• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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All pretty valid logic. Part of why I brought this up was, aside from PC mages and mage units, there's the occasional prevalence of 'units'/antagonists that are extreme magical powerhouses like Estel, Rikkira, (in theory) Behaesal, Pride (rip), or other similar pieces that would be entirely unique. Obviously they'd have their own sort of variation that would probably be more circumstance based and "do they need to wreck shit or get their shit wrecked" base, but I figured it was worth mentioning for the sake of dialogue


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