So! MassiveMagic is a plugin presumably under creation atm to bring something new and amazing to MassiveCraft. But this would be pretty hard to do alone for a coder (I imagine) especially within the confines of our lore universe. Therefore! Why shouldn't we at least try and spark some ideas? After all we are a community, so why not being all of us together to brainstorm? I've seen a lot of threads about this magic plugin, but they've been focused mainly on pleasing audiences with (I mean nothing rude by this) conventional ways of using magic. Massive isn't about doing the norm, it's about thinking outside the box.
I'd like to kick this thread off by discussing how a few magic ideas could be introduced.
Let's begin with shadow magic, now some of us may be thinking, 'easy, solve it with unlimited ended pearls' nup, for 1 shadow magic travelling isn't instantaneous, time passes the same in the void and Aloria. And 2 that is kinda boring and done by other magic plugins. How do we fix this? How about this:
Okay, so let's say you get a limited range. Let's say that my range is 6 horizontal blocks, I hold the sneak button and punch the block I'm ontop of(triggering the 'spell') now let's say I look around me within the 6 blocks horizontal range I have and right click looking closest to the 3rd block in my range. Using a calculation to workout the time it would take to walk those three blocks, I would have to wait to teleport those 3 blocks. During this time I'd be invulnerable and invisible, (after all you'd be in the void).
Now using this premise, let's say I want to go through a wall, let's say it's 3 blocks thick, my range is 4 blocks, if I look at the wrong spot, I'll be teleported into the wall (this gives the risks mentioned in the lore), if I position my aim right I'll be teleported to the nearest block on my y coordinates to where I was looking on the other side of the wall.
On top of this, if this idea does get put in place, how will it be balanced for pvp? Well, let's make it risky, for the next 2 mins after using shadow meld you are 50% more vulnerable to player damage, and using shadow meld takes up food (no matter what traits you have), the better your shadow magic skill is the less food you lose, on top of this, if you run out of food, you use health instead.
I believe this could be implemented, the time at which it takes to travel blocks is easy enough to work out, the aim of the spell though is a little trickier. The observant people reading this will have noticed that when using f3 you can see the block you're looking at, this helps with aim without the problem of a wall. But with a wall in the way it also helps, you'd be able to calculate the nearest block (on the same y coordinate you're stood on) that isn't obstructed on its top face (the face that would point upwards [if you didn't know]), this means that hypothetically my idea is feasible!
Now to see what you can come up with, post your ideas, reason them and discuss them with others! Please don't be rude in critiquing, but also don't be sore in accepting 'bad' criticism. Now please do as I say, this way we help our brilliant tech team build an enjoyable plugin for us to use. Thanks for reading
-CFL
Some people I want to see the opinions of @PariahFolk @Medvekoma @Kikopuz @Oblivaify[/USER [USER=5391]@JoyShake[/USER]
I'd like to kick this thread off by discussing how a few magic ideas could be introduced.
Let's begin with shadow magic, now some of us may be thinking, 'easy, solve it with unlimited ended pearls' nup, for 1 shadow magic travelling isn't instantaneous, time passes the same in the void and Aloria. And 2 that is kinda boring and done by other magic plugins. How do we fix this? How about this:
Okay, so let's say you get a limited range. Let's say that my range is 6 horizontal blocks, I hold the sneak button and punch the block I'm ontop of(triggering the 'spell') now let's say I look around me within the 6 blocks horizontal range I have and right click looking closest to the 3rd block in my range. Using a calculation to workout the time it would take to walk those three blocks, I would have to wait to teleport those 3 blocks. During this time I'd be invulnerable and invisible, (after all you'd be in the void).
Now using this premise, let's say I want to go through a wall, let's say it's 3 blocks thick, my range is 4 blocks, if I look at the wrong spot, I'll be teleported into the wall (this gives the risks mentioned in the lore), if I position my aim right I'll be teleported to the nearest block on my y coordinates to where I was looking on the other side of the wall.
On top of this, if this idea does get put in place, how will it be balanced for pvp? Well, let's make it risky, for the next 2 mins after using shadow meld you are 50% more vulnerable to player damage, and using shadow meld takes up food (no matter what traits you have), the better your shadow magic skill is the less food you lose, on top of this, if you run out of food, you use health instead.
I believe this could be implemented, the time at which it takes to travel blocks is easy enough to work out, the aim of the spell though is a little trickier. The observant people reading this will have noticed that when using f3 you can see the block you're looking at, this helps with aim without the problem of a wall. But with a wall in the way it also helps, you'd be able to calculate the nearest block (on the same y coordinate you're stood on) that isn't obstructed on its top face (the face that would point upwards [if you didn't know]), this means that hypothetically my idea is feasible!
Now to see what you can come up with, post your ideas, reason them and discuss them with others! Please don't be rude in critiquing, but also don't be sore in accepting 'bad' criticism. Now please do as I say, this way we help our brilliant tech team build an enjoyable plugin for us to use. Thanks for reading
-CFL
Some people I want to see the opinions of @PariahFolk @Medvekoma @Kikopuz @Oblivaify[/USER [USER=5391]@JoyShake[/USER]
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