after my job and next to other MassiveCraft projects. I had to stop temporarily, January to March 2016 to focus on MassiveLock and exams. But now I have been actively developing on it again. :)
It was and still is an act of balance between other, necessary work for MassiveCraft and MassiveMagic.
How many hours have you put into MassiveMagic?
I have lost count. A good estimation might be 400 - 500 hours of work. 45 hours only in the month of January, where I was only mildly active since I had exams again. I hope to gather more data with Cayorion’s new tool for estimating work hours in the tech department and will share the numbers when we release.
What was the hardest part about creating it?
The hardest to figure out was the transitioning system, a spell going to the next Word and creating a seamless experience.
The hardest to code was the very recent additions of “magical” recipes.
There are so many components and modules in this plugin that I surely would have more than these two to talk about though. Maybe we can talk about them more in the future.
Do you have favorite spells?
I have actually a name for it^^. It’s called Prometheus (Greek mythology, bringer of fire). It shoots a fireball, ignites the place it lands, splits up into more projectiles flying up and igniting more land later.
I really liked that once I showed this spell to my staff friends, they took parts of it, replaced some functionality and make their own version of the spell. I can’t say too much, but one involved loads and loads of exploding chickens.
What do you hope players do with Magic?
Most certainly have fun! I have had the joy of presenting it to staff and many of them had a blast testing it.
It will hopefully bring you all the same joy as it brought Cayorion and the team.
Besides that - I hope you really dive into all the different aspects of what MassiveMagic has to offer.
Do you foresee Magic changing PvP?
Very likely, magic has of course ways to use it in PvP. I think that a well trained magician can change siege situations upside down and make a raid more interesting.
All sort of magical classes we know from other MMORPGs can be achieved by learning and using the right type of magic. Pvp will certainly gain a whole new aspect to explore.
As you can see there’s depth farther than we can see in MassiveMagic. Other the next month or two we will be giving further insight into MassiveMagic and what it will be bringing. Expect hours and hours of endless fun on this MassiveCraft exclusive plugin. In the comments feel free to ask questions pointed @ulumulu1510. Keep in mind he may not be able to answer everything. We gotta keep some things under wraps to surprise you all with! For those of you who want something a bit more cryptic and want to see the work being done, check this out. This worklog is detailing much of the work done on MassiveMagic. Thanks for reading, I hope you guys are as excited as me!
Have a Massively Magic day!